Genesys Talents Expanded

By TheSapient, in Genesys

Under Familiar what is meant by the word "implement?" Not sure I get what the talent does.

6 minutes ago, lordannoyed said:

Under Familiar what is meant by the word "implement?" Not sure I get what the talent does.

Magic implement, from the alternate magic rules. Will add the word "Magic".

7 minutes ago, lordannoyed said:

Under Familiar what is meant by the word "implement?" Not sure I get what the talent does.

Implements being wands, staves, and such which allow certain upgrades when casting.

Turns your familiar into a magical implement

VERSION 1.0 is now available! The first post has been edited with all of the info.

i propose the "Lingering Spell" to be Ranked. (eg. # of Ranks per Encounter)

does it make sense to have a variant of that talent, allowing you to spend strain to make spell concentration incidential ?

Well Rounded should probably specify non-Magic skill, otherwise it makes talents like Magical Heritage less potent.

Street Smarts is listed as Ranked: No, but mentions reducing the difficulty of the check for ranks in Street Smarts.

22 minutes ago, yeti1069 said:

Well Rounded should probably specify non-Magic skill, otherwise it makes talents like Magical Heritage less potent.

Well Rounded is from the Genesys Core Rulebook, and is therefore untouchable for this project.

19 minutes ago, TheSapient said:

Well Rounded is from the Genesys Core Rulebook, and is therefore untouchable for this project.

It isn’t a Genesys talent actually. We could change it or people could house rule. I say let people vote.

Like Yeti’s post to change it or mine to leave it.

My mistake! However, Magical Heritage is for more specialized cases. If people want to add full magic capabilities to there character, they need something like Well Rounded.

I'd like to point out that the book lays out how GM's should handle magic skills (the box on page 210). Either add a reminder that the GM can restrict this to non-magic skills, or just leave it non-magic.

4 minutes ago, Swordbreaker said:

I'd like to point out that the book lays out how GM's should handle magic skills (the box on page 210). Either add a reminder that the GM can restrict this to non-magic skills, or just leave it non-magic.

That's a very good point. We should get this Talent in line with the Rulebook.

I'll push it a quick update to fix these two errors.

I went through a few pages of this post, but not all... did anyone bring up Well Rounded? As a Tier 2 talent, why would anyone ever pick up the magic talents (Templar, etc.) instead of Well Rounded?

I think adding something that says you can't choose Magic skills with it would balance it, or make it a higher talent. I have it as Tier 4 in my game. Wasn't it a higher tier in Star Wars?

EDIT: Should have read the last page, rather than the earlier pages. LOL. It's been covered.

Edited by OgreBane99

FWIW, Templar, etc, were removed in version 1.0. You may have an old version.

38 minutes ago, OgreBane99 said:

I went through a few pages of this post, but not all... did anyone bring up Well Rounded? As a Tier 2 talent, why would anyone ever pick up the magic talents (Templar, etc.) instead of Well Rounded?

I think adding something that says you can't choose Magic skills with it would balance it, or make it a higher talent. I have it as Tier 4 in my game. Wasn't it a higher tier in Star Wars?

EDIT: Should have read the last page, rather than the earlier pages. LOL. It's been covered.

Pretty sure Well Rounded appears at tiers 1, 2, and 3 in Star Wars: Archaeologist has it at 1, Shadow has it at 2, and a few Specializations have it at 3.

@TheSapient How do you upload a PDF to the forums like you have in the first post? I tried uploading a PDF I put together of some converted races, but I'm being told the file is too big at 598 KB.

11 minutes ago, yeti1069 said:

@TheSapient How do you upload a PDF to the forums like you have in the first post? I tried uploading a PDF I put together of some converted races, but I'm being told the file is too big at 598 KB.

The file is actually on Google Drive. I just linked to it.

1 minute ago, TheSapient said:

The file is actually on Google Drive. I just linked to it.

Duurrrr. Thanks.

Idea for two new talents:

Mystic Theurge

Tier: 4

Passive

Choose one Magic skill. That skill becomes a career skill for you. You may learn and cast spells of that discipline, even if you already use another discipline of magic.

Mystic Theurge (Improved)

Tier: 5

Active

One per session, you may take the Mystic Theurge action. Flip a Story Point, and spend 3 strain to cast two spells at the same time. Determine the difficulty of each spell separately, then take the larger pool, and upgrade it by the smaller pool. Determine all effects from the spell with the higher difficulty first, then the lower. If only one spell has an ongoing effect, you may maintain the concentration on that effect as normal. If they both do, you may concentrate on just one, or spend 2 strain each round to concentrate on both.

5 minutes ago, yeti1069 said:

Idea for two new talents:

Mystic Theurge

Tier: 4

Passive

Choose one Magic skill. That skill becomes a career skill for you. You may learn and cast spells of that discipline, even if you already use another discipline of magic.

Mystic Theurge (Improved)

Tier: 5

Active

One per session, you may take the Mystic Theurge action. Flip a Story Point, and spend 3 strain to cast two spells at the same time. Determine the difficulty of each spell separately, then take the larger pool, and upgrade it by the smaller pool. Determine all effects from the spell with the higher difficulty first, then the lower. If only one spell has an ongoing effect, you may maintain the concentration on that effect as normal. If they both do, you may concentrate on just one, or spend 2 strain each round to concentrate on both.

Oooh I like those

So based on the conversation in the Defense vs Spells thread I was thinking of this:

Mage Hunter

Tier 3

Action: OoT, incidental

Ranked: No

Once per encounter, when you are targeted by a successful curse or augment spell you may immediately make a disciple skill check at a diffulty equal to the difficulty of the spell used to target you. If successful you ignore the effects of the spell until the end of the encounter.

6 hours ago, yeti1069 said:

Idea for two new talents:

Mystic Theurge

Tier: 4

Passive

Choose one Magic skill. That skill becomes a career skill for you. You may learn and cast spells of that discipline, even if you already use another discipline of magic.

Mystic Theurge (Improved)

Tier: 5

Active

One per session, you may take the Mystic Theurge action. Flip a Story Point, and spend 3 strain to cast two spells at the same time. Determine the difficulty of each spell separately, then take the larger pool, and upgrade it by the smaller pool. Determine all effects from the spell with the higher difficulty first, then the lower. If only one spell has an ongoing effect, you may maintain the concentration on that effect as normal. If they both do, you may concentrate on just one, or spend 2 strain each round to concentrate on both.

Nice! My initial feeling is that the concentration part of the improved spell should be dropped, as it is already fairly complicated.

Question. We've just been calling user created talents Community Created Content. Do people want individual credit? I think people should get credit.

Edited by TheSapient

Another question. Out of the Box it's listed as community created, but it's really a combination of a bunch of SW talents. Should I move it to the main body of the talents and cite one of the FFG talents as the source?