Custom Great Old Ones

By ThorGrim2, in Fan Creations

doubleatotheron said:

Presenting the just finished Byatis.

Byatis-Front-Face.jpg

I love the picture here, and some of the idea, unfortunately I don't think this AO will work well (i.e. it'll be kind of generic and boring pre-final battle).

The Room in the Castle ability is fascinating, but it might go better on a herald, since there is no mechanism that will ever have any sane group of investigators going to the woods, so it will never come into play. Question: was it intended that the life he drains from the investigator count as a doom token (i.e. would it speed up his doom track if he isn't awoken yet and would it then count as a +14th token once he wakes up)? I should hope so... But I'm not really sure what your intent is here.

...

Okay, I actually have an idea how to make this work a bit better (based on an idea of mine that I never quite turned into a herald-- I was playing around with the idea of a herald that makes Cultists kidnap investigators and bring them to Innsmouth and the Innsmouth jail trying to turn them into deep ones, but I never got around to spending the several hours of brainstorming that would have been required for me to make it, plus the idea didn't seem to exciting to me... Although I have to admit, it has a bit more appeal paired with Zoth-Oomog. It'd make for a heavily themed Innsmouth game. So maybe I'll revisit the idea). Make the Cultists stalkers and whenever an investigator has combat with a Cultist, immediately move them to the Woods afterward (even if the investigator is in Another World) and have an encounter. In that case, you wouldn't even need to alter the Cultists combat and horror statistics (the Woods encounter and risk of being pulled out of an Other World at a crucial point is more than enough of a threat).

doubleatotheron said:

Oh sweet insomnia..you give me so much time to play around with Strange Eons. Here's Ubbo-Sathla.

Ubbo-Sathla-Front-Face.jpg

Spawn-of-Ubbo-Sathla.jpg

::Sigh:: I hate printing out custom monsters, so there's no way I'll use this, but it is a good idea for those who don't mind. Um... Let's see...

One main issue: there's no penalty for being devoured (and devouring by choice is a *highly* exploitable tactic if there's no penalty), the doom track can't be raised, it'll break the game. I'd say go for one of two fixes. Either have the terror level rise whenever a Spawn of Ubbo eats someone, or have all investigators lose an clue token, item, or trophy.

Oh, right, also it doesn't specify who encounters the Spawn in final battle, one per player? First player's choice for all?

Also, generally speaking, you use a lot of improper Arkham Jargon ;') that's fine, but when you're completely happy with the content of these AOs, I'm going to go through them and send you changes to save space and to use proper terminology. It's a bit of work ;') (you've posted quite a few), so first I wanted to run it by you before doing it.

Anyway, thanks for posting all that stuff, and good job finding pictures for your AOs. Although I have to admit, I'm not crazy about Bugg-Shash's picture, it's too abstract. It looks like you're fighting dirt with a few bugs on it ;') I definitely wouldn't be sorry to see a replacement there.

Is there some sort of primer on the proper jargon to be used for Arkham Horror? I tend to just use the official ancient ones as a reference point and go from there. Then again, I was writing those around 3am central time so I suppose I'm not surprised there was some issues.

Phew. Here's all the reworking I've done on the previously posted Ancient Ones. Working on Cynothoglys right now. Kind of stuck. I'm slowly realizing the futility of trying to stay true to the fiction while designing these GOOs.

Baoht-Zuqqa-Mogg-FrontFace.jpg

Bugg-Shash-FrontFace.jpg

Byatis-FrontFace.jpg

Cyaegha-FrontFace.jpg

Ubbo-Sathla-FrontFace.jpg

doubleatotheron said:

Is there some sort of primer on the proper jargon to be used for Arkham Horror? I tend to just use the official ancient ones as a reference point and go from there. Then again, I was writing those around 3am central time so I suppose I'm not surprised there was some issues.

No, not really. It's mostly just using terms as they are used in the manual, and doing one's best to not have ambiguity when one alters game structure. I'll try to look through everything tomorrow or on Monday, but for now, I'm going to sleep.

Tsathoggua, the Sleeper of N'kai

The base game Arkham Horror featured the Formless Spawn as monsters. Now, here is Tsathoggua, their master.

Here's the link to my custom Ancient One Sheet for Tsathoggua:

http://pulse.yahoo.com/_5BYR4Z46DG3E7A5MVZWAJ32MII/album/photos/484527

I tried posting the image, but for some reason it wasn't displaying/posting properly. The image on the card is from Wikipedia.

Happy birthday doubleatotheron ;') Now I just *have* to edit your stuff today.

First of all, you don’t have to make Spawn monsters endless. Spawn monsters by definition do not count against the monster limit and are not taken as trophies.


Zoth-Ommog

Zoth-Ommog is worshipped by Deep Ones. Place them on this sheet, they are Spawn monsters and return here when defeated.

Remnants of R’lyeh

[First of all, I’d cut the stirs in his slumber parts, unless for some reason you have loads of space to type in. Even though this phrasing follows standard game format, it will requires custom print outs to be considerably larger. I’d rather the AO be printable at standard size.]

Whenever a monster surge occurs, place a Deep One from here on each investigator, if there are not enough, place them on investigators with the lowest sanity (1st player’s choice if a tie).

Attack

Investigators must pass a Fight (+1) check or be grappled by a pseudopod. This check’s modifier decreases by 1 each turn. Grappled investigators can not attack and lose stamina equal to the number of turns they have been grappled. At the beginning of each turn, they roll a die and are ungrappled on a success.

[this last bit is still a bit unclear, but I don't want to go into the why of it since I've already spent too much time on this one. On to the next!]

Start of Game: Baoht Z’uqqa-Mogg has no human worshippers. Cultists are returned to the box.

Start of Battle

All investigators draw an Injury. [Alternatively, “All investigators draw 2 Injuries.”]

X equals the number of injuries an attacking investigator has.
[by the way, I think it’s a mistake to not give him double immunities, a clever team will go into final combat with zero injuries and just wipe the floor with him, also, his speed modifier should probably start at -1 or even -2—even still I think he’d be too easy during final combat. Alternatively, you could have each investigator start final combat by drawing two injuries— actually, you could do both and he’d still be somewhat easy, unless a team had bad luck and devourings upon entering final combat].

The swarm that heralds Baoht Z’uqqa-Mogg during its slumber drives monsters into Arkham.

Lower the Outskirts limit by 2 and increase the monster limit by 2.

Attack
[2x immunities? Speed (-1 or -2)?]

Each investigator must pass a Speed (+0) roll or draw an Injury card. If unable to do so, that investigator loses 2 Stamina. This check’s modifier decreases by 1 each turn.

Bugg-Shash

Place Cultists on this sheet, they are green bordered Spawn monsters, with a horror rating of -2 and a horror damage of 2. It moves directly to the highest Lore investigator (1st player’s choice if a tie) and returns here if defeated.

Kiss of Bugg-Shash

At the end of each turn, investigators in an unstable location without a gate must pass a Lore (+0) check or have their maximum Sanity and Stamina reduced by one.

When a gate burst occurs, place a Cultist on each open gate. [They’re Spawn monsters, it’s not necessary to state that they don’t count against the monster limit]

Start of Battle:

Investigators with Flamethrower, Flare Gun, Kerosene, or Lantern treat Bugg-Shash as if it has a -4 combat modifier
Attack:
Each investigator must pass a Lore (+0) check or lose 1 Sanity and Stamina. This check’s modifier decreases by 1 each turn.

Byatis [This one’s going to be more than a bit convoluted since I had some trouble interpreting your intent, hopefully you’ll like my fixes, I think they’re kind of interesting, and mechanically they should work]

Byatis’ worshippers constantly hunt for sacrifices. Cultists are [endless is what I’d make them so they’ll appear more frequently] stalkers.

Investigators move to the woods at the end of combat with a Cultist and immediately have an encounter there.

The Room in the Castle

Investigators who have an encounter in the Woods roll one die and suffer the effects of Byatis’ attack on a failure. When Byatis awakens, fill his doom track with 13 doom tokens.

Start of Battle
[He’s going to be a complete pushover in final combat, it’s quite possible he will be -0 or -1 with weak resistances, plus he will potentially have looooooads of rounds to kill him, waaaay too much time, either his attack should reduce all investigators maximum stamina by 1 based on a check, or he should have double immunities, even with double immunities I think he might be too easy because his attack is so slow, the only reason I can’t say for sure is his combat modifier will go really high if there’s enough time, one way of giving him more of an ability to stall as part of his defense is having the stamina tokens count as two doom tokens, this ability’s still somewhat problematic for me and I’m having a bit of trouble figuring out how to word it because I’m still not sure of your intentions, Stamina tokens on Byatis’ sheet wake him up sooner, right? Anyway, let me know what you have in mind and I’ll figure out how to phrase this last bit].

Do not pass the First Player token.

X equals the number of stamina tokens on Byatis’ sheet.

Attack

The first player’s maximum Stamina is reduced by 1. Put a Stamina token on Byatis’ doom track. [Treat it as a doom token that requires twice as many successes to remove.] Byatis’ doom track is not limited to 13.

Ubbo-Sathala ;’) Since I’ll never use this, I’ll be a bit more brief here. Same thing as usual regarding the slumber text. Same thing as usual regarding not having to state that Spawn monsters don’t count against the limit. You need to specify that defeated Spawn “return to this sheet.” And for Start of Battle “immediately encountered” doesn’t mean anything in Arkham Jargon, try “left in Arkham must be fought or evaded. The first player decides which investigators must do so.” [One question then becomes if they should be distributed evenly, or if you’d allow all of them to stack on one investigator, because in that case, theoretically the investigator could be used as a human sacrifice to keep them off of everyone else. I’d guess you might want to add “but must distribute them as evenly as possible.”]

Okay, done, phew that was a lot of work ;')

Cyaegha

Cyaegha’s few human worshippers appease and bind him with human sacrifice. Cultists have Ambush [or Cultists are stalkers with Ambush, currently he seems somewhat weak prior to awakening unless investigators get unlucky with double rolls]. Whenever one is defeated, raise the terror level by 1 and add a doom token to the doom track.

Darkness, My name Is

While Cyaegha stirs in its slumber, when an investigator enters an Other World roll two dice and discard 3 random possessions if doubles are rolled. [if there’s a blindness theme to this AO, or if you don’t mind making one, because it would be Eyeronic, you could have investigators who do not roll doubles have their vision impaired which would be represented by a permanent -1 speed reduction, and which would also make them more susceptible to attacks from cultists, it could be represented as “If doubles aren’t rolled, permanently reduce that investigator’s Speed by 1.”] [Heh… I’m actually kind of pleased with that idea… We’ve had maximum sanity/stamina reducing effects before, but as far as I can recall, we haven’t had a maximum stat reducing effect yet]

Attack

Each investigator must roll 1 die. On a success, discard 2 items [this would mean only common, unique, or exhibit items, which isn’t as harsh as it sounds considering that there’s a 13 doom track]. On a failure, discard three items. Investigators with no items are devoured. [alternatively you could say items or spells if you want to make him weaker during final battle, I don’t think he needs it though, and it also helps differentiate his attack from Abhoth’s]

jeremyj621 said:

Tsathoggua, the Sleeper of N'kai

The base game Arkham Horror featured the Formless Spawn as monsters. Now, here is Tsathoggua, their master.

Here's the link to my custom Ancient One Sheet for Tsathoggua:

http://pulse.yahoo.com/_5BYR4Z46DG3E7A5MVZWAJ32MII/album/photos/484527

I tried posting the image, but for some reason it wasn't displaying/posting properly. The image on the card is from Wikipedia.

I noticed your fonts look a bit off. Are you using Strange Aeons? Make a photobucket account to display images (I think imageshack might work too, but I know how to do it through photobucket).

I used standard Windows fonts for Tsathoggua's sheet (Chiller and Times New Roman). I didn't know what font Fantasy Flight Games was using, and just found the closest match I could.

jeremyj621 said:

I used standard Windows fonts for Tsathoggua's sheet (Chiller and Times New Roman). I didn't know what font Fantasy Flight Games was using, and just found the closest match I could.



What Avi is meaning to say is check out this link, you'll like what you see.

cgjennings.ca/eons/index.html

Veet said:

What Avi is meaning to say is check out this link, you'll like what you see.

cgjennings.ca/eons/index.html

:') I love it when people put words in my mouth that aren't stupid ;'D Stupid words are reserved for me.

Thanks for the happy birthday! I'll work on the changes tomorrow. My brain is reeling in horror from the amount of booze I consumed on my birthday, so today will be spent repeating the mantra of "I'm never drinking again" and wishing that it was true.

Veet said:

What Avi is meaning to say is check out this link, you'll like what you see.

cgjennings.ca/eons/index.html

I'll have to give that a try. Thanks! I didn't even know about it!

jeremyj621 said:

Tsathoggua, the Sleeper of N'kai

The base game Arkham Horror featured the Formless Spawn as monsters. Now, here is Tsathoggua, their master.

Here's the link to my custom Ancient One Sheet for Tsathoggua:

http://pulse.yahoo.com/_5BYR4Z46DG3E7A5MVZWAJ32MII/album/photos/484527

I tried posting the image, but for some reason it wasn't displaying/posting properly. The image on the card is from Wikipedia.

Updated my version of Tsathoggua using Strange Eons editor and posted to Image Shack. The image still won't paste here for some reason, so here's the link:

http://img8.imageshack.us/i/tsathoggua.jpg/

jeremyj621 said:

I've seen a couple different versions of Daoloth posted by other gamers, so I thought I'd make my own version of this Outer God:

http://s1211.photobucket.com/albums/cc439/jeremyj621/?action=view&current=Daoloth.jpg

(For some reason, I can't get images to post from either image shack or Photobucket. That's why I'm providing the link).

Forgot to provide image credit. The image is by Drhoz ( http://drhoz.deviantart.com/art/Render-of-the-Veils-28653793 ).

I figured I'd cut in on this madness with my own creations.

I apologize for the small text and the random back image that has been provided.

OrrTonok.jpg

@Jeremy
Daoloth.jpg

Go to your photobucket image, copy the "direct link," click on the yellow insert/edit image icon on the toolbar here. Copy paste the URL there, then hit okay (you can figure out how to adjust the size so it won't overlap later.

JetRaptors said:

I figured I'd cut in on this madness with my own creations.

I apologize for the small text and the random back image that has been provided.

OrrTonok.jpg

What do you mean exactly by "area"? Both locations and street areas? Closing streets for two turns can be a major issue, especially if the street are blocking some locations (Asylum or Falcon Point, for instance).

The doom track is very long, maybe you should consider the opportunity to shorten it a little!

Finally, what happens if an investigator runs out of gate trophies during the Final Combat? I suppose he's devoured, but maybe you should specify it