Idea for Crime Based PBP based on Nar Shadda

By Rabobankrider, in Star Wars: Edge of the Empire Beginner Game

1 hour ago, satkaz said:

It could work, but the setting so far is right after Episode 3. It could still work since it could be justified as us being specialists attached to clone units or something.

Ah, I see.

I think in that case it might be a bit easier for me to just go the back alley doctor angle for my guy in that case. They were apart of the gang in their youth, wanted more for themselves to "Go clean", got a degree, couldn't get a job anywhere, came back to Nar Shaddaa defeated and depressed.

Edited by ExileofEnya
1 minute ago, ExileofEnya said:

Ah, I see.

I think in that case it might be a bit easier for me to just go the back alley doctor angle for my guy in that case. They were apart of the gang in their youth, wanted more for themselves to "Go clean", got a degree, couldn't get a job anywhere, came back to Nar Shaddaa defeated and depressed.

That's still good, though. So go with the one that you feel the most comfortable with.

1 minute ago, ExileofEnya said:

Ah, I see.

I think in that case it might be a bit easier for me to just go the back alley doctor angle for my guy in that case. They were apart of the gang in their youth, wanted more for themselves to "Go clean", got a degree, couldn't get a job anywhere, came back to Nar Shaddaa defeated and depressed.

You could also pull a page from Firefly, and have him leave the "legit world" because of something he uncovered, and he had to flee to the Rim, and then set up shop with the criminal Hutt cartels to survive and have protection.

1 hour ago, KungFuFerret said:

You could also pull a page from Firefly, and have him leave the "legit world" because of something he uncovered, and he had to flee to the Rim, and then set up shop with the criminal Hutt cartels to survive and have protection.

"I knew that internship on Kamino was a bad idea..."

13 minutes ago, Vergence said:

All the AoR and EotE specializations are approved. It’s starting xp so most of us are planning our 2nd specialization later.

I know, but I plan for these things even if we might not get into it, just because I like to have a path set up.

33 minutes ago, ExileofEnya said:

Hey, I found this place. Now, I was meaning to ask: You mentioned stuff from Age of Rebellion is open yes? If that is the case, I was considering possibly nabbing the Medic specialisation from Soldier for my dear ol' Nautolan (Yeah, he's a Nautolan doctor).

Sorry I was responding to @ExileofEnya without quoting him lol. I plan that far ahead too mentally.

@Tweedledope , they haven't yet, but they say that they should be ready in a couple of days. :)

@ExileofEnya , either backstory works nicely, although as of now I do see in my mind an alien Dr Zed from Borderlands. :P

Oh, right @Rabobankrider . Decided to go switch first class and specialization to Soldier/Sharpshooter.

That's cool.

Decided to take a page from Ferrets book and have my character be a bit more of an outsider on Nar Shaddaa. He's still good at patching you up though, don't worry...and yes, he DID take that Internship on Kamino. And yes, it was a terrible idea. http://swsheets.com/c/4hnm2mava-jex-stoatro

Huh, just realized, I think if we're taking at least 10 Obligation to start with a lot of us banking on 10 more Obligation for level up, we may not be able to spend XP unless we get a chance to get that lowered in the first session, since we could be at 100 or more. Then again, it's 6 to 8 people, so I believe starting Obligation is recommended to be set at 5 for individual player characters according to the core rulebook. With a lot of us taking the +10 option, we'd be near the threshold, but not enough that we'd be losing out on the ability to spend XP.

Is that correct, @Rabobankrider ?

Edited by satkaz

I'm a fan of the GM discretion incorporating it as they see fit rather than the game mechanics personally. Example: the weight of the obligation just symbolizes the effort to remove it and the character narrative internal or external struggle. Regardless, I'm not the GM and a good question to know :D

Well with 8-9 players, we would have 80-90 obligation, which is still low enough for us to spend xp. And the only way we would be in trouble, is if we did things in Session One to significantly raise it,by 10+ points. Which I admit is theoretically possible, but also unlikely in my opinion? I mean, we're just starting out, I suspect we will either make no change, positive or negative on our combined Obligation, or we will reduce it a bit from one of us actively working to reduce it.

Besides I already spent that XP to get a characteristic boost :P You're not taking it from me!

57 minutes ago, KungFuFerret said:

Well with 8-9 players, we would have 80-90 obligation, which is still low enough for us to spend xp. And the only way we would be in trouble, is if we did things in Session One to significantly raise it,by 10+ points. Which I admit is theoretically possible, but also unlikely in my opinion? I mean, we're just starting out, I suspect we will either make no change, positive or negative on our combined Obligation, or we will reduce it a bit from one of us actively working to reduce it.

Besides I already spent that XP to get a characteristic boost :P You're not taking it from me!

I'm not saying to take it out, just that we're hitting really close to the Obligation threshold. Plus, I have contributed to the problem, too :P

Haven't played a EotE game, so I dunno if I'm making a mountain out of a molehill here.

Edited by satkaz
19 minutes ago, satkaz said:

I'm not saying to take it out, just that we're hitting really close to the Obligation threshold. Plus, I have contributed to the problem, too :P

Haven't played a EotE game, so I dunno if I'm making a mountain out of a molehill here.

Eh, personally if it does go up, that just gives us motivation to actively work on our Obligations. Considering how long pbp games go before you get xp, and then the next time (like once a month, sometimes longer), it's not really a big deal, in my opinion. The time it will likely take us to earn the xp we theoretically won't be able to spend, will take so long that we could probably come up with multiple ways to reduce the Obligation anyway.

Just now, KungFuFerret said:

Eh, personally if it does go up, that just gives us motivation to actively work on our Obligations. Considering how long pbp games go before you get xp, and then the next time (like once a month, sometimes longer), it's not really a big deal, in my opinion. The time it will likely take us to earn the xp we theoretically won't be able to spend, will take so long that we could probably come up with multiple ways to reduce the Obligation anyway.

Ah, okay. Alright, just making a mountain out of a molehill.

30 minutes ago, satkaz said:

Ah, okay. Alright, just making a mountain out of a molehill.

Well no, I don't think it's a molehill. Your concern has merit. being 10-20 away from xp lockout IS a thing we need to be aware of, and I'm glad you brought it up as I didn't think about it. I just don't think it will be a serious roadblock this early in the game. Unless we all just totally ignore our Obligations for long periods of gametime.

6 minutes ago, KungFuFerret said:

Well no, I don't think it's a molehill. Your concern has merit. being 10-20 away from xp lockout IS a thing we need to be aware of, and I'm glad you brought it up as I didn't think about it. I just don't think it will be a serious roadblock this early in the game. Unless we all just totally ignore our Obligations for long periods of gametime.

Ah, got it. Guess we gotta start hitting those Obligations as soon as possible.

6 minutes ago, satkaz said:

Ah, got it. Guess we gotta start hitting those Obligations as soon as possible.

Yeah, I mean, one of the easier ones we could handle, is if someone has a Debt. If we're planning some kind of job to make credits, we could use it to start paying off people. I mean, there are plenty of ways we could try and work that into a heist or scam or whatever. Perhaps we decide to steal some data from a facility for an infochant...and we just happen to delete a few files for someone with a Bounty obligation, throwing the hunters off the trail a bit, lowering it a few points. Etc etc. The sky's the limit really on how we could handle this :) and that's the fun of it.

2 minutes ago, KungFuFerret said:

Yeah, I mean, one of the easier ones we could handle, is if someone has a Debt. If we're planning some kind of job to make credits, we could use it to start paying off people. I mean, there are plenty of ways we could try and work that into a heist or scam or whatever. Perhaps we decide to steal some data from a facility for an infochant...and we just happen to delete a few files for someone with a Bounty obligation, throwing the hunters off the trail a bit, lowering it a few points. Etc etc. The sky's the limit really on how we could handle this :) and that's the fun of it.

So far, we got a Criminal Obligation, a Favor Obligation, a Betrayal Obligation, and A Score to Settle Obligation.

We got at least 2 more Obligations coming up, too.

Actually, on that subject, what is everyone's opinion on my guys' Criminal obligation? Thinking about it, on a planet run by CRIME LORDS, I'm thinking it might not be the best fit?

The idea was that he got caught at one point, trying to steal from somebody, so now he's a known quantity as a thief. But, criminal kind of seems silly, considering it's a planet filled with thieves, assassin's, mercenaries, etc. Any ideas on a better suited type of Obligation? Bounty is an obvious one, but any other ideas would be appreciated.

Hmmm, actually after typing that, what about it's not that he got caught stealing, but he stole something that someone wants back very much? So he's being hunted?

Yeah, I'm not 100% sold on Criminal, so feel free to brainstorm.

I choose my obligation to explain my starting xp, create a door for possible networks, and when I attempt to reduce obligation... it might help the campaign objective of the party growing on Nar Shadda.

So I guess anything that could help the party objective of street cred growth would flow rather than derail. Away from my books atm

15 minutes ago, KungFuFerret said:

Actually, on that subject, what is everyone's opinion on my guys' Criminal obligation? Thinking about it, on a planet run by CRIME LORDS, I'm thinking it might not be the best fit?

The idea was that he got caught at one point, trying to steal from somebody, so now he's a known quantity as a thief. But, criminal kind of seems silly, considering it's a planet filled with thieves, assassin's, mercenaries, etc. Any ideas on a better suited type of Obligation? Bounty is an obvious one, but any other ideas would be appreciated.

Hmmm, actually after typing that, what about it's not that he got caught stealing, but he stole something that someone wants back very much? So he's being hunted?

Yeah, I'm not 100% sold on Criminal, so feel free to brainstorm.

Hmm...there's also Antagonist from Fly Casual that means you pissed off someone, but maybe it's an internal matter that doesn't warrant bounty hunters coming in. There's also the Contract/Servitude Obligation. Maybe your character was stealing something important from someone and you're stuck between giving it to an organization that won't fully take you and the organization that you stole from.

Maybe your character recently acquires a Bad Reputation through being found out, whether or not it was your fault, and they want to take you out since they have an image to uphold.

I was also thinking a sort of twist of Blackmail where you have the info that could take them down, but they know that and are actively hunting you for that, although that seems more like a Motivation.

An unlikely one is Witness Protection, in that your character needs a place or a group to hide with and feel safe about.

Maybe Rule Breaker, where you unwittingly stole from someone that everyone else agreed "this is not the place/person you steal from."

Lastly, Responsibility could work. Maybe it's something or someone you took back from a crime group, like a heirloom or a person dear to the character, or something and they want the item/person back.

Edited by satkaz

With this largely being crime rp, I'd anticipate obligation fluctuating wildly as you make enemies and then cut them down to size. If you do end up too high It'll probably mean the Hutt's take interest earlier than you'd like. Having said that, the higher the obligation, the more legendary you become within the underworld, so that's a plus. :P As you are all criminals (or will be) I'd recommend splitting your obligation with a second obligation more focused on your backstory.

Just now, Rabobankrider said:

With this largely being crime rp, I'd anticipate obligation fluctuating wildly as you make enemies and then cut them down to size. If you do end up too high It'll probably mean the Hutt's take interest earlier than you'd like. Having said that, the higher the obligation, the more legendary you become within the underworld, so that's a plus. :P As you are all criminals (or will be) I'd recommend splitting your obligation with a second obligation more focused on your backstory.

So, we would have the Criminal Obligation plus backstory Obligation?