In advance of the forum shutdown, we have moved this thread here
This thread is a workspace for a community/collective project for a more reasonable set of vehicle crafting rules than found in fully operational. The biggest objections in my opinion are the rather large htt and armor that can be attained, the low speed, lack of options for sensors and hangers. It is my hope that the rules we come up with will be a fairly small perturbation away from the official rules.
Edit: What follows are the current draft of "The Nubian Design Collective's whole vehicle crafting handbook" house rules
and here's the google/excel sheet of vehicles with official ffg stats that have been reproduced with these rules
https://drive.google.com/file/d/1zgfDLnxgKWoQnlDMEUb2E0rJAdvsaY_X/view?usp=sharing
if you want to help fill it in, send me a pm with your email address and I can give you permission (not giving everyone editor permissions to prevent a random someone from mucking it all up for shtiz and giggles)
This post
Contains a list of vehicles I chose to help construct the basis functions of a least squares problem to determine pricing. So that's the I think initial list I want in the spreadsheet
Edited by EliasWindrider