Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Worlds should move from USA

Then we can talk formats

1 minute ago, Sunitsa said:

Worlds should move from USA

Then we can talk formats

Would be really nice to have it in the UK every other year.

2 hours ago, GreenDragoon said:

Would be really nice to have it in the UK every year.

Fixed.

9 hours ago, svelok said:

31. Resistance Transport Pod: 9 (11)

Only 9 people have tried Rose? Seems low.

Its been a couple weeks since I asked this question. What is your preferred Poe+ list?

  • At the moment I am testing Poe R4 Optics + Zizi Optics + Tali Optics + Kaz R5 Astro.
  • These i5 awings are incredible, especially with optics they feel like 360 turret 3 dice guns
  • I dont think I have played a game yet where I thought to myself "huh, this isnt good enough".
  • Kaz is really solid for 44 pts. I think he is just better than a rookie t70 there.
  • Considering mixing in R4 cova to since coordinate is so helpful especially with multiple ships that can evade on the table.
  • That said the Transports flight pattern makes me want to quit x-wing, and cova cant leave late game so less interested
  • Either way Poe + 3 works pretty well if you abuse the a-wings and slam enough.
  • Would be "nice" if I had another 13 pts free for proton torps or APTs on Poe though.
  • Still believe in Poe + 4-5 just testing fewer ships since it feels like the consolidation to words and big orange has begun.
  • Testing/Playing and learning to enjoy Resistance as a primarily First Order/Empire player has been entertaining.
  • Cant escape the feeling that the best way to play it is by having the highest possible WPC Index ( Words Per Card )
  • And itd be great if worlds/primes were hyperspace only.
Edited by Boom Owl

Vultures are really potent. Hyenas... don't seem to be played that much. I'd have thought the difference would be smaller.

  • Trade Federation Droid: 19/20 points, depending on struts.
  • Techno Union Bomber 25/26 points, depending on struts.
  • The only real difference is the TUB has 2 more hull than TFD, for 6 points.
  • Incredibly similar dials. Essentially the same actions, except the roll links Lock instead of Calculate on the Hyena. Hyena doesn't have any gaps in the upgrade bar, but allows easy access to DRK-1 Probe Droids, to essentially start the game with locks.

So.... Why are Hyenas so bad?

  • Hyena lists will have fewer ships, but with how easy a Vulture dies, isn't it often going to be the same number of ships once you get to actual combat?
  • Is the Roll-Lock noticeably worse than Roll-Calculate? I think it's at least a little worse, but is it *that* much worse?
  • Is it just that the list Tetris doesn't work out, the pieces just don't fit together? SlE_nD1St7wBL2NBlacaX7axFiyUqZWXfm9npMSN
  • Does it just cost too much real world money to build a list of Hyenas? If I've got 7-8 Vultures already, I can imagine buying 6-7 Hyenas isn't that tempting.

What am I missing?

Edited by theBitterFig
39 minutes ago, Boom Owl said:

  • These i5 awings are incredible, especially with optics they feel like 360 turret 3 dice guns
  • That said the Transports flight pattern makes me want to quit x-wing
  • Either way Poe + 3 works pretty well if you abuse the a-wings and slam enough.
  • Cant escape the feeling that the best way to play it is by having the highest possible WPC Index ( Words Per Card )

Why are you doing this to yourself?

26 minutes ago, Boom Owl said:

Its been a couple weeks since I asked this question. What is your preferred Poe+ list?

  • At the moment I am testing Poe R4 Optics + Zizi Optics + Tali Optics + Kaz R5 Astro.
  • These i5 awings are incredible, especially with optics they feel like 360 turret 3 dice guns
  • I dont think I have played a game yet where I thought to myself "huh, this isnt good enough".
  • Kaz is really solid for 44 pts. I think he is just better than a rookie t70 there.
  • Considering mixing in R4 cova to since coordinate is so helpful especially with multiple ships that can evade on the table.
  • That said the Transports flight pattern makes me want to quit x-wing, and cova cant leave late game so less interested
  • Either way Poe + 3 works pretty well if you abuse the a-wings and slam enough.
  • Would be "nice" if I had another 13 pts free for proton torps or APTs on Poe though.
  • Still believe in Poe + 4-5 just testing fewer ships since it feels like the consolidation to words and big orange has begun.
  • Testing/Playing and learning to enjoy Resistance as a primarily First Order/Empire player has been entertaining.
  • Cant escape the feeling that the best way to play it is by having the highest possible WPC Index ( Words Per Card )
  • And itd be great if worlds/primes were hyperspace only.

I feel like this is a DM straight to me. ;)

Poe/Kaz/rookie x2. I agree that, in Hyperspace, Kaz at 44-45 is (usually) better than a rookie. (Extended with BB astro makes a strong case for rookie) I also kind of loathe the transport (and pod), which makes me bounce off Cova/Leia shenanigans really hard. I've not tried multiple A-wings with Poe since the points drop, in part because including just one feels like it weakens the list. They're not 3-die guns. Their flight pattern reaches a point where they can't support Poe very well (IMO). They can't really bully (IMO). I wish I felt like fitting Zizi in with Poe felt correct, because she's effin' awesome in so many ways, but...it just doesn't work for me.

12 minutes ago, svelok said:

Why are you doing this to yourself?

T70s and Fireball are actually really fun. Suffering through RZ2As and Transports is sometimes part of the entry cost. Its similar to the Tie SF, I dont actually enjoy that ship at all, but I play it sometimes because additional arc coverage is just better and not costed properly. The real answer is my favorite resistance list by far is Poe + 5 fireball. Also Worlds and Primes should be hyperspace only.

Edited by Boom Owl

Resistances are built on hope words.

31 minutes ago, gennataos said:

Their flight pattern reaches a point where they can't support Poe very well (IMO).

Yea not sure Poe + 3 is perfect. My context is mainly Kylo + 3. This feels worse but sometimes equal other times definitely better if that makes sense. I have been trying to set up long angle bait "joust" flanks so the A-Wings attack primarily with their front arc over consecutive turns mid game. Usually after an r3 auto optics chip to a single target followed by the auto flank. Works pretty good and applies a ton of pressure. Doesn't feel to difficult to achieve you just have to avoid the As getting blocked and make sure it doesnt turn into their entire list diving in on Poe without an escape route, which requires some early game non-decision making (also not flying into corners or corners made by rocks in the middle of the board ) and high speed black one capable moves on the most dangerous turns. Kaz can help engineer this because he is such a comically legitimate threat at r1 to most targets, cant really ignore him. The Rz2As feel similar to how SFs attack and then just 5 straight behind a list except setting up the flank is way easier since they are big orange i5 and can boost to create/adjust forward arc flanking angles without to much pre-planning required. Trick is forcing them to be the early game target and approaching on an angle so the awings can 2 turn right back into a flank after they do the rear arc high speed shenanigans. That mainly involves playing them semi-aggressively because they can, especially Zizi. Also worlds and primes should be hyperspace only.

Edited by Boom Owl

Neat. Sunny might be bad, but so much fun seeing what happens to people when they face her.

  • Blind rage vs named pilot (she's the only name in my list)
  • Ignore, choosing targets of opportunity, and get randomly punished. (double crit autoblaster shot from out of arc magically becoming triple crit - I felt bad for that ARC)
  • Tilt when the evades come out
  • Cold, calculating players who shrug - "it'll happen once and a bit"

Edited by LagJanson
4 minutes ago, LagJanson said:

Sunny might be bad.

No!

I find the call for a Hyperspace Worlds interesting, as Hyperspace could be an unintelligible monster after the summer points changes, Hyperspace pilot changes, and Hyperspace ship changes. I mean, I hope it is balanced and think that is likely, but FFG isn't all-knowing and some 1st Edition Trip Jumpmasters-style list may pop up with all the antidotes cloistered safely away in extended. I'm just saying "be careful what you wish for".

23 minutes ago, theBitterFig said:

Is the Roll-Lock noticeably worse than Roll-Calculate?

I think so, with Networked Calcs, it seems the clear better linked action. Rolling off of a rock and still getting a calculate is also one of the most versatile and annoying thinks droids do. Roll -> Lock is still good, but the only reason we see it used much is they have Networked Calcs supporting them. The TIE Bombers have Roll -> Lock as well, but I rarely see it, whereas ships with Roll -> Focus or Calc use it often.

Also, as you say, buying into Hyenas is much more expensive than buying into Vultures.

6 minutes ago, Boom Owl said:

Yea not sure Poe + 3 is perfect. My context is mainly Kylo + 3. This feels worse but sometimes equal other times definitely better if that makes sense. I have been trying to set up long flanks so the A-Wings attack primarily with their front arc over consecutive turns mid game. Usually after an r3 chip to a single target followed by the auto flank. Works pretty good. Doesn't feel to difficult to achieve you just have to avoid the As getting blocked and make sure it doesnt turn into their entire list diving in on Poe without an escape route. Similar to how SFs attack and then just 5 straight behind a list. Trick is doing it on an angle so the awings can 2 turn right back into a flank. Also worlds and primes should be hyperspace only.

Yeah, it's definitely not perfect, but I've come around to him now being able to shift from flying in a squirrelly ace list to an actual jousting list, which is probably where he excels. By jousting, I don't mean formation flying, etc. I mean prioritizing violence over engagement avoidance.

Highlighted is the part which I have a problem with when it comes to Poe and lots of 2-die guns vs. 3-die guns. There's little to no incentive for many opposing lists to do anything other than dive on Poe. Instead of trying to overcome that, I've embraced it and endeavor to punish it.

5 minutes ago, gennataos said:

There's little to no incentive for many opposing lists to do anything other than dive on Poe. Instead of trying to overcome that, I've embraced it and endeavor to punish it.

You have played it more than I have so I am sure that is all based on experience.

Mostly I am coming to this "new" and so far I have found the threat of a consecutive round flank from 2 i5 guns and kaz is enough to create some distractions for Poe to take advantage of.

For me its about engineering a flank from the not poe pieces that genuinely represents a multi turn threat. Partly requires not bailing out at the wrong time with the rz2as and kaz probably.

26 minutes ago, Cuz05 said:

No!

She can be bad and fun at the same time. She can multitask. Or at least, she's optimistic enough to believe she can.

19 minutes ago, Boom Owl said:

You have played it more than I have so I am sure that is all based on experience.

Mostly I am coming to this "new" and so far I have found the threat of a consecutive round flank from 2 i5 guns and kaz is enough to create some distractions for Poe to take advantage of.

For me its about engineering a flank from the not poe pieces that genuinely represents a multi turn threat. Partly requires not bailing out at the wrong time with the rz2as and kaz probably.

That all makes sense. The odd thing, for me, is so few people are playing Poe, particularly in a Boba-heavy meta. I figured more folks would default to Poe + 3A or Poe/AA/Fireball, but...I guess not. 😕

25 minutes ago, gennataos said:

The odd thing, for me, is so few people are playing Poe, particularly in a Boba-heavy meta.

I think thats mainly because vultures can chew through a blockable purple-less t70 real quick. Seems like a solvable matchup though.

22 minutes ago, Boom Owl said:

I think thats mainly because vultures can chew through a blockable purple-less t70 real quick. Seems like a solvable matchup though.

not solveable, Poe is an X-Wing and therefore not jousting with him is banned

5 minutes ago, Kieransi said:

not solveable, Poe is an X-Wing and therefore not jousting with him is banned

f guess he has to commit Sudoku then

2 minutes ago, Boom Owl said:

f guess he has to commit Sudoku then

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53 minutes ago, gennataos said:

That all makes sense. The odd thing, for me, is so few people are playing Poe, particularly in a Boba-heavy meta. I figured more folks would default to Poe + 3A or Poe/AA/Fireball, but...I guess not. 😕

Fenn With an 18pt bid probably scares them off. Miss a block and you’re screwed.

20 minutes ago, Tbetts94 said:

Fenn With an 18pt bid probably scares them off. Miss a block and you’re screwed.

Honestly it's game of threatening. Poe can threaten Boba (kinda) while the 3 As can (for real) threaten Fenn. Fenn does not like a lot of RZ2s shooting at him at various ranges.

Edited by RStan

Yeah because poe is such a good arcdodger that you can always choose to not joust