I have always Loved Battletech when it was introduced a long time ago. I think I have figured out the randomness of the Missiles in the Game and here it goes.
Add a boost die when rolling your Dice for Success or you can do it seperately:
SRM-2: anything but a blank on the boost die will allow 2 missiles being fired.
SRM-4: 1 advantage-2 missiles fired, 2 Advantages- 3 missiles fired, anything with the 1 success- 4 missiles fired
SRM-6: 1 Adv- 3 missiles fired, 2 Advantages- 4 missiles fired, 1 Success-5 missiles fired, 1 adv/success- 6 missiles fired.
LRM-5: 1 Adv-2 missiles fired, 2 Advantages-3 missiles fired, 1 Success- 4 missiles fired, 1adv/success- 5 missiles fired
LRM-10: 1 Adv- 4 missiles fired, 2 Advantages-6 missiles fired, 1 Success-8 missiles fired, 1 adv/success- 10 missiles fired
LRM-15: 1 Adv-6 missiles fired, 2 Advantages-9 missiles fired, 1 success- 12 missiles fired, 1 adv/success- 15 missiles fired
LRM-20: 1 Adv-9 missiles fired, 2 advantages-12 missiles fired, 1 success-16 missiles fired, 1 adv/success-20 missiles fired
This can also be used with the MML and MRM as I was looking at the randomness of the missile chart there was four different levels just put the advantages and successes or the right spot and you have the chart converted over the the Edge or Genesys system. What does everyone think of the conversion?