Atheosis said:
I'm curious why you would think that would be a waste of space. Not really wanting to argue about this anymore, I'm just wondering what your perspective is that you would rather have, for instance, one more fleshed out Chapter than have a system for generating many Chapters. If you're looking for background material there's already a lot out there for all the Chapters they're including.
Well, for one thing I'm never going to use it.
What exactly is a 'chapter generator' going to be? It isn't going to generate interesting background fluff with a detailed history and culture. It's going to be a bunch of stat-creation tables. That's something I could do without. I'll either stick with the chapters I have or, if I decide to make up a new one, do it myself. A similar example of what I'm talking about is the Xenos generator for DH. I've never used it, cause it's (IMO) rubbish. A few random tables and some abilities to create an alien - or I could just assign the stats and abilities I think is appropriate for the cool creature I've come up with.
Why do we need chapter creation 'rules'? What is important is the fluff, adding appropriate stats is easy.
As to why I'd prefer the extra chapters to be in the corebook - I don't own a single piece of space wolf fluff. I have no space wolf novels or army books. I may have a few WDs somewhere that I could dig out, but I don't feel like scouring them for SW info. The same goes for all space marine chapters. I could track all that crap over the net, but I'm not going to print that out and hand it to my players to read. Of course I prefer to have it in the corebook.
And finally - I don't think I need to create new chapters all that much. I think that the 6 chapters in the corebook will be sufficient. A few more detailed in supplements will be fine. I don't think that I'm going to create some great new chapter with some interesting traits that make it more interesting than the ones in it already.