2 hours ago, Jukey said:Lost 5 lancers to obcasium in a game getting suicide charged by DK 2x1. I really like the condition, but it's certainly in the 'too strong' area of power cards. I hope it's an errata, but if not I'll just resort to waiqar msu builds to work around it.
You lost 5 Lancers only to O's Gauntlet? So thats 15 wounds. He would have to have charged turn 1, and then had 2 blue runes showing on 7 of the 8 turns. I'd say that game came down to extreme measures, considering Death Knights can only charge 4 straight as their max speed. Which means both units would have to have been deployed across from eachother and the Carrion Lancers moved atleast march 2 into a straight line path of the DKs before Init 7 ( pretty sure thats the DKs 3 march) That, or wounds came from some other source to augment Death's Grasp.
I'm just not seeing the suicide 2x1 do this in any of my games. Most of my games with DKs i see they get blown off the table by atleast 3/4 trays before they get a charge off. Ive been forced to hold them back 2-3 turns so my slow reanimates can pressure enough to let the DKs do their jobs, thus relegating O's gauntlet to only having 5-6 turns to work.
When I see a 2x1 of anything lined up to do a suicide plunge, i shoot it off the table for being so small. You don't have to move your forces forward on every turn. Late initiative shifts can be quite good on the first turn or two as they let you react to what your opponent is doing.