Hi Mich,
and sorry it took me so long to answer you properly. A Hell of a period
Work was crazy, plus I got sick on the 24th, so...
anyhoo, ready to help you further.
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Samael.
Worshippers, 5th line. It's Toughness, not Tooughness.
Judgement day. When Samael stirs in his slumber, Heaven and Hell collide. Place the Judgement day Herald in play.
Judgement Day (Day should also be capitalized; English has a different use of capital letters; for the same reasons, the following paragraphs should be worded Fallen Sky and When Heaven and Hell Collide)
Set-up: discard any starting Blessing / Curse. Then each investigator chooses to be Blessed or Cursed. Investigators never roll to discard Curses or Blessings.
Fallen Sky
Investigators never discard Blessings or Curses. Receiving a Curse, a Blessing or being instructed to discard a Blessing / Curse result in the investigator simply flipping the card to the other side.
Investigators attempting to close a gate may choose to flip their Blessing / Curse card before rolling.
Investigators knocked unconscious or driven insane roll a die, flipping his Blessing / Curse card on 1-3.
When Heaven and Hell Collide
Blessed investigators have their maximum Stamina / Sanity reduced to 3 unless already lower. When a Blessed investigator is knocked unconscious / driven insave, he must draw an extra Injury Madness (this Injury / Madness card does not allow the investigator to avoid penalties for having been knocked unconscious / driven insane) or lose all his items and clues.
Cursed investigators reduce all Sanity and Stamina losses and costs by 1 and receive a +2 to all skill checks.