Thought about doing a few house rules but then I thought...."you know what...just play the game and then add a few things to reflect our ideas". The game works just fine as is. I stopped worrying that the Trollslayer was very effective in combat...so what...he's supposed to be...he will more than likely go insane, or based on the social interactions with a lord from our last game...imprisoned.WFRP to me has always been more about the role-playing than the combat.
House Rules
Ranged Weapons
Bows have a reload of 1
Crossbows & Firearms a reload of 2
You must spend a maneuver for each reload or suffer a (1d) purple challenge die per maneuver skipped.
Skills
You may specialize in dodge, parry, and block as long as you can train in it. If you do, you may add an additional black misfortune die to the enemy roll
Recharges
You may reduce the recharge of an action/ exhausted talent the following ways.
• Remove as normal
• Suffer fatigue or stress (depending on type of action) per recharge
• Spend Fortune Points
Actions
The Assess the Situation action may be used in social encounters. The success line will include "add a black misfortune die to the next social action that targets you".
Dice
Purple challenge die may be converted by the GM into either banes or challenges