3 hours ago, kaffis said:It's not representative of real combat. It's an abstraction. Most miniatures combat game rules are, to varying degrees. Legion opts for a relatively high degree of abstraction, to maintain the pace of the game and keep it accessible to a large market segment.
I disagree. It is representative of real combat. It's about defeating the enemy. And it includes things such as Suppression, Panic, Cover, etc, etc. Combat is the game's whole context, albeit in another galaxy. But that fiction is necessarily based on our reality.
However I do agree that in all games there is abstraction, and I welcome fast, simple rules.
3 hours ago, kaffis said:If they were going for a higher degree of simulation, yes, the heavy weapon minis wouldn't have the option of not firing their heavy weapon, or maybe of firing a sidearm. But, if they didn't have the option to fire their standard weapon (because, as you later point out, their attention is dedicated to serving their heavy weapon), then the game would permit you to have just that miniature focus on serving their weapon while the rest fire, allowing you to combine the recover and attack actions in the event that the only exhausted card was the heavy weapon. But that's not the way the rules are written in Star Wars Legion, because doing so would not have served the game's purpose of presenting a well-balanced and streamlined ruleset.
You misunderstand me. I don't seek to add complication. The effect could be/should have been acheived by simply applying the exhaust effect to all the figure's weapons. Surely that would not prevent it from being, "a well-balanced and streamlined ruleset."
3 hours ago, kaffis said:I'm with Undeadguy -- let's talk about the way the rules are actually written in this Rules forum, and save talk about how we feel about the way they're written, and ideas for variant rules to reflect a more or less simulationist experience in non-Organized Play games for the General forum or a future Variants forum.
The description of this subforum says, "Your place to discuss the finer points of the rules ..."
I think you will find in the coming FAQ that some of your much cherished RAW (for example Suppression resulting from all Attacks) is actually wrong, so RAI (for example Targeting Scopes not applying to Melee Weapons) is a perfectly suitable topic for this subforum.
You are entitled to your opinion, please allow me to have mine.