Idea for Crime Based PBP based on Nar Shadda

By Rabobankrider, in Star Wars: Edge of the Empire Beginner Game

Also, as a heads up regarding the starting point, I was planning on starting this just before you guys decide to get back together, so you'll have a chance to join up in the first session.

7 minutes ago, Rabobankrider said:

Also, as a heads up regarding the starting point, I was planning on starting this just before you guys decide to get back together, so you'll have a chance to join up in the first session.

So you would find a way to incorporate the hide-out homestead through the narrative if we decided to purchase one? Loving your brainstorming ideas so far @KungFuFerret .

I can yeah. If you guys want to delegate a character to own the property, they can bring it as an asset.

Would the property fit with anyone's character background? @Tweedledope I wasn't sure when your character arrived to Nar Shadda. Were you part of the childhood gang? Maybe it will fit with one of your mate's backgrounds better @Rabobankrider ?

If we pick up the mechanic garage option with the hide-out for 5k, that's good enough of a front imo.

Edited by Vergence

Jex is probably the least likely one to own a property out on Nar Shadda given his backstory. So that rules him out completely.

29 minutes ago, ExileofEnya said:

Jex is probably the least likely one to own a property out on Nar Shadda given his backstory. So that rules him out completely.

Same boat as Jex here. I don't think Jace has much money anyway at this point to do much of anything.

Edited by satkaz

Seb's background would work well with owning a shop. Sort of the hide in plain sight pathway to subterfuge. Not sure the timeline here, but I purposefully left Seb's dates ambiguous so he would have landed on Mar Shaada either when the gang was in its infancy or current state where he serves as their "fixer." Either option works fine for me though the former would be more conducive to the storyline.

Room for a martial artist?

Well, I've basically made my thief's background that he never left Nar Shadda, so if nobody else wants to own the hovel, we can make it be his place.

Though I would like to clarify that I wasn't planning on him being "in charge" so to speak. Seems like we have more "leader" built PC's in the party anyway.

But yeah, I'll step up and own it if we wish. Give me some time to add that into his BG and to just give you guys an idea of what it looks like.

My thoughts initially, were that it's a relatively large, but decrepit warehouse in a crap part of town. Currently it's security is that it's worthless to anyone so they have no need to actually bother with it. Safety via obfuscation and insignificance. And the upgrades would be us cleaning up various portions of the place, making them suitable for use for our various purposes.

Sound good to everyone? GM included?

12 minutes ago, KungFuFerret said:

Well, I've basically made my thief's background that he never left Nar Shadda, so if nobody else wants to own the hovel, we can make it be his place.

Though I would like to clarify that I wasn't planning on him being "in charge" so to speak. Seems like we have more "leader" built PC's in the party anyway.

But yeah, I'll step up and own it if we wish. Give me some time to add that into his BG and to just give you guys an idea of what it looks like.

My thoughts initially, were that it's a relatively large, but decrepit warehouse in a crap part of town. Currently it's security is that it's worthless to anyone so they have no need to actually bother with it. Safety via obfuscation and insignificance. And the upgrades would be us cleaning up various portions of the place, making them suitable for use for our various purposes.

Sound good to everyone? GM included?

That's fine with me.

I’m fine with anyone picking up the hide-out burden. Preferably, somebody in our childhood gang using it as a asset to bring the group back together.

BTW, which book are the homestead rules in again? Or business rules, whichever it is we're technically picking mechanics wise

5 minutes ago, KungFuFerret said:

BTW, which book are the homestead rules in again? Or business rules, whichever it is we're technically picking mechanics wise

Far Horizons, I believe?

Yes, Far Horizons, Colonist Book p.82.

The homesteads and businesses are basically the same thing just skinned slightly differently to display a rural and non-ecumenopolis business image. Using the frame-work of the system to create a player run ecumenopolis crime syndicate of both seems fun though. Not sure how @Rabobankrider wanted to mechanically show the gang growing. I think we need to use both homestead as the hide-out (room attachments) and business (fine tune more) to display the syndicate crime growth. Example: The bought NPC's in homestead are Rival stat gangsters and the auto-generated npc's per player attached to the system are Minion lackeys.

I thought your ideas were on the right track when you were re-skinning the business model.

I feel like now would also be a good time to bring up the Base upgrade table on Desperate Allies P. 88-89. While I'm definitely fine to use the colonist rules for homesteads and businesses, because they are almost never used in other campaigns I'm in, the rebel base stuff has a few things that might be sort of useful for a criminal gang hideout too later on.

(Laboratories, for example, may or may not be a good thing for a certain someone who may or may not end up breaking bad so to speak...)

Edited by ExileofEnya

I'm going to take a few steps back and wait until @Rabobankrider friends are registered on these forums so they can add some feed back. The present party all created our characters with a micro scale lens (traditional tabletop party roles) before the thought of business/homestead/ rebel cell base/massive gang combat mechanics. The macro gang growth scale perspective isn't our initial consideration for character development. For 2k the party can receive a npc with Int 3 Medicine 2 or Int 3 Mechanics 2 and Computer 2. I think the system is fun to think about for business fronts, syndicate growth, hide-out dynamics but better suited for colonist/trader (Wheel & Deal/Know Somebody) or commander (Ready For Anything/Clever Commander) character RP spec games now.

Being currently the only Presence characteristic centric character, my tree doesn't support talents which add in the macro profit trade negotiations or leadership gang squad mechanics focus. I'm not sure if those aspects are a match with my initial campaign interpretation. Otherwise, I have no doubt we couldn't create some awesome crime syndicate ideas by re-skinning the current colonist/commander systems. We are a rather imaginative fun party waiting to start with a blank canvas :P I need to be directed to a more concrete campaign framework to see if we really want to operate on that scale first.

We know we are starting at the bottom and need to get the group together. I think I'm guilty of jumping too far without seeing the entire party first.

42 minutes ago, Vergence said:

I'm going to take a few steps back and wait until @Rabobankrider friends are registered on these forums so they can add some feed back. The present party all created our characters with a micro scale lens (traditional tabletop party roles) before the thought of business/homestead/ rebel cell base/massive gang combat mechanics. The macro gang growth scale perspective isn't our initial consideration for character development. For 2k the party can receive a npc with Int 3 Medicine 2 or Int 3 Mechanics 2 and Computer 2. I think the system is fun to think about for business fronts, syndicate growth, hide-out dynamics but better suited for colonist/trader (Wheel & Deal/Know Somebody) or commander (Ready For Anything/Clever Commander) character RP spec games now.

Being currently the only Presence characteristic centric character, my tree doesn't support talents which add in the macro profit trade negotiations or leadership gang squad mechanics focus. I'm not sure if those aspects are a match with my initial campaign interpretation. Otherwise, I have no doubt we couldn't create some awesome crime syndicate ideas by re-skinning the current colonist/commander systems. We are a rather imaginative fun party waiting to start with a blank canvas :P I need to be directed to a more concrete campaign framework to see if we really want to operate on that scale first.

We know we are starting at the bottom and need to get the group together. I think I'm guilty of jumping too far without seeing the entire party first.

Well my plan is to branch into Trader eventually, as it actually has a nice bit of synergy with Thief, believe it or not. The amount of Black Market Contacts I can potentially get access to is amazingly silly. I have the macro planned out, just no XP to buy into it at this time.

19 minutes ago, KungFuFerret said:

Well my plan is to branch into Trader eventually, as it actually has a nice bit of synergy with Thief, believe it or not. The amount of Black Market Contacts I can potentially get access to is amazingly silly. I have the macro planned out, just no XP to buy into it at this time.

Man, being mostly combat focused, it's gonna be a bit off for me. But it wouldn't be hard to branch out my character to do some macro stuff, especially in the leadership area.

1 minute ago, satkaz said:

Man, being mostly combat focused, it's gonna be a bit off for me. But it wouldn't be hard to branch out my character to do some macro stuff, especially in the leadership area.

Well depending on how far our expansion goes, we might end up with our own merc army, controlling entire sectors of the city we are in. That would take some coordinated work on the martial side of things. Or you might decide to hire yourself out, along with whatever NPC forces we have, as a hitsquad.

38 minutes ago, KungFuFerret said:

Well depending on how far our expansion goes, we might end up with our own merc army, controlling entire sectors of the city we are in. That would take some coordinated work on the martial side of things. Or you might decide to hire yourself out, along with whatever NPC forces we have, as a hitsquad.

Yeah, was thinking the same thing.

Ok, my mate is still not ready yet, so they're just going to have to go with what you guys decide on this one. Feel free to make your decisions, and when you're about ready, I'll make the opening post.

Okay. I'm all set here, but I don't mind waiting for your buddy while I'll be going through my copy of Genesys :P

I’m ready. I think the group is also. We can still work out the hide-out system party resources as we get started. Maybe in a OOC thread?

In terms of ease, @Tweedledope are you ok starting with the speeder truck? @KungFuFerret , the up coming player & I each have the 3 swoops? @KungFuFerret has the hide-out?

Gathering the group... maybe Jace is crashing with Re’peek at the hide-out while on the hunt? @ExileofEnya would you know Jace from the war? How did you want to connect to the group? @Tweedledope it’s your call if you want to know us from the childhood gang or more recently.

I demand that whoever bring Re'peek into this scheme does so by approaching him wearing glasses, and says they are putting the band back together.

Do this or I walk!! :P

@Vergence I mean, it's possible that Jex could know Jace from the war if Jace fought on Mandalore or at some point was over on Kamino during Jex's internship. Although, how well exactly they know each-other is another question.