Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, gennataos said:

I was going to start down the path of belief with my own A-wing swarm tonight, but our FLGS was out of A-Wings. Sad.

I do have other ships in the list.

Yeah I know the pain about wanting more A-Wings and the store being out of stock...

I was talking about the endgame. My strat when I faced Poe/Lulo/Nien was to kill the i5s first. I traded Wedge for Lulo + half on Nien. I had a full health Han vs Poe/Nien. I can't be arc dodged, but I can dodge arcs. I can go almost any where for minimal consequences. I am hyper defensive, but decently accurate in my fire. One turn I jammed Han onto an asteroid to block Poe and rerolled any consequences on the asteroid. I then had great positioning the next few turns to get my trick shots in while Poe/Nien tried to turn around through an asteroid field.

It is complete 1.0 BS against PTL. I feel confident beating 3 ship lists that don't have seismics 75+% of the time. When half of Han is worth more than most full ships, he can force being chased. And an i6 large base white boost, a 360 turrent and infinite mods loves being chased. If Hyperspace was just 3 ship lists I would fly it all day.

6 hours ago, Scott Pilgrim2 said:

Yeah I know the pain about wanting more A-Wings and the store being out of stock...

I was talking about the endgame. My strat when I faced Poe/Lulo/Nien was to kill the i5s first. I traded Wedge for Lulo + half on Nien. I had a full health Han vs Poe/Nien. I can't be arc dodged, but I can dodge arcs. I can go almost any where for minimal consequences. I am hyper defensive, but decently accurate in my fire. One turn I jammed Han onto an asteroid to block Poe and rerolled any consequences on the asteroid. I then had great positioning the next few turns to get my trick shots in while Poe/Nien tried to turn around through an asteroid field.

It is complete 1.0 BS against PTL. I feel confident beating 3 ship lists that don't have seismics 75+% of the time. When half of Han is worth more than most full ships, he can force being chased. And an i6 large base white boost, a 360 turrent and infinite mods loves being chased. If Hyperspace was just 3 ship lists I would fly it all day.

I play four ships and have played against plenty of tanky Hans, which is why I don’t believe. I’ve learned that the falcon is the priority target while I have as many ships on the table as possible to burn it down. Really, we’re squarely in “no, u” territory. /shrug

7 hours ago, Scott Pilgrim2 said:

It is complete 1.0 BS against PTL. I feel confident beating 3 ship lists that don't have seismics 75+% of the time. When half of Han is worth more than most full ships, he can force being chased. And an i6 large base white boost, a 360 turrent and infinite mods loves being chased. If Hyperspace was just 3 ship lists I would fly it all day.

It seems FFG has forgotten their huge design mistakes of 1.0. I guess this error was not an error at all as it was posibly designed as part of 2.0 to allow swarmies -of some kind (esp w/seismic charges)- to be the paper to Han's rock? So this is swarm health backdoor design?

Edited by clanofwolves
6 minutes ago, clanofwolves said:

It seems FFG has forgotten their huge design mistakes of 1.0? I guess this error is allowed back in to make swarms viable as the hard counter?

Eh, let's see how it fares in it's big tourneys

The lack of a "move arc" linked to red focus in the vast majority of turreted ships is a huge design flaw of second edition.

2 minutes ago, Sunitsa said:

The lack of a "move arc" linked to red focus in the vast majority of turreted ships is a huge design flaw of second edition.

It's not a flaw. It's a feature and what keeps turrets honest. There's a reason Luke Gunner was priced as high as it was originally. If you want a free linked action look at Rebel Lando.

18 minutes ago, Sunitsa said:

The lack of a "move arc" linked to red focus in the vast majority of turreted ships is a huge design flaw of second edition.

*sadtrombones*

latest?cb=20180914020538

I fail to see how been forced to "waste" your action (or to fly predictably) in order to shoot manages to keep honest ships costing 80+ points?

I don't want "free linked actions", I want proper linked that leave you stressed.

First edition had a serious PWT problem, 2.0 inelegantly solved it making them just bad and reliant of potentially degenerate combos in order to work.

44 minutes ago, clanofwolves said:

it was posibly designed as part of 2.0 to allow swarmies -of some kind (esp w/seismic charges)- to be the paper to Han's rock? So this is swarm health backdoor design?

I'm pretty sure the developers intend people to drop seismics or conner nets out of skilled bombardier Strikers but it doesn't seem like anybody's found that to be particularly worthwhile

6 minutes ago, svelok said:

I'm pretty sure the developers intend people to drop seismics or conner nets out of skilled bombardier Strikers but it doesn't seem like anybody's found that to be particularly worthwhile

Why put bombs on things that will die before dropping them in a useful place?

Edited by Biophysical

The secret is that the pillars were never accurate: Turrets are great arc dodgers and Aces are great jousters.

Removal of Init killing or points decreases to most generic low-health ships would be needed to make them viable.

26 minutes ago, Sunitsa said:

I fail to see how been forced to "waste" your action (or to fly predictably) in order to shoot manages to keep honest ships costing 80+ points?

I don't want "free linked actions", I want proper linked that leave you stressed.

First edition had a serious PWT problem, 2.0 inelegantly solved it making them just bad and reliant of potentially degenerate combos in order to work.

The problem is that coordinate also exists for Rebels. Now you are action stacking on a ship that can potentially toss 4-5 dice and be out of another ships arc whenever it wants. And still not be be stressed.

25 minutes ago, Kaptin Krunch said:

The secret is that the pillars were never accurate: Turrets are great arc dodgers and Aces are great jousters.

Removal of Init killing or points decreases to most generic low-health ships would be needed to make them viable.

Hooray my multi year crusade has a convert

Jousting with Soontir and the Inquisitor is the part of 1.0 that i miss the most. :(

It was so fair and wholesome to never take damage.

Edited by Darth Seridur
On 3/3/2019 at 5:50 PM, Biophysical said:

Vader + Howl/Iden Miniswarm has,been something I've wanted to pit on the the board for a while. Vader is really solid, and the Miniswarm combines good firepower and the ability to happily soak a Proton Torpedo.

I went to the Krayt Cup with a Vader + mini swarm and did pretty well.

"I have you now"

  • Vader w/ Hate, FCS, and Shield Upgrade
  • Del Meeko
  • 4 x Academy Pilots

It was my first tournament in 2 years and only my 2nd in 4 years. So, I'm rusty, don't know the meta, and ended up being rather sick the whole day. Still, I won 3 out of 5. There is one game that I just played bad. I was late after lunch and the round had started while I still pulling out my ships. I just flew bad. I think if I didn't foul it up, I would've won it. The other lose was against a tough First Order list...and my dice were really poor. It's hard to tell if I flew bad or not when the dice go against you. I mean, I get the whole "it's you and not your dice", but Tie Fighters are pretty susceptible to swings in luck. I lost 2 Tie Fighters in the first round and they didn't get to spend their Focus tokens before they died. Another Tie at R2 was one shot without using his Focus with 3 blank greens. It was a tough match up anyways and I'm fair to just call that one a good lose. My opponent agreed that I had terrible luck and says he hates it for the other guy when it's so bad.

I did play Richard White in the last round and he had a Tie Swarm. It was Howlrunner, Iden, Gideon, Del Meeko, Wampa, and 2 Academies. He hadn't lost a match all day. We jousted and he made a mistake on the approach that allowed his front line to bump mine. He lost Howlrunner and Iden's ability and I lost an Academy. After that, I picked a couple of bad moves that prevented me from fully taking advantage of the situation. His green dice were hot and I just couldn't land hits. I lost another Academy, but managed to take out Wampa. After that, he damaged Del Meeko to half and time ran out. I ended up winning by 2 pts!!!

With that last win Scum and Villainy team didn't make it to the Top 4 and was tied with the other 6 of us at 5th place. I have to admit that I was happy to be Richard White's only lose that day and blocked his team from moving forward. He's a great guy, but I loved being a spoiler. Casual, for the win!

Edited by heychadwick
correction
16 minutes ago, catachanninja said:

Hooray my multi year crusade has a convert

Are you not aware of my constant rants on abilities being underpriced?

Or per Chris: 'Sam has declared war on the dictionary'

14 minutes ago, Kaptin Krunch said:

Are you not aware of my constant rants on abilities being underpriced?

Or per Chris: 'Sam has declared war on the dictionary'

Nope, pretty sure we said it first.

Krayt-vented.

17 minutes ago, heychadwick said:

So, I'm rusty, don't know the meta

I don't think anybody actually knows what the heck is going on. "This did great in the last two big tournaments, so I need to watch for it!" Nobody brings it...

19 minutes ago, heychadwick said:

"I have you now"

  • Vader w/ Hate, FCS, and Shield Upgrade
  • Del Meeko
  • 4 x Academy Pilots

I'm actually planning to start playing with similar. Step outside my comfort zone a bit and fly unforgiving TIE Fighters again... Congrats for stepping out of your own comfort zone to play in a tournament again.

9 minutes ago, LagJanson said:

I don't think anybody actually knows what the heck is going on. "This did great in the last two big tournaments, so I need to watch for it!" Nobody brings it...

I'm firmly of the belief that nobody knows all (or most) of what's good. We know a few things that are good, but I'd be very surprised if they are the best, and I'm confident there's so much more that's good that hasn't won anything big yet. I think stuff is balanced enough right now that I'm not real confident rolling up to any thing.

Edited by Biophysical
31 minutes ago, heychadwick said:

I went to the Krayt Cup with a Vader + mini swarm and did pretty well.

I did play Richard White in the last round and he had a Tie Swarm.

I ended up winning by 2 pts!!!

I've been wondering about this.

Isn't that an incredibly uphill battle for the pure swarm player? If you're running 6-TIE and somebody puts Vader+4 against you, it seems like you're gonna have a bad time. Is it more even than that?

Just now, svelok said:

I've been wondering about this.

Isn't that an incredibly uphill battle for the pure swarm player? If you're running 6-TIE and somebody puts Vader+4 against you, it seems like you're gonna have a bad time. Is it more even than that?

Depends on how well the vader player runs vader. Burden of execution is on that player for the first 1/2 to 2/3 of the game.

9 minutes ago, LagJanson said:

I'm actually planning to start playing with similar. Step outside my comfort zone a bit and fly unforgiving TIE Fighters again... Congrats for stepping out of your own comfort zone to play in a tournament again.

Yeah, some of the locals really wanted me to join them. They said I had good flying fundamentals. Guess they were right for the most part. 3/5 is a good result for me since I had no idea. I should've won that one game, but I was just flustered.

The only bad thing about going to the tournament was being sick....and time away from family. Still, I had fun.

1 minute ago, Biophysical said:

I'm firmly of the belief that nobody knows all (or most) of what's good. We know a few things that are good, but I'd be very surprised if they are the best, and I'm confident there's so much more that's good that hasn't won anything big yet. I think stuff is balanced enough right now that I'm not real confident rolling up to any thing.

I have always said that there are lists out there that are undiscovered, even back in 1st. I think you proved many wrong when you blew people away with 2 Tie Defenders. While I know there are many undiscovered lists, I also think that there are always a few archetypes that are bouncing around the interwebs that many people just copy. There are some people that don't really like making up their own lists and like to grab the latest hotness. It was a lack of those archetypes that was a little worried about.

Example: There is some "Vinny" list that I had never heard of or played against. I played against it, but managed to win. I'll admit that I thought I would lose after a few rounds, but I managed to avoid all bomb damage, except 1 hit on a Tie Fighter. I blocked the squirt gun bomber and shot it down. Then, it was Vader and a Tie Fighter vs. the 2 A-wings. Vader is a beast.

40 minutes ago, Kaptin Krunch said:

Are you not aware of my constant rants on abilities being underpriced?

Or per Chris: 'Sam has declared war on the dictionary'

I have been on this crusade longer than I've known you

6 minutes ago, catachanninja said:

I have been on this crusade longer than I've known you

Was Ego part of a deep plan to learn the ways of your enemy to more effectively carry out the crusade, or was it your Apostate phase?

Edited by Biophysical
3 minutes ago, svelok said:

I've been wondering about this.

Isn't that an incredibly uphill battle for the pure swarm player? If you're running 6-TIE and somebody puts Vader+4 against you, it seems like you're gonna have a bad time. Is it more even than that?

Actually, I had Vader and 5 Tie Fighters.

1 minute ago, viedit said:

Depends on how well the vader player runs vader. Burden of execution is on that player for the first 1/2 to 2/3 of the game.

I think a lot of it depends on the dice and play....and if they have Howlrunner and/or Iden Versio.

For example, Richard White's list had 2 ships with Swarm Tactics that allowed for a lot of his ships to fire at Init 4 and 5. If he is able to get all Focus and Howlrunner ability on all those shots, it can go bad for the Vader player. Vader fires first and does a ton of damage....which Iden then negates. It's possible to take out 2 Tie Fighters in those first 2 shots. That is....if the swarm player can get all Focus and not get bumped. Also, the Vader player might get lucky and the dice just go his way for that first volley. Bad red dice by the swarm and/or hot green dice could mean he doesn't even lose a single Tie.

I'll admit that Tie Fighters can be amazingly effective, or utter crap, depending on the dice. People always say you can't just blame the dice for how things go at times and you should plan for that. I think with lots of Tie Fighters that it sometimes can't be helped. I mean, I have had dice where they just can't be hit or not hit for much. My first game on Saturday had me with dice where it was hard to hit my Tie Fighters. There were a couple of rounds with Richard White that I just couldn't land a hit. Even Vader with 3 hits just shrugs against 3 Evades. On the other hand, Tie Fighters can just blank out all day long. My game vs. First Order just had some crucially bad luck at critical times. It's not that all my dice in that game were bad, but Tie Fighters with a Focus can sometimes seem to attract blanks better than anything else. The same for offense. I had lots of hits with no modification going on. Double crits and the such. One Tie Fighter without mods was able to take out the shields of a Resistance A-wing who rolled badly.