Wave 1

By Extropia, in Star Wars: Legion

7 hours ago, VanorDM said:

I'd love to paint her... In fact if they do have Phoenix Squad for Legion I'd buy them even if I didn't play the game just to paint them and have them on my shelf.

But my above comment was a joke about how many different ships she's in for X-Wing.

Be funny if they include her in a park of four figures, all her so you can paint her armor up for each season.

6 hours ago, Andreu said:

Dunno... The snowspeeder seems already a bit of a stretch cause are supposed to be super fast vehicles (more than a range 3 ruler for sure)... There is really little material to work on for Rebel heavy vehicles but I really love how they pulled the AT-RT.. maybe they can give this treatment to some other vehicles... but which?

The question is how much faster the airspeeder is than the speeder bike, Speeder 1 should be sufficient and if not then maybe Speeder 2.

5 hours ago, VanorDM said:

Yes you did call them Airspeeders :)

But here's the thing. When you release a Star Wars game, you want the most iconic possible models for it, especially at release. So that means things like X-Wings and Tie Fighters, ISD's and MonCal's, Stormtroopers and Luke, Vader, ect...

For vehicles Speederbikes are a great choice because they're so iconic, but there aren't a ton of iconic single person vehicles for the Rebels. But when you step it up to AT-ST size, then you have room for one of the most iconic ships for Star Wars the T-47 speeder. So it makes a ton of sense they'd want to release that ASAP. Plus what else would you put in at that size for the Rebels?

Might I recommend this thread . *cough* self insert *cough*

3 hours ago, Cade Bulkin said:

I think there is a pretty good chance of scum or some other new faction(s) showing up eventually. I don't think it will happen Wave 1, but it will probably happen.

I'd be pretty surprised if it had cross-faction support. It really hurt the balancing in IA and led to the nightmare of a meta we have right now (it's getting better, but it still has a long way to go)

It would depend, they could always make the scum figures part of a bidding feature at the start of the game, or they could make them have less numbers so say if the standard core unit is 4 troopers then there are only 2 of them in a squad instead. Or if they wish to not do that, they can at least have the ESB bounty hunters there. Heck maybe we might get all of them in the game instead of having to wait a long period for Zuckus and 4-Lom like those playing IA have had to.

27 minutes ago, Robin Graves said:

I wonder if we'll get the Mini rigs?

Afbeeldingsresultaat voor imperial assault mini rig

Balls to the Snowspeeder, im all about that Ewok combat glider! A swarm of them supporting hordes of angry teddies and assault catapults on the ground!

Ewoks for Wave 1, Chief Chirpa as first rebel general! :lol: :D

8 hours ago, VanorDM said:

Wave 1, 2, 3 and 4...then every other wave from there on out will have at least one unit that includes Sabine.

I would be 100% ok with this. FFG may have a creepy obsession with Sabine, but so do I.

I do hope we'll get an E-web repeating blaster. Something amongst the lines of : Can't move and fire. Slow to set up, but it would do a ton of damage.

Afbeeldingsresultaat voor sw tripod laser cannon empire strikes back

12 hours ago, Robin Graves said:

I do hope we'll get an E-web repeating blaster. Something amongst the lines of : Can't move and fire. Slow to set up, but it would do a ton of damage.

That's how it works in IA IIRC. It can't move and shoot, but if it stays still it can shoot with both actions and rolls a lot of dice.

18 hours ago, VanorDM said:

Yes you did call them Airspeeders :)

But here's the thing. When you release a Star Wars game, you want the most iconic possible models for it, especially at release. So that means things like X-Wings and Tie Fighters, ISD's and MonCal's, Stormtroopers and Luke, Vader, ect...

For vehicles Speederbikes are a great choice because they're so iconic, but there aren't a ton of iconic single person vehicles for the Rebels. But when you step it up to AT-ST size, then you have room for one of the most iconic ships for Star Wars the T-47 speeder. So it makes a ton of sense they'd want to release that ASAP. Plus what else would you put in at that size for the Rebels?

FFG can pull from EaW content. They did this for Armada with the MC30. FFG can also create their own content, like the Raider for X-Wing and Armada which is now featured in BF2.

I also see no reason why Rebels can't have speeder bikes.

Don't forget about the content from WotC minis. Lots of ideas sitting in that mess.

Just now, Undeadguy said:

FFG can pull from EaW content. They did this for Armada with the MC30. FFG can also create their own content, like the Raider for X-Wing and Armada which is now featured in BF2.

Sure, but those are still just variations on a theme.

Just now, Undeadguy said:

I also see no reason why Rebels can't have speeder bikes.

Again sure they could... But they're still speeder bikes. Which is my whole point, while you can do a lot of stuff, the basic tech each faction uses is basically the same, just like in WWII, largely because Star Wars was intended to look like WWII. So you're just not going to have the kind of variety in play style between factions that you do in games like 40k or Warmahordes.

1 minute ago, VanorDM said:

Sure, but those are still just variations on a theme.

Again sure they could... But they're still speeder bikes. Which is my whole point, while you can do a lot of stuff, the basic tech each faction uses is basically the same, just like in WWII, largely because Star Wars was intended to look like WWII. So you're just not going to have the kind of variety in play style between factions that you do in games like 40k or Warmahordes.

I disagree. I play a lot of Armada, and functionally, the Liberty and Star Star Destroyer are the same ship. Large base, lotta shields and hull and even more dice. But when you actually put them on the table, they feel hugely different. Same with the Raider and CR90. They are essentially the same ship. Small base, 4 hull, very fast and maneuverable, but they have different dice sets and upgrade slots which make them feel different. And then you have your commander and both factions feel unique.

I expect the same for Legion. We already see Storm Troopers have the bad white dice but good red defense die, and Rebel Troops have black dice and white defense die. For all intents and purposes, they are the same unit. But when we look at their abilities, Imp gets reroll and Rebel gets Dodge. They already play differently. They will feel different.

I have full faith FFG will make each faction feel unique even if they release the same content for both sides.

On 8/21/2017 at 9:30 PM, Slugrage said:

I'd think that the initial releases will be what's in the core box, as additional expansion sets to quickly get lots of troops on the table. So more Troopers - Rebel & Storm, Speeder Bikes, and the AT-RT. Alex Davy said that they have an "aggressive release schedule" for new units, so don't be surprised if the first stuff comes faster than the other games. No doubt we'll shortly have threads of folks whining that FFG is releasing too much stuff for the game and they can't keep up...

Yup in typical ffg fasion, the 'core' is just the tip that they already developed.

11 minutes ago, Undeadguy said:

I have full faith FFG will make each faction feel unique even if they release the same content for both sides.

Again, I actually agree. Imperials won't feel like Rebels... Same as X-Wing or Armada. Stormtroopers for example will likely always want to take the Aim action, and won't do well if they have to move and shoot because they have white dice. Rebel troopers on the other hand will do better advancing but will want to take dodge tokens as often as they can so they can use Nible.

But these will not be the same as the difference between say 40k Orc's and Tau. In games like 40k or Warmahordes, different factions tend to focus on a given play style and you pick your faction based on your preferred play style. But in Legion, like X-Wing or Armada the differences between the factions is much more nuanced. Which doesn't mean they don't exist, but they're not the same as the differences in 40k.

Yeah exactly. The factions differ in somewhat arbitrary +1 Defense here -1 Offense there. While you could argue that the Rebels would be able to field Speedbikes for sure, if you give everything to everybody we will end with only one army that comes in two different skins.

Just now, VanorDM said:

Again, I actually agree. Imperials won't feel like Rebels... Same as X-Wing or Armada. Stormtroopers for example will likely always want to take the Aim action, and won't do well if they have to move and shoot because they have white dice. Rebel troopers on the other hand will do better advancing but will want to take dodge tokens as often as they can so they can use Nible.

But these will not be the same as the difference between say 40k Orc's and Tau. In games like 40k or Warmahordes, different factions tend to focus on a given play style and you pick your faction based on your preferred play style. But in Legion, like X-Wing or Armada the differences between the factions is much more nuanced. Which doesn't mean they don't exist, but they're not the same as the differences in 40k.

I've never played 40k or warmahordes so I can't speak to those games.

Just now, Undeadguy said:

I've never played 40k or warmahordes so I can't speak to those games.

I figured as much, and that's going to be an issue with this community I think. If we get a lot of people who mostly play 40k/Warmahordes or even Bolt Action... They will likely assume everyone knows what they're talking about.

But to make sure it's clear.

In 40k Orks are almost completely melee focus. When you play Orks you build a huge force of mostly melee troops with some ranged for support and charge into the enemy forces. With one of the big challenges being to get across the map without getting shot to pieces so you can crush the enemy under your mass of troops.

Tau on the other hand suck in close combat but excel at ranged firepower, and you have to be very careful about setup so you can get lots of good lines of fire and to make it hard to tie up your units in close combat. Then you do everything possible to destroy the other guy before he gets too close.

Differences like that won't really exist in Legion, but rather it will be more like Bolt Action, where US plays differently from Brits and Germans... But that's due to different special rules.

1 minute ago, VanorDM said:

I figured as much, and that's going to be an issue with this community I think. If we get a lot of people who mostly play 40k/Warmahordes or even Bolt Action... They will likely assume everyone knows what they're talking about.

But to make sure it's clear.

In 40k Orks are almost completely melee focus. When you play Orks you build a huge force of mostly melee troops with some ranged for support and charge into the enemy forces. With one of the big challenges being to get across the map without getting shot to pieces so you can crush the enemy under your mass of troops.

Tau on the other hand suck in close combat but excel at ranged firepower, and you have to be very careful about setup so you can get lots of good lines of fire and to make it hard to tie up your units in close combat. Then you do everything possible to destroy the other guy before he gets too close.

Differences like that won't really exist in Legion, but rather it will be more like Bolt Action, where US plays differently from Brits and Germans... But that's due to different special rules.

I'm not sure how I feel about that. What I like about Armada is the ability to take one faction and make several very different fleets. One long range, one close range, and one squad focused. And these 3 fleets play very different compared to the other faction.

I like being able to choose what my force does after I build it rather than picking a force pigeon holed into one task. I'd much rather be able to take Imps and make a fast, maneuverable force or build an armor division or a jack of all trades force instead of picking Imps and being stuck taking armor every time or taking Rebels and being stuck with fast, maneuverable troops.

But that's just how I feel. I think it would be hard to get a variety of armies without adding more factions. Which is quite possible down the road.

Just now, Undeadguy said:

I'm not sure how I feel about that. What I like about Armada is the ability to take one faction and make several very different fleets.

I think that's how Legion will work out. With different unit types and upgrades you'll be able to tweak your lists to perform like you want them too. Especially once they get more Corps troops out that behave differently than the core set troopers.

Imagine Han and Chewie leading 2-4 squads of Wookie Warriors backed up by some ranged firepower...

14 hours ago, Cade Bulkin said:

I would be 100% ok with this. FFG may have a creepy obsession with Sabine, but so do I.

She hasnt been in IA?

4 minutes ago, VAYASAN said:

She hasnt been in IA?

She hasn't. Hera and Chop have but no Sabine. I think she will be if IA thrives beyond the Legion release. She is in the Card Game, Rebellion, and in X-Wing. She's definitely getting her exposure.

14 hours ago, Robin Graves said:

I wonder if we'll get the Mini rigs?

Afbeeldingsresultaat voor imperial assault mini rig

HAHA, I had forgotten about the MTV-7, the most useless vehicle in the galaxy! Just walk, man! On a more serious note, I do think that an E-Web is kind of a given in this game. I would be EXTREMELY surprised if they didn't.

14 hours ago, GammonLord said:

Balls to the Snowspeeder, im all about that Ewok combat glider! A swarm of them supporting hordes of angry teddies and assault catapults on the ground!

Ewoks for Wave 1, Chief Chirpa as first rebel general! :lol: :D

Aye, but the Imperial Troop Transport was the FIRST EVER vehicle produced for the Star Wars toy range...

original-transporter.jpg

With a capacity of 6, would make a great squad transport too...

Edited by Jedirev

Yeah, no E-Web would be honestly utterly shocking.

2 minutes ago, power500500 said:

She is in the (...), Rebellion.

Is she? I belive she's not, not even in the expansion. She's only in LCG (once) and in X-Wing (well, ok, like 4 times) :P

When it comes to diversifying between factions - I think that Legion will have similar approach to it as Armada: i.e. one will be able to utilize different play styles within both factions (armor heavy, troop heavy, fast-units heavy) yet it will notably differ due to available dice colors, ranges and upgrades. Just as Armada's fighter heavy Sloane list is totally different from fighter heavy Rieakaan Aces or even RhymerSquad.

3 minutes ago, Shanturin said:

Is she? I belive she's not, not even in the expansion. She's only in LCG (once) and in X-Wing (well, ok, like 4 times) :P

When it comes to diversifying between factions - I think that Legion will have similar approach to it as Armada: i.e. one will be able to utilize different play styles within both factions (armor heavy, troop heavy, fast-units heavy) yet it will notably differ due to available dice colors, ranges and upgrades. Just as Armada's fighter heavy Sloane list is totally different from fighter heavy Rieakaan Aces or even RhymerSquad.

I misspoke, there is Rebels content in the expansion for Rebellion but no Sabine. And all I said was that she has had exposure. I didn't say that she shouldn't be in Legion. I, for one, would LOVE to see Phoenix Squad and think that they will probably make them.

21 minutes ago, VAYASAN said:

She hasnt been in IA?

Sadly, no. She is in x-wing like 4 times though: Sabine's tie, Sabine in phantom, Sabine crew, Sabine in shadowcaster (I swear there is a 5th Sabine, but I can't figure out what). I would not be surprised to see her in the phantom 2. She is also coming to Destiny.

BUT WE NEED MORE SABINE! I'd love to have her in IA. That would be a fun paint job.

Just in case my creepy obsession is still in doubt. This is my custom painted Sabine's K-Wing:

And when I fly it a tournaments, I wear one of these: https://target.scene7.com/is/image/Target/51390972_Alt01?wid=520&hei=520&fmt=pjpeg

Yup. I know what you are thinking. And yes, I am a loser.

Murdering people with bright colourful explosions? What's not to like about her?

6 minutes ago, Cade Bulkin said:

Sadly, no. She is in x-wing like 4 times though: Sabine's tie, Sabine in phantom, Sabine crew, Sabine in shadowcaster (I swear there is a 5th Sabine, but I can't figure out what). I would not be surprised to see her in the phantom 2. She is also coming to Destiny.

BUT WE NEED MORE SABINE! I'd love to have her in IA. That would be a fun paint job.

Just in case my creepy obsession is still in doubt. This is my custom painted Sabine's K-Wing:

And when I fly it a tournaments, I wear one of these: https://target.scene7.com/is/image/Target/51390972_Alt01?wid=520&hei=520&fmt=pjpeg

Yup. I know what you are thinking. And yes, I am a loser.

I approve.