Jedi Star OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

7 hours ago, EliasWindrider said:

@player3333902 @Stormbourne don't hesitate to jump into the action on Gorse. Myself and @Jonas Shaaf shouldn't be completely dominating it.

Sorry been busy lately

@Stormbourne I dont see a power on your sheet that would have that kind of effect? Sense would lt you dodge.

@SithArissa is correct, @Stormbourne . You don’t have that capability.

yes i don't have protect how ever the world im drawing from for my character has it so that things slide of the personas if the two where greeced up to oblivion so i part it does hit but slides off immedieately

9 minutes ago, Stormbourne said:

yes i don't have protect how ever the world im drawing from for my character has it so that things slide of the personas if the two where greeced up to oblivion so i part it does hit but slides off immedieately

It doesn’t matter. You don’t have that power. And even Protect wouldn’t work that way either. This is Star Wars , not whatever universe that book takes place in. Your character only has the powers and abilities on his sheet . That goes for Force powers, talents, “species abilities”, etc. That means you can’t do what you posted in your last post in the IC thread, you aren’t immune to cold, etc. If you have the proper Sense upgrade, you could get a Defense bonus, upgrading the difficulty of her “attack”. But you can’t have the snowball “magically” slide off of some “invisible force field” around you like that.

9 minutes ago, Tramp Graphics said:

It doesn’t matter. You don’t have that power. And even Protect wouldn’t work that way either. This is Star Wars , not whatever universe that book takes place in. Your character only has the powers and abilities on his sheet . That goes for Force powers, talents, “species abilities”, etc. That means you can’t do what you posted in your last post in the IC thread, you aren’t immune to cold, etc. If you have the proper Sense upgrade, you could get a Defense bonus, upgrading the difficulty of her “attack”. But you can’t have the snowball “magically” slide off of some “invisible force field” around you like that.

Okay I am role playing me (tolerance to the cold but still human) as a magical child who is a charming pain in the *** (influence) and is learning the ability to make it harder for other's to hit him (sense/protection). yes I only have one of those at the moment but I will be working towards it as a future goal to this child the two powers are pretty much one and the same but mechanically they aren't and I admit that but narrative it will be hard to distinguish between them

54 minutes ago, Stormbourne said:

Okay I am role playing me (tolerance to the cold but still human) as a magical child who is a charming pain in the *** (influence) and is learning the ability to make it harder for other's to hit him (sense/protection). yes I only have one of those at the moment but I will be working towards it as a future goal to this child the two powers are pretty much one and the same but mechanically they aren't and I admit that but narrative it will be hard to distinguish between them

But Avalon is not a “magical” child. Force sensitive, yes, not “magical”. Sense and Protect work in two completely different ways, both mechanically and narratively. Depending upon the upgrades you have, Sense can allow you to make yourself harder to hit through upgrading the attacker’s difficulty. And, even then, it would need to have already been up ( Force Dice already committed) in order to work Protect doesn’t do that. Protect is basically added Soak. In essence, it’s “Force Armor”. It absorbs damage.

Using Sense , you anticipate the “attack” and dodge out of the way. With Protect, the attack hits, but has no effect (Yoda blocking Force Lightening with his hand). All Avalon has is Influence and Sense, and a few upgrades each. This means that all he can do is anticipate the snowball and upgrade her attack difficulty. This also means an initiative roll, then, if you got initiative, you could commit you Force die to Sense to upgrade her “attack” difficulty, then she’d hurl her snowball at that difficulty, and if it missed, then you could narrate it as him dodging out of the way with unusually high reflexes. Otherwise she’s likely to pelt you one good. But there is no “magical snowball proof shield” that automatically stops a snowball from hitting you, and you don’t have Protect to absorb any damage (which a snowball wouldn’t do anyway, so Protect would be useless regardless).

Edited by Tramp Graphics

Theres no need to jump down his throat Tramp, but saying that you can't use a power you dont have @Stormbourne . And even if you had protect the base power only stops energy based damage. I dont think a dirty snowball counts as an energy weapon.

@Rabobankrider , does Tino nees to make a check for piloting? And what ship does he have?

5 hours ago, Tramp Graphics said:

But Avalon is not a “magical” child. Force sensitive, yes, not “magical”. Sense and Protect work in two completely different ways, both mechanically and narratively. Depending upon the upgrades you have, Sense can allow you to make yourself harder to hit through upgrading the attacker’s difficulty. And, even then, it would need to have already been up ( Force Dice already committed) in order to work Protect doesn’t do that. Protect is basically added Soak. In essence, it’s “Force Armor”. It absorbs damage.

Using Sense , you anticipate the “attack” and dodge out of the way. With Protect, the attack hits, but has no effect (Yoda blocking Force Lightening with his hand). All Avalon has is Influence and Sense, and a few upgrades each. This means that all he can do is anticipate the snowball and upgrade her attack difficulty. This also means an initiative roll, then, if you got initiative, you could commit you Force die to Sense to upgrade her “attack” difficulty, then she’d hurl her snowball at that difficulty, and if it missed, then you could narrate it as him dodging out of the way with unusually high reflexes. Otherwise she’s likely to pelt you one good. But there is no “magical snowball proof shield” that automatically stops a snowball from hitting you, and you don’t have Protect to absorb any damage (which a snowball wouldn’t do anyway, so Protect would be useless regardless).

While factually correct, the WAY in which you communicated those facts was offensive and uncalled for. Only about 10% to 20% of most messages (the exception being technical documents) is "factual" information, the other 80% to 90% is tone/emotion. Which being generous would make what you just said 20% "right/good" and 80% "offensive/bad." That's an awful good/bad ratio.

I said it before but since you didn't get the message I'll repeat it, it is POSSIBLE to play an abrasive character like Korath without the PLAYER also appearing to be a jerk, but only if the player takes extreme care to be NON offensive in OUT OF CHARACTER communication. Your blatantly offensive OUT OF CHARACTER behavior not what *Korath* has said and done in character has been what the other players in this campaign have been critical of since the beginning of this campaign.

Edited by EliasWindrider
Stupid auto mis-correct
3 hours ago, player3333902 said:

@Rabobankrider , does Tino nees to make a check for piloting? And what ship does he have?

What has Tino been doing since he left the chiss ascendency. I'm thinking a sil 3 vessel.

@Rabobankrider @player3333902 What would you think of an incom A-24 sleuth class scout ship of 59-60 of enter the unknown

http://swrpg.viluppo.net/transportation/starships/467/

I think it's realistic given the little I know of Tino's backstory but it isn't terribly useful as a second ship to split the party.

The most useful 2nd ship for splitting the party would be the kst-100 from dawn of rebellion, it also met all of @Tramp Graphics ' stated requirements when he was arguing against Rabobankrider's decision for @CathyKitten 's Teeto character starting with a ship although Tramp never said he was happy with Teeto getting anyship.

I was planning to try to trade/sell&buy the first order shuttle for a kst-100 when we get to Corellia. But we could just sell it for community resources instead... I imagine this campaign isn't going to give us a lot of opportunities to earn credits.

Edited by EliasWindrider
1 hour ago, EliasWindrider said:

What has Tino been doing since he left the chiss ascendency. I'm thinking a sil 3 vessel.

@Rabobankrider @player3333902 What would you think of an incom A-24 sleuth class scout ship of 59-60 of enter the unknown

http://swrpg.viluppo.net/transportation/starships/467/

I think it's realistic given the little I know of Tino's backstory but it isn't terribly useful as a second ship to split the party.

The most useful 2nd ship for splitting the party would be the kst-100 from dawn of rebellion, it also met all of @Tramp Graphics ' stated requirements when he was arguing against Rabobankrider's decision for @CathyKitten 's Teeto character starting with a ship although Tramp never said he was happy with Teeto getting anyship.

I was planning to try to trade/sell&buy the first order shuttle for a kst-100 when we get to Corellia. But we could just sell it for community resources instead... I imagine this campaign isn't going to give us a lot of opportunities to earn credits.

I wouldn’t say that. We’re going to need to earn credits just to keep the ship running, and my starting character will be looking to get a hold of some rather expensive armor attachments as well. That’s why I hope @Lotr_Nerd shows back up soon. His character Jornek makes for a perfect “procurement expert”, and “face”.

1 minute ago, Tramp Graphics said:

I wouldn’t say that. We’re going to need to earn credits just to keep the ship running, and my starting character will be looking to get a hold of some rather expensive armor attachments as well. That’s why I hope @Lotr_Nerd shows back up soon. His character Jornek makes for a perfect “procurement expert”, and “face”.

For Edge campaigns, there is an adventure fforocus on earning credits.

In Age campaigns you generally don't run adventures to make credits but you get a paycheck from command.

In a jedi Force and Destiny campaign, you generally don't have adventures focused on earning credits and unless it's prior to order 66 you don't get a pay check/free gear from the jedi council.

27 minutes ago, EliasWindrider said:

For Edge campaigns, there is an adventure fforocus on earning credits.

In Age campaigns you generally don't run adventures to make credits but you get a paycheck from command.

In a jedi Force and Destiny campaign, you generally don't have adventures focused on earning credits and unless it's prior to order 66 you don't get a pay check/free gear from the jedi council.

I agree. However, that doesn’t mean that we won’t need funds. It simply means that earning money isn’t the focus of the campaign. This is especially true given that we don’t have the financial support of the Republic the way the prequel era Jedi Order did, and, as such, we will need to fund ourselves somehow. So, while it should definitely not be a main focus, it is something to be aware of as potential “side quests”, so to speak. The Jedi Star is still a fully capable freighter, with plenty of cargo capacity still.

However, this is something that really should be left to the miscellaneous thread.

16 hours ago, Tramp Graphics said:

I agree. However, that doesn’t mean that we won’t need funds. It simply means that earning money isn’t the focus of the campaign. This is especially true given that we don’t have the financial support of the Republic the way the prequel era Jedi Order did, and, as such, we will need to fund ourselves somehow. So, while it should definitely not be a main focus, it is something to be aware of as potential “side quests”, so to speak. The Jedi Star is still a fully capable freighter, with plenty of cargo capacity still.

However, this is something that really should be left to the miscellaneous thread.

Something I learned from having you as a GM, needing and getting are two different things. And selling a stolen ship can give you quite a nest egg.

Edited by EliasWindrider
46 minutes ago, EliasWindrider said:

Something I learned from having you as a GM, needing and getting are two different things. And selling a stolen ship can give you quite a nest egg.

Yes, it can. So can crafting and selling items.

@Rabobankrider

I'm trying to figure out the game mechanics of the first order shuttle we stole...

Would I be wrong to guess that it is a near equivalent of the sentinel class landing craft?

http://swrpg.viluppo.net/transportation/starships/1239/

This guess is based on the (large) number of troops and speeder bikes the shuttle apparently brought down to the town Mathiss Karr massacred, the passengers and encumbrance capacity of the sentinel, and the fact that the sentinel is a dedicated "landing craft."

If there are a lot of folks looking to depart Gorse the sentinel could carry a bunch with us plus a lot of their belongings, so we could provide a discount moving service to sentients too poor to be able to flee Gorse otherwise.

The other context is I'm looking to swap rides for something less likely to attract first order retribution/interference. About the only time an explicitly first order ship design is good for avoiding attention is during covert infiltration/exfiltration missions and the Resistance or black market smugglers are the group most likely to need/want that capability. So we could help the galaxy and maybe get more than half value for it from them. 240K/2=120K which would be enough to buy a kst-100, if we got 60% of 240K that would be 144K minus 120K would be a 24K nest egg. Split among the 6 starting-master characters (Arissa, Akua, Elias, Excal'ur, Jonas, Reesh, all of which but Jonas will be on Gorse soon) would be 4K each which I think would mildly help to offset the wealth disparity, Arissa would be able to get a few mods on her lightsaber crystals, for starters. If we wanted a more narrative split, that would mean removing Jonas and adding Avrel, Chemdat, Tino, that would bring the total to 8 characters with 3K each.

Now I'm slightly worried about the total number of ships we're collecting

Besides the primary jedi star it looks like

Tino will have a ship upon arrival on Gorse

Reesh +Arissa will have a ship upon arrival on Gorse

The first order shuttle already on Gorse

Now the jedi star can dock with 2 other ships simultaneously and if they're being pulled along through hyperspace they should probably be sil 3's.

The leading choices would be

Kst-100

Hwk-290

The mandalorian super shuttle from friends like these, something like Ak'jor class

I think either of the later two would be appropriate for Arissa & Reesh to arrive on Gorse in.

The Ak'jor seems more appropriate to Reesh "bounty hunter" at first glance but it's 2 crew + 2 prisoners, but he showed up on Zygeria with a bunch of other findsmen which implies a larger ship which implies Arissa and Reesh would travel to Gorse on Arissa's ship, and she strikes me as favoring speed which would suggest the hwk-290.

The other advantage of the hwk-290 and kst-100 is that they are both CEC ships which preempts a possible re-emergence of @Tramp Graphics "they must have compatible docking hatches" objection (an obvious false pretense for "I want to have the only ship so everyone has to do what I say when they're on board it and they've got nowhere else to go if they want to stay in the campaign") because CEC would logically ensure that all their ships (of which the jedi star is an example) could dock.

If we keep Reesh and Arissa on the hwk-290, then presumably Akua, Arvel, Chemdat, Elias, Excal'ur, and Tino would be leaving on the same ship. The kst-100 has 2 crew and 4 passengers. Presuming they sold or traded the "sentinel" for kst-100 +24K credits, and it would be narratively reasonable in universe to split the 24K among those 6 characters or 4K each.

Now who *on Gorse* would want to trade a kst-100 + 24K credits to get a "sentinel class landing craft"/similar first order shuttle? Well the "sentinel" is a pretty impressive ship, sil 4, 54 passengers, and 500 enc. That suggests an entrepreneurial someone who wants to make credits evacuating people from Gorse to another planet.

Then there's the question of how Tino would lose his ride upon arriving on Gorse?

Edited by EliasWindrider

As a player, I would say keep the First Order shuttle. That could be exceptionally useful.

58 minutes ago, Jonas Shaaf said:

As a player, I would say keep the First Order shuttle. That could be exceptionally useful.

A true statement, but I'm more concerned with the target it paints on our back whenever we are NOT trying to impersonate first order troops. And we'd need to pay big credits to work out the ding where Karr threw a wall at it plus we'd need to be able to change the transponder codes before we could even attempt to impersonate first order troops. We don't have those kinds of resources. But if we sold/traded it to the Resistance we could get the best of both worlds.

Edited by EliasWindrider
Stupid auto mis-correct

@Stormbourne , I'm afraid you're going to need to edit your ic, Avalon currently doesn't have the ability to block an attack like that. If/when you get protect you can narrate that how you want, but you'll need to get it first I'm afraid.

@player3333902 , nah you can just narrate yourself arriving at Gorse when you're ready. I'd planned for you to have a 'loaner' from the Black Sun, the YG-4400. The stats are here: http://swrpg.viluppo.net/transportation/starships/488/ and looks something like this: image.jpeg.9668b01fe2e7651419495ff32745c833.jpeg My reasoning was it would make a handy spare ship when group split up. Having said that @EliasWindrider 's suggestion is good as well, so if you want you can take that instead.

@EliasWindrider , I unfortunately don't have access to the Dawn of Rebellion books but if you get me the stats for it I can have a look. You can certainly try selling the ship, but I would recommend looking into doing so while on Gorse, because my plan is for Mandalore to be the next (and last) planet on the journey and it may be a tricky sell there.

Regarding the shuttle, I was using the stats of the lambda class shuttle from the core book. The shuttle you guys stole wasn't the troop transport, it was just for Karr to get about on Dantooine.

In terms of the numbers of ships being gathers, I suspect Reesh and Arrisa will probably want to ditch their ship (very stolen), and you're already planning to sell the shuttle, so that takes us down to two. That's probably a good number to work with I'd say. There will be someone on Gorse to buy the shuttle, if at worst for scrap, and I have a plan to deal with excess ships so don't worry too much.

However it is up to you guys if you want to keep the shuttle or not, as @Jonas Shaaf , it can be handy.

3 hours ago, Rabobankrider said:

@Stormbourne , I'm afraid you're going to need to edit your ic, Avalon currently doesn't have the ability to block an attack like that. If/when you get protect you can narrate that how you want, but you'll need to get it first I'm afraid.

@player3333902 , nah you can just narrate yourself arriving at Gorse when you're ready. I'd planned for you to have a 'loaner' from the Black Sun, the YG-4400. The stats are here: http://swrpg.viluppo.net/transportation/starships/488/ and looks something like this: image.jpeg.9668b01fe2e7651419495ff32745c833.jpeg My reasoning was it would make a handy spare ship when group split up. Having said that @EliasWindrider 's suggestion is good as well, so if you want you can take that instead.

@EliasWindrider , I unfortunately don't have access to the Dawn of Rebellion books but if you get me the stats for it I can have a look. You can certainly try selling the ship, but I would recommend looking into doing so while on Gorse, because my plan is for Mandalore to be the next (and last) planet on the journey and it may be a tricky sell there.

Regarding the shuttle, I was using the stats of the lambda class shuttle from the core book. The shuttle you guys stole wasn't the troop transport, it was just for Karr to get about on Dantooine.

In terms of the numbers of ships being gathers, I suspect Reesh and Arrisa will probably want to ditch their ship (very stolen), and you're already planning to sell the shuttle, so that takes us down to two. That's probably a good number to work with I'd say. There will be someone on Gorse to buy the shuttle, if at worst for scrap, and I have a plan to deal with excess ships so don't worry too much.

However it is up to you guys if you want to keep the shuttle or not, as @Jonas Shaaf , it can be handy.

Here's the statblock if I you pm me an email address , I can send you a photo. that also includes the fluff text.

kst-100

sil 3; speed 4; handling +1; def 1/-/-/1; armor 2

ht threshold 25; ss threshold 20;

Hull Type/Model: Light Freighter/KST-100

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Primary: Class 3, Backup: Class 12

Navicomputer: Yes

Sensor Range: Short

Ship's Compliment: One pilot, one co-pilot

Encumbrance Capacity: 70

Passenger Capacity: 4

Consumables: Two Months.

Price/Rarity: 120,000 credits/7.

Customization Hard Points: 4.

Weapons: Forward-mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1).

Edited by EliasWindrider

I dont mind taking the kst if it is required to split the party, but i really have minimum knowledge on vehicles and stuff in ffg.

Cool, well it may be easiest to just have this as Tino's ship from the start. Save on time etc.

9 hours ago, player3333902 said:

I dont mind taking the kst if it is required to split the party, but i really have minimum knowledge on vehicles and stuff in ffg.

The kst-100 is a great ship for the price. It's the only eote legal for starting characters (120K or less) ship that meets all of my "minimum requirements." (Base speed of 4+, a stock weapon, 50+ enc, and 5+ characters (including crew) eliminates all other ships I know of in the allowed price range for starting eote characters).

My favorite ship over all is the ir-3f (as of fully operational we can add a hyperdrive)

3 hours ago, Rabobankrider said:

Cool, well it may be easiest to just have this as Tino's ship from the start. Save on time etc.

Works for me