Custom Investigators

By Morgaln, in Fan Creations

Giving Sarah the ability to draw exhibit items instead of unique items is problematic to say the least; what if she's shopping at the curioustie shoppe? how could she buy exhibit items when they have no list price? because her ability is so minded is the reason I have her a free +1 bonus to her focus.

Now, regarding edmumd, he's not as broken as you make him sound. Even with a Speed of 5 he can't gather clue tokens from more than two locations in one turn. Aut-evade on all monsters in the street is much more broken if you ask me.

kroen said:

Giving Sarah the ability to draw exhibit items instead of unique items is problematic to say the least; what if she's shopping at the curioustie shoppe? how could she buy exhibit items when they have no list price? because her ability is so minded is the reason I have her a free +1 bonus to her focus.

Now, regarding edmumd, he's not as broken as you make him sound. Even with a Speed of 5 he can't gather clue tokens from more than two locations in one turn. Aut-evade on all monsters in the street is much more broken if you ask me.

Wendy's pretty broken in her own way (that's why she's typically ranked number 2 or 3). Even with a speed of five he's overpowered (because he can swoop in and gain clue tokens and leave locations without risking losses) also, if you can pump up his speed with a motorcycle or ruby or something of that sort. Ugh... As for Sarah, I didn't say draw exhibit items instead of unique items, I said she should do that when drawing them in an encounter. Shopping is done instead of an encounter ;') I was careful with my words there (if you think that's unclear to readers, just specify that this ability does not apply when shopping or when being given an option to draw and pay for cards).

I revised Sarah, and now no one would complain that exhibit items don't see enough play:

sarahparkerfrontside.jpg

I'm actually pretty satisfied with this design. I'd defintely play that.

Sarah will be getting a bunch of Parchments of the Elder Sign. Camp her at the curioustie shop and buy them all. Use them and buy again. Repeat and ancient one is cooked. Seems really broken to me. Not to mention boring.

Here is a character from the new Watchmen Movie: Rorschach

Rorschach--Front-Side.jpg

Lord of Squirrels said:

Sarah will be getting a bunch of Parchments of the Elder Sign. Camp her at the curioustie shop and buy them all. Use them and buy again. Repeat and ancient one is cooked. Seems really broken to me. Not to mention boring.

Agreed, Keen Buyer is extremely overpowered (if you kept it as an ability, I would argue that she would be the strongest character in the game).

If you want to insure her having access to unique items, you could give her an ability— "Whenever Sarah is offered unique items to buy, she may pay $7 and draw an Exhibit Item instead."

This way you could get rid of a bunch of card text, still have her be fairly powerful (being able to draw two egyptian items and choose one out of them for seven bucks is still a great deal. I'd suggest bumping down her starting artifacts to one though. Don't want to make it *too* easy to get those elder parchments ;') I still think she'd be overpowered this way

Oh dear hell, what am I saying? It's *Discard* not return to the box... There are 22 items in the Exhibit deck... Hmmm, still, with seven dollars to draw two and pick one that probably won't break the game ;') it'd be pretty difficult to buy out that deck so only the Elder Parchments remain in stock. Um... Except in an eight player game where a combo of retainers and bank loans are abused (or they could camp out at the dunwich location which gives alchemies).

One easy way to fix this potential (albeit unusual) exploit easily is have Crumbling Text "When a Parchment of the Elder Sign is used, it is returned to the box."

http://www.arkhamhorrorwiki.com/Parchment_of_the_Elder_Sign

Sure I'm paranoid, but what do you expect,I live in Arkham. To live there, you've *got* to be paranoid ;')

Just checked and the parchments are discarded... I thought they were returned to the box like elder signs. And having her start with only 1 exhibit item is a really bad design. If you've noticed than every "shoping" investigator starts with 2 of his "shopping" cards. That's just the way it should be. Choosing 2 out of 3 is way more fun than choosing 1 from 2. And also, overpowered? maybe, but fun? meh. I myself find exhibit items boring. Not only boring, but besides the parchment they're pretty much plain weak. What have we got there? some lame masks? pentagrams? the only things there worth looking at are the bell and the tablet, which both run out after 3 uses. Now, if there were some real weapons there... Only thing I can say is that I understand why everyone is bashing the exhibit item deck. It would've been way better (and cooler) if it would've been like the treasure item deck in my custom expanison (see sig). It contains normal items, but also weapons and even spells. Why couldn't we get a cool egyptian sword? or perhaps even a spell (in the exhibis deck) for each of the ten plagues? there's alot of wasted potential going on there.

Lord of Squirrels said:

Here is a character from the new Watchmen Movie: Rorschach

Lord of Squirrels said:

Here is a character from the new Watchmen Movie: Rorschach

Rorschach--Front-Side.jpg

Finally, knives won't be useless ;') As for his stats... Pull his fight down one. It's *waaaay* too high. It will still be too high (due to the likelihood of exploiting combat items to turn him into a super deadly fighter), but ;') I don't seriously expect people to use a watchmen investigators in 20s Massachusets ;') if you do however, um, you might actually want to consider pulling his fight down to three. As things are— he could probably take down the Dunwich Horror with ease :' and he'd still be in the top five. Brooooken ;') but thematic and fun (although I would never consider using him in a game). Hmmm, two knives, two, axes, two calvary sabers, gives him what in combat? +4+4 ;') oh man, it's only a +8 combat bonus ;'D but wait, add in a flamethrower and it's +15 ;'D see what I mean? (And it's nonphysical nonmagical damge).

kroen said:

Just checked and the parchments are discarded... I thought they were returned to the box like elder signs. And having her start with only 1 exhibit item is a really bad design. If you've noticed than every "shoping" investigator starts with 2 of his "shopping" cards. That's just the way it should be. Choosing 2 out of 3 is way more fun than choosing 1 from 2. And also, overpowered? maybe, but fun? meh. I myself find exhibit items boring. Not only boring, but besides the parchment they're pretty much plain weak. What have we got there? some lame masks? pentagrams? the only things there worth looking at are the bell and the tablet, which both run out after 3 uses. Now, if there were some real weapons there... Only thing I can say is that I understand why everyone is bashing the exhibit item deck. It would've been way better (and cooler) if it would've been like the treasure item deck in my custom expanison (see sig). It contains normal items, but also weapons and even spells. Why couldn't we get a cool egyptian sword? or perhaps even a spell (in the exhibis deck) for each of the ten plagues? there's alot of wasted potential going on there.

Mask of Wisdom— a potential game winner against an AO (as you can turn all your characters into Joe Diamonds for the purpose of using their clue tokens.

Mask of the Three Fates— Have Mandy join your game for 5-7 turns a definite ass saver in a final battle, and a useful ability prior to that, 5 turns of Mandy is still 5 turns of Mandy ;')

Mask of The Black Pharoah— give one of your characters Darrell's ability, hunt for retainers with multiple players at the newspaper, or go after the alchemy encounter in Dunwich, or the remove doom token encounter in Kingsport.

Mask of The Messenger— ehhhh, I actually don't really love this card ;') but if you want to hunt for spells it could considerably boost you there. I guess. It's kindof like getting 5-7 bucks free if you're willing to sit down and shop for three turns with it.

Mask of Vice— gain Ashcan's ability for 5-7 turns. Exploit a KiY, or and Old Journal, or an Eldritch Shards, or a Livre, or one of the large number of items Pete is good at exploiting ;')

Uh... One other thing, these items are tradeable, so you can actually give the abilities to multiple characters in one turn, provided theyre in the same spot. That can be grotesquely powerful in certain cases (such as the Darrell skill).

Chime of Ra— tactical nuke. Use it against a nasty monster, take it down.

Tablet of Bast— not spectacular, but it gets you out of three encounters that could be troublesome. (I probably wouldn't buy this one though)

Book of Anubis— eh, depends on if you're playing with Newbies ;'D

Eye of Light and Darkness— useful for fighting monster stacks. Useful with healing stone, Lily Chen, Vincent Lee, Carolyn, or anyone else who can heal.

Parchment of the Elder Sign— heh... You know it ;')

Pentagram of Blood— Trash, except against riots.

Summoning Glass. One Free turn (or maybe two if you count movement). Eh. Decent. If you get it for free ;')

Spirit Vessel— All your monster trophies are worth an extra toughness. How is that not worth it? It's a tradable item so you can pass it around with all of your investigators. It *always* pays for itself. Get two of them, and heh, you're set ;'D and of course one can only dream of having two of them with Tony Morgan.

And my favorite for last, Scales of Thoth— This item is *amazing* for a street sweeper. +3 to a horror check +3 to a combat check. That's basically +6 for fighting because you can afford to drop your will down. How does one not love this card?

Anyways, I consider contempt for the Exhibit Item deck to be uncalled for. It is extremely powerful if used properly— not as a substitute for weapons.

::Laughter:: at least the Mandy mask can't be traded during combat ;'D (although it too can be manipulated for multiple uses per turn— although it's much more difficult to do effectively than the Darrel mask).

Anyways, I'd be happy to draw about half the items in the Exhibit Item deck, and semi-content to draw some of the other ones— with your investigator though, in all likelihood, the weaker items could be skipped.

aren't items can only be traded during the movement phase? if so than how darrel's ability could be used more than once in one turn?

godfrontside.jpg

Underpowered I believe, considering.

Also, her name— isn't the Egyptian exhibit item ally named Sarah Danforth? Was the name similarity intentional, or are you just trying to create a stereotype that all egyptologists are named Sarah accidentally? :')

kroen said:

godfrontside.jpg

Underpowered I believe, considering.

I'm surprised God's sanity is so high. I've read his book ;')

The Summoning Glass is more like 5 free turns if you're playing with Kingsport.

-Frank

Frank said:

The Summoning Glass is more like 5 free turns if you're playing with Kingsport.

-Frank

Wow, good point, never thought of it.

Hey shouldn't the picture on God look more like Chuck Norris? They should make a movie like that, that spoof would be worth watching.

Seems like it would take him awhile to mount up that many weapons. I was thinking about making it "exhaust unused weapons" but I am not sure. I actually played him in a game and consistently forgot to use the badass ability I gave him.

Lord of Squirrels said:

Hey shouldn't the picture on God look more like Chuck Norris? They should make a movie like that, that spoof would be worth watching.

Blasphemy! Chuck Norris>God

Lord of Squirrels said:

Here is a character from the new Watchmen Movie: Rorschach

Rorschach--Front-Side.jpg

First, Rorschach Sanity should be lower, probably 3. He his a nutjob after all.

Also, could it be possible to use a picture from the book instead of the sh*tty movie still you have currently? Or least use a still from the posters. Because this one is ugly.

Frank said:

The Summoning Glass is more like 5 free turns if you're playing with Kingsport.

-Frank

Why five turns? It doesn't take *that* long...

::Blink blink:: Can it be used for the House?! EEEEEE!

Collex said:

Lord of Squirrels said:

Here is a character from the new Watchmen Movie: Rorschach

Rorschach--Front-Side.jpg

First, Rorschach Sanity should be lower, probably 3. He his a nutjob after all.

Also, could it be possible to use a picture from the book instead of the sh*tty movie still you have currently? Or least use a still from the posters. Because this one is ugly.

Post a suggested replacement image :')

I don't think he was that crazy considering the society that he lived in. I think he made the most sense in a way. He had a strong moral code of vengeance. And he never compromised.

Only other thing is I hate 3 sanity characters as they are really hard to play. Other than Monterrey Jack, I think they are a pain in the ass. MJack I just make into a shopper. Drives my friend crazy that I'll shop all game long.

Roschac

This one is a cool picture, just cut it and voilà. It don,t comes from the book however.

rorschach-238x300.jpg

And this one is exactly the same pose as the one you had, but much more beautiful, don,t you think.

I agrre that his Sanity score is hugely debatable. But you should give him a unique item: his grapplin gun!

Two brand new investigators:

jessyjensenfrontside.jpg

benjasonfrontside.jpg

kroen said:

Two brand new investigators:

jessyjensenfrontside.jpg

benjasonfrontside.jpg

Jensen is a very bad idea— she'll allow you to cycle the unique deck (i.e. pull out all the KiYs and Elder Signs). She'll make the game way too easy (she'd be the strongest character in the game by far, in my opinion), as she comes with a built in game winning combo.

And Jason... ::cough cough:: not *that* overpowered, but as he is now, he'd still easily end up in the top five. Far too easy to exploit the game with him by putting his fight on max and just going after monsters with 13 dice. And of course, his sanity recovery tool means that he can easily soak up the sanity damage for a while without having to pay two bucks hospital. You could make him a little less of a god stand-in by making his ability so it can only be used to exchange one point of stamina for sanity once per turn (unless it was your intent that the card be read that way anyways—currently it sounds like it can be done for as much stamina as you have).