Courage and Panicked and Suppression

By TechLee, in Rules

We've been having a discussion locally, and wanted more input.

Can a unit use it's Commander's Courage value when checking or Suppression, or just for Panicked checks?

Courage, RRG pg 21

Courage is an attribute presented on each
trooper’s unit card.
• A trooper unit’s courage is indicated by the
value next to the courage icon.
• Afer the “Rally” step of a trooper unit’s activation, if that
unit has a number of suppression tokens assigned to it that
is equal to or greater than that trooper’s courage value, that
unit is suppressed. A suppressed unit performs one fewer
action during its activation.
• Afer the “Rally” step of a trooper unit’s activation, if that
unit has a number of suppression tokens equal to or greater
than twice its courage value, it is panicked. A panicked
unit still suffers the effects of being suppressed. In addition,
during a panicked unit’s activation, it cannot perform free
actions and must spend its remaining action to perform a
move at maximum speed as directly as possible toward the
nearest edge of the battlefeld.

» If the unit leader ends this movement with any part of its
base outside of the battlefeld, the unit is defeated.

» If a unit is at range 1–3 of a friendly commander, it may
use that commander’s courage value instead of its own
when checking to see if it is panicked.
• Some trooper units do not have a courage value. Tese units
have a “–” on their unit card where a courage value would
normally be.

» A trooper unit without a courage value cannot be
assigned a suppression token. As such, that unit cannot
become suppressed or panicked.



Based on the Courage text from the RRG above, I believe it's just for the Panicked checks, since it specifically mentions the Commander then, but not under the Rally step.

Also it mentions the same bit under Commander:


If a unit is at range 1–3 of a friendly commander, it may use
that commander’s courage value instead of its own when
checking to see if it is panicked.

» A courage value of “–” is considered infnite when
checking whether a unit is panicked, including when a
unit is using a friendly commander’s courage value.

What says the hive mind?

This was the video that was in question at around 11 min and 30 seconds the rebel player had a suppression token, rolled for rally, and failed to remove the token. Since the units were in range 1-3 of Luke, they were able to take two actions. Is this the correct way that should be played?

We've been playing it as only impacting Panic, not Suppression. As far as we can tell it never mentions a commander's Courage for other troopers for anything other than checking Panic.

Edited by RenoDM

The commander's value is only used for Panic. They just played it wrong in that video.

A suppression token is a suppression token as long as they have one they get one action, rallying to get rid of suppression has nothing to do with courage, which is only used to check to see if a unit is panicked.

If you have suppression tokens equal to your morale, you lose an action. If you have double the tokens, you panic. You can only use the commanders morale when you check for panic.

So a Rebel trooper with 1 token will lose an action, even if it is in range of Luke.

30 minutes ago, Alathazal said:

A suppression token is a suppression token as long as they have one they get one action, rallying to get rid of suppression has nothing to do with courage, which is only used to check to see if a unit is panicked.

Sorry just to clarify that this was using a current corps unit, that both have 1 courage.

1 hour ago, TechLee said:

We've been having a discussion locally, and wanted more input.

Can a unit use it's Commander's Courage value when checking or Suppression, or just for Panicked checks?

Courage, RRG pg 21

Courage is an attribute presented on each
trooper’s unit card.
• A trooper unit’s courage is indicated by the
value next to the courage icon.
• Afer the “Rally” step of a trooper unit’s activation, if that
unit has a number of suppression tokens assigned to it that
is equal to or greater than that trooper’s courage value, that
unit is suppressed. A suppressed unit performs one fewer
action during its activation.
• Afer the “Rally” step of a trooper unit’s activation, if that
unit has a number of suppression tokens equal to or greater
than twice its courage value, it is panicked. A panicked
unit still suffers the effects of being suppressed. In addition,
during a panicked unit’s activation, it cannot perform free
actions and must spend its remaining action to perform a
move at maximum speed as directly as possible toward the
nearest edge of the battlefeld.

» If the unit leader ends this movement with any part of its
base outside of the battlefeld, the unit is defeated.

» If a unit is at range 1–3 of a friendly commander, it may
use that commander’s courage value instead of its own
when checking to see if it is panicked.
• Some trooper units do not have a courage value. Tese units
have a “–” on their unit card where a courage value would
normally be.

» A trooper unit without a courage value cannot be
assigned a suppression token. As such, that unit cannot
become suppressed or panicked.



Based on the Courage text from the RRG above, I believe it's just for the Panicked checks, since it specifically mentions the Commander then, but not under the Rally step.

Also it mentions the same bit under Commander:


If a unit is at range 1–3 of a friendly commander, it may use
that commander’s courage value instead of its own when
checking to see if it is panicked.

» A courage value of “–” is considered infnite when
checking whether a unit is panicked, including when a
unit is using a friendly commander’s courage value.

What says the hive mind?

You answered your own question, the rules are pretty clear on this!

but since both suppression and panic deals with with the courage value its easy to assume the commander rule apply to both suppression and panic, but it only applies to panic.