Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

33 minutes ago, wurms said:

Yep. Only time you would really want Juke over focus is with that free evade, or perhaps a double tapping ship since its a mod that doesnt get spent and therefore used twice on attack. If you can guarantee a ship can't modify a eyeball result, then Juke is just slightly worse damage vs a focus, but you hold onto defense modifier. But you have to know a ship wont have a way to modify which in this day and age with force and token passing, etc. is never a guarantee.

In the beginning of 2nd ed, before Jedis, and when Juke was 3(?)pts I had for the lolz a Rebel squad with Juke Norra in the Arc with Jyn, VTailG, R3 and a Focus battery nearby. That Norra was tanky (2 evades if enemy at range 1), and could potentially double tap, hitting hard.

But in the end of course too expensive, too many hoops and not really worth it.

Edited by Managarmr
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1 hour ago, Boom Owl said:

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1 hour ago, Kieransi said:

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They hate generics.

(no one has hype, or everyne is a factionalist [which is actually super fine/neat!])

8 minutes ago, Tlfj200 said:

They hate generics.

(no one has hype, or everyne is a factionalist [which is actually super fine/neat!])

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7 minutes ago, Boom Owl said:

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Ooooh, you hate vultures

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*Vultures did nothing wrong 😛

Edited by Tlfj200
6 minutes ago, Tlfj200 said:

Ooooh, you hate vultures

*Vultures did nothing wrong 😛

Assumptions when filling this out: Hopes is what you want. Expectations is what you dont want. Hype is completely random and sometimes based on hopes other times based on expectations.

These cards are unparalleled confused react farms.

Edited by Boom Owl
Just now, Boom Owl said:

Assumptions when filling this out: Hopes is what you want. Expectations is what you dont want. Hype is completely random and sometimes based on hopes other times based on expectations.

These cards are unparalleled confused react farms.

oh...

Just change the tone you heard, and repeat the same words:

"Vultures did nothing wrong"

where is the blank template posted?

3 minutes ago, Transmogrifier said:

where is the blank template posted?

The one where "The Ocho" is the the in "hopes" section is the default template, sir.

Edited by Tlfj200

There's a surprising amount of work going into these cards...!

And I really don't agree on opening Pandora's box with turrets+bombs

10 minutes ago, GreenDragoon said:

And I really don't agree on opening Pandora's box with turrets+bombs

Resistance is futile. Trip Ace rises and AOE to meet it.

1 hour ago, Tlfj200 said:

"Vultures did nothing wrong"

Vultures, sure.

Sear and TA-175, on the other hand...

27 minutes ago, GreenDragoon said:

And I really don't agree on opening Pandora's box with turrets+bombs

We already have (overcosted) turrets+bombs courtesy of the K-wing and BSF. The trouble will start if we begin to see turrets+bombs+alpha+aces ala 1.0 Miri and Nym.

1 minute ago, DR4CO said:

Sear and TA-175, on the other hand...

I do not disagree.

7 hours ago, Boom Owl said:

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Been on this thing a little bit. Just coming off the back of 5 straight wins with 3x Tempest, 2x Inq. Honestly not particularly testing games though.

Now moving into 3x Storm plus.... something... Points total up a little awkwardly.... Favouring a loaded Echo atm. That's gonna be a gamblers list!

I have had a couple good games with 2x Tempest and stuff, a while ago.

5 ship list vs 4 ship list may be a major factor, but I haven't gone far enough with that comparison yet.

Genuinely feel like it's not a bad platform.... it may be bad, rather than bad....

Dial is alright, action bar is too. ATC and FCS make for a really good offence when you get it. Time on target is not great, so it's necessary to get that switched on for those key engages and work towards setting them up. Points are what they are, not really sure where they need to be or whether they're even wrong atm. The ship itself is weird like that, flipping between squishy and hard hitting or sturdy but limp.

Kihraxz comparison- upside- With focus/roll and 3ag, you get a lot more leeway when playing cagey for the lock and killbox. That's very notable. The K is a straight up, knockabout brawler that will stay engaged and die predictably. The x1 is not the same, it has a more subtle set of options available.

5hp, focus and 3ag can stick around and do a job, even stuck on 2 reds. It's a little pricey for what it is at that point, but it does reflect what they'll do if they're ignored. Which is very bash things.

The Tempest is not particularly good. Getting wiped by multiple I3's is not helpful. But it's really not a terrible brawler, if you have sufficiently OP other in the squad :D

Which brings me to Storms and my current interest. I3 opens up a great deal more simul fire options. If you're not concerned about sacrificing one because you know it's still going to get its big hit in, you gain an awful lot of extra leverage. If it lives to kturn/troll behind with FCS, you're onto a winner.

Obviously I4, 5 and 6 offer different problems, but they're generally less able to guarantee multiple Init kills on what can be quite a sturdy frame. It's a risk for them. Particularly if you call it right, their target is focussed and you have 1 or 2 others with a lock.

It all depends on approach and the focus/lock options you engineer and then select. Like all 3ag single mod ships, they get bitten hard by variance, which is really the major drawback. So just filling up on generics and jousting is not wise. Y'all know people like to do that and then complain about the ship....

I've not had any major test with them yet, Xmas holidays has interrupted my weekly sessions, but I am looking forward to seeing if there is more potential in the Storm.

Maarek is good. Ved and particularly Zertik seem very limited and can probably be safely called bad.

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1 hour ago, Transmogrifier said:

where is the blank template posted?

Kraytbook

1 hour ago, Tlfj200 said:

The one where "The Ocho" is the the in "hopes" section is the default template, sir.

But this is the correct answer

3 minutes ago, jagsba said:

Kraytbook

I thought Content was banned there?

2 minutes ago, Transmogrifier said:

I thought Content was banned there?

Meme report cards are content?

3 minutes ago, Transmogrifier said:

I thought Content was banned there?

I literally filled my card with pictures of pygmy marmosets

14 hours ago, Boom Owl said:

Resistance is futile.

I agree.

Hello 5th brother v1 with homings. Is an automatic hit-crit really bad?

15 minutes ago, GreenDragoon said:

Hello 5th brother v1 with homings. Is an automatic hit-crit really bad?

At that point, forcing 5th to make the roll seems like the right choice?

Just now, Transmogrifier said:

At that point, forcing 5th to make the roll seems like the right choice?

Behind a lock and two force? Guess it depends on number of green dice, defensive mods available, shields/hull available, etc. Math nightmare!

11 minutes ago, gennataos said:

Behind a lock and two force? Guess it depends on number of green dice, defensive mods available, shields/hull available, etc. Math nightmare!

You're almost certainly going to take damage either way but if you force the roll you can probably get them to consume more resources and on average land less damage (or at least take hit+hit instead of hit+crit). That assumes you have a 3 agility ace that has put some effort into defending itself though.

Edited by Transmogrifier

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Edited by Boom Owl