I probably won't have a write up, as I lost my pen somewhere between the second and third game, so i don't really have any notes. I went 4-3, schedule strength put me at 43 overall.
Deployment:
◄12
▪
Han Solo
◄9
▪
Drokkatta
◄5
▪
Jyn Odan
◄4
▪
Hera Syndulla
◄3
▪
R2-D2
◄3
▪
Gideon Argus
◄2
▪
C-3P0
◄2Alliance Smuggler
◄2Alliance Smuggler
◄-2
▪
Rogue Smuggler
Command Deck:
◄(3)
▪
On the Lam
◄(2)
▪
Tools for the Job
◄(2)
▪
One in a Million
◄(1)
▪
Tough Luck
◄(1)
▪
Stealth Tactics
◄(1)
▪
Negation
◄(1)
▪
Collateral Damage
◄(1)
▪
Brace for Impact
◄(1)
▪
▪
Marksman
◄(1)
▪
▪
Marksman
◄(1)
▪
Black Market Prices
◄(0)
▪
Element of Surprise
◄(0)
▪
Take Initiative
◄(0)
▪
Planning
◄(0)
▪
Officers Training
9 act Han list is tough for anyone to deal with, and I love Drokkatta far too much. I tried piloting her with a couple of weequays before worlds, but decided to stay with something more familiar. Lots of smugglers and smuggler cards. The lone surprise in the list really is the Marksman command card. It's fun when people think they are playing around Jyn, and you take out their vader with a 1 in a million anyway. She can be a swingy figure, so guaranteeing a little more value from her is a good thing. The card also has some solid synergy with Han being able to guarantee some return fire at times, and is surprisingly great with Drokkatta. Attacking anyone in a clumped up group of figures can really help you max out some game changing blast damage. I thought the list performed well. I played against 3 Vader/Riot lists on control missions, which is definitely not the strength of the list.