37 minutes ago, Kieransi said:Maybe this is stupid but I don't really mind all the action/dial casual stuff as long as people are required to pay for it.
X-Wing was never advertised as a high-complexity game and I think there's a lot of people who would rather just not have to think too hard to play the game. I know I have nights like that. The social element of X-Wing is huge and there's a lot of times I'll show up at a game night with not a lot of mental energy for the game but still want to participate with my friends.
So yeah, anyway, if I can have a dial-casual list but it's sort of overpriced, that feels fine to me. Supernatural Reflexes and Luke Gunner feel like things that fit in this category. I'm hesitant to use the term "training wheels" because I've always found that patronizing. I don't mean any of this offensively, I honestly think this counts as a playstyle.
Completely reasonable. Main thing I find interesting is where people draw the line on "movement/passive mechanics that take it to far". Lots of players put Supernatural and Inert Han in that category.
The other stuff in the middle ground seems to fly under the radar a bit and is considered just a minor point cost item, even if its gradually becoming expected functionality for relevant things.

