You guys are all way too smart for me, for I personally like the variants that 1 point struts give CIS players. Choices are good?
If you're running a swarm generics of anything and some have this and some have that or nothing, that's just the breaks. It's tough on the opponent to know ships marked 4, 5 and 6 have X and 1, 2 and 3 do not. But hey --being a guy nutty enough to have oddly played 4 generic TIE Bombers, 2 with missiles and two with bombs in 1.0-- and it was tough at times for me to keep straight the numbers on the bases so I could set up what I wanted.
Smart guys game this can be.
A good tea really assists...


