16 hours ago, Hiemfire said:All of this debate over Range 0 and Overlapping is just making it clear why FFG included this in the RR section on Range:
"Although rare, it is possible for a ship to move in such a way that it is at range 0 of another ship (in physical contact with it) without having overlapped it."
It's almost as if this argument has happened before. Likely on several occasions...
I'm pretty sure they adding this on RR is just making it worse.
Before this line existed, a ship would actually bump or complete the manouver. Now a ship can also be a r0 without overlapping, whatever it even means.
And please can someone tell me how being at r0 from an obstacle work?
I'm pretty sure we play better by completely ignoring that rule...




