thecorinthian said:
The Message said:
Welcome to Blight central! Seriously though, those will be a massive pain. The final battle is quite awesome and unique. I think playing this version would make for a good time, tough as it looks.
I've already changed it slightly. Here's version 2.
I dealt out the Blights a few times and found that generally speaking, the ability to pick which ones to destroy WILL allow you to seriously diminish the threat, as in many cases you can ignore the Blights which refer to areas of the game which you may not be using. In any given game, there will probably be a few Blights which won't affect the investigators much anyway, so you only need to place a few seals in order to get rid of the serious threats - and obviously placing seals is something that the investigators are probably trying anyway.
The 'Rags and Tatters' ability is one of the best ideas I think I've ever had for an AO - but it strikes me as the sort of thing that might be 'broken' if there's a specific monster you can keep passing against or something. If anyone can think of some way in it's abusable, don't keep it to yourself.
I know I'm late to the party here, but I really like this revision of Hastur. Rags and Tatters is a really neat mechanic. However, one quibble is that you don't have the Lore check for his attach diminish as turns pass; with a good skill draw and the right ally, some investigators could have six or more dice for this check permanently. You might consider either the traditional diminishment or instead having investigators roll dice equal to their focus instead of the Lore check.
(Why do these forums have no preview function? I don't know how any of you stand it.)