What I like in critical wounds mechanic in 3-rd edition is that they can happen any time.
What I lack in it is the blood, gore and flying body parts of previous editions.
To fill the gap, I came up with idea of new wound type.
Deadly Wounds – some really nasty, and bloody ones, not neccessarily leading to a death (sometimes that too), but much more unpleasant than critical ones.
When you get Deadly Wound:
- when you are hit for more damage (after substracting Soak, and Toughness from total damage) than half of your wound treshold you draw a Deadly Wound
- when you hit the 0 wounds level, you draw a Deadly Wound instead Critical Wound
- when you have number of Critical Wounds equal, or more than your Toughness rating, then each time you should draw a Critical Wound, you draw a Deadly Wound instead.
Deadly Wounds count as Critical Wounds every time you need to count the number of critical wounds you are suffering from (like in case, you are at 0 wounds and on number of crits equal to your Toughness you die).
Providing care to a character that is suffering from at least 1 Deadly Wound is a Hard (3d) test.
Deadly Wounds can only be healed by someone with Medicine acquired. Apart that healing goes exactly like in a critical wound case.
Few Deadly Wounds examples (not even a close to complete list):
Broken Jaw
(Severity: 5)
The blow is so strong, that it breaks your jaw along with several teeth. You gain Overwhelmed condition until medical attention is received. Your Fellowship is halved, and you cannot cast spells, or use social actions until you heal the wound.
Smashed Skull
(Severity: 6)
The blow crushes your skull bones. You immediately pass out. Until you heal the wound you get 1 <P> to all tests you make. After you heal the wound, make a hard (3d) Resilience test, or you loose 1 point of Inteligence.
Severed Artery
(Severity: 4)
One of your main arteries on head is severed. You loose 1 wound due to blood loss every turn, until medical attention is provided (Medicine, or First Air check). Additionally you must make normal (2d) Resilience test, or pass out for a brief duration.
I lost my head today
(Severity: -)
Your head flies few feets in random direction, or is smashed to pulp brain splashing around. You are dead Jim
Broken Arm
(Severity: 4)
Mighty blow crushes your arms bones. You drop everything you held in that hand. You cannot use that arm until healed. All tests requiring use of both arms gain additional 1 <P> to difficulty.
Severed Hand
(Severity: 5)
The place where your hand used to be suddenly becomes very empty (not counting blood). You drop down everything you held in that hand (including hand, that flies away from you). You loose 1 wound every round due to blood loss (can be stopped by First Aid, or Medicine check, or stops after 5 rounds by itself). Your hand is lost forever (but you can replace it with a hook).
Just a scratch, but you get the drill