2 minutes ago, player3010587 said:My problem is that I run Kestal like a 1st edition autoblaster: what I roll is what you take. For that I need juke, and thus coordinate, and now my other i4 a-holes are either reduced to countdown and 7th sister, or a defender/Soontir. With 2 pocket aces, I don't have a good endgame so I have to alpha hard, except Kestal is sadly the hardest-hitting gun. I've had jolly fun with Soontir or a defender, but that means Kestal is ironically cagey: quite the control piece. If Kestal were merely Whisper and some toys for the defender/Rexler, I'd be better off.
So I know I shouldn't Kestal, but I'm torn cause I reaaaaaaly want to, lol. Just like my efforts to do something with named V19s.
Yeah, exact same problem. We're trialling Echo, Feroph (Vader), Maarek and a Baron of the Empire. But my boy is quite keen on Kestal too, so alternatively, he slots in for Echo.... and there goes the end game
Had some fun before the points change with Vermeil, Echo, Kestal and APT Rhymer. Worked quite well but the change nerfed it. Obviously the alpha is strong in Vermeil/Rhymer, then coord can switch to Kestal. Echo just slunk about and tidied up.
There's a balance there somewhere, I'm sure of it.....



