17 minutes ago, FlyingAnchors said:“End of the saga” is a misdirect and you know it. Get ready for ROTS 2 : lightsaber boogaloo
Hey, I always did love me a good boogaloo.
17 minutes ago, FlyingAnchors said:“End of the saga” is a misdirect and you know it. Get ready for ROTS 2 : lightsaber boogaloo
Hey, I always did love me a good boogaloo.
6 hours ago, clanofwolves said:Heck, Triple Ups didn’t bother me either, though I can see green pilots could loose heart and feign away from our beautiful game; so I do get that nerf.
I really hated trips, so much. I hated it more than anything since Dengaroo.
Normally I’m the type that loves a challenge and trying to figure out a solution. But that list completely closed off so many options. And having the answer be ‘bring multiple I6’s with a bigger bid’ I am not satisfied.
6 hours ago, skotothalamos said:It’s posts like this that make me appreciate my local scene. Weekly leagues at 4 different shops. All of them structured to get two game in per night. I can only do one night a week, but I usually show up early enough to get a game or two in before league starts. 12-16 games is a typical *month* for me. More if there’s a weekend tourney of some kind to go to during the month!
We have baiscally 4 places, plus one or two who organize outside of a store once a year or so. Together, they organized 8 tournaments in these 4 months. I went to all I could, not all that took place. The main difference is that we do not really have regular game nights, even though one place tries. But we're too far spread out, so there's not enough people close by to play regularly.
Kinda want to switch it up for the next HS trial I'm going to this weekend, why is this a bad list?
Fair ship Kylo (195)
Kylo Ren — TIE/vn Silencer 76
Hate 3
Advanced Optics 4
Ship Total: 83
Half Points: 42 Threshold: 3
“Null” — TIE/FO Fighter 31
Ship Total: 31
Half Points: 16 Threshold: 2
“Scorch” — TIE/FO Fighter 35
Fanatical 2
Ship Total: 37
Half Points: 19 Threshold: 2
Zeta Squadron Survivor — TIE/SF Fighter 34
Special Forces Gunner 10
Ship Total: 44
Half Points: 22 Threshold: 3
59 minutes ago, impspy said:Kinda want to switch it up for the next HS trial I'm going to this weekend, why is this a bad list?
Fair ship Kylo (195) Kylo Ren — TIE/vn Silencer 76 Hate 3 Advanced Optics 4 Ship Total: 83 Half Points: 42 Threshold: 3 “Null” — TIE/FO Fighter 31 Ship Total: 31 Half Points: 16 Threshold: 2 “Scorch” — TIE/FO Fighter 35 Fanatical 2 Ship Total: 37 Half Points: 19 Threshold: 2 Zeta Squadron Survivor — TIE/SF Fighter 34 Special Forces Gunner 10 Ship Total: 44 Half Points: 22 Threshold: 3
Are Null and Scorch collectively better than an Upsilon? I haven’t gotten much FO table time, but I would guess you might be better off with Tavson.
1 hour ago, PaulRuddSays said:Are Null and Scorch collectively better than an Upsilon? I haven’t gotten much FO table time, but I would guess you might be better off with Tavson.
Playing primarily ace lists, the only game wherein I ever felt Tavson was a problem (aside from triple ups) was the first time I played against Kylo/Tavson. The cute trick gets you once. Since then, I've played against plenty of upsilons, they're lucky to get a single (bad) shot off then maybe be a coordinate ship until it dies....which is generally when I decide it dies based on target priority. The double upsilon/Kylo lists that do well must be feasting on all the jousting stuff out there, then just dying to aces in cuts.
I'm still mad about that first Tavson/Kylo game. ![]()
2 hours ago, impspy said:Kinda want to switch it up for the next HS trial I'm going to this weekend, why is this a bad list?
Fair ship Kylo (195) Kylo Ren — TIE/vn Silencer 76 Hate 3 Advanced Optics 4 Ship Total: 83 Half Points: 42 Threshold: 3 “Null” — TIE/FO Fighter 31 Ship Total: 31 Half Points: 16 Threshold: 2 “Scorch” — TIE/FO Fighter 35 Fanatical 2 Ship Total: 37 Half Points: 19 Threshold: 2 Zeta Squadron Survivor — TIE/SF Fighter 34 Special Forces Gunner 10 Ship Total: 44 Half Points: 22 Threshold: 3
I'm not sold on Special Forces Gunner on most SFs (stapled to Quickdraw). It does work to get a 3-dice ship, but non-Gunner generics and Backdraft work fine. Rear arcs and high time-on-target are quite useful, and while SFG still lets you do rear-arc stuff, there's a benefit to never having to worry about placement and just leaving it rear for the whole game. I'd consider Advanced Optics on a Zeta, or Fanatical on an Omega or Backdraft. Trick Shot Backdraft could be spicy, but Fanatical is probably better.
Part of me would rather go 3x SFs and the same Kylo (I just really enjoy the ship). Optics Zetas or Fanatical Omegas. Probably Fanatical Omegas, since that'll allow more defensive token use. It would cut down on the bid, however.
1 hour ago, PaulRuddSays said:Are Null and Scorch collectively better than an Upsilon? I haven’t gotten much FO table time, but I would guess you might be better off with Tavson.
I love Tavson, but for these FO Salad type lists, I've also started to lean towards finding a way to get four ships in there, mostly so I dont end up totally DOA in an endgame. Scorch and/or Zeta is an endgame you are probably losing. Tavson solo is an endgame you are definitely losing.
I mean ideally neither of these is happening, but if every game went ideally...
36 minutes ago, gennataos said:Playing primarily ace lists, the only game wherein I ever felt Tavson was a problem (aside from triple ups) was the first time I played against Kylo/Tavson. The cute trick gets you once. Since then, I've played against plenty of upsilons, they're lucky to get a single (bad) shot off then maybe be a coordinate ship until it dies....which is generally when I decide it dies based on target priority. The double upsilon/Kylo lists that do well must be feasting on all the jousting stuff out there, then just dying to aces in cuts.
I'm still mad about that first Tavson/Kylo game.
This. I have a regular FO opponent who has bemoaned his weakness to aces. I'm more of an ace player myself and have definitely had a strong edge over his Upsilon, now I've gotten used to playing against it.
Ideally you want to halve it, but avoiding it and focussing the other big hitter seems regularly doable. Then you pick what points you want to end up with.
I have not yet played him since I loaned him a 2nd Ups a couple weeks ago......Double Ups/Kylo inbound. I'm looking forward to it
2 hours ago, impspy said:Kinda want to switch it up for the next HS trial I'm going to this weekend, why is this a bad list?
Fair ship Kylo (195) Kylo Ren — TIE/vn Silencer 76 Hate 3 Advanced Optics 4 Ship Total: 83 Half Points: 42 Threshold: 3 “Null” — TIE/FO Fighter 31 Ship Total: 31 Half Points: 16 Threshold: 2 “Scorch” — TIE/FO Fighter 35 Fanatical 2 Ship Total: 37 Half Points: 19 Threshold: 2 Zeta Squadron Survivor — TIE/SF Fighter 34 Special Forces Gunner 10 Ship Total: 44 Half Points: 22 Threshold: 3
Like any FO/Imp list, so long as you got some good individual pieces, it works well enough. I am a bit concerned about how it's going to be flown given the title "Fair Ship Kylo". If Kylo flanks, then the jousting buddies will not joust that hard. If Kylo joins, he is susceptible to horrendous variance coming his way. Otherwise, nobody is fully jousting but slow rolling/pseudo-flanking/biding time, etc. in whch case, this is not a fair-ship list. Having flown a lot of Tavson, I do say that I enjoy the budget FO aces more than him, given that they can turn to use their guns as opposed to occasionally using an easily-dodged 4 dice gun that really works best as an area control piece on the support ship.
I've dabbled with this list and had a lot of fun, but ultimately gave it up because there were far more abusable jousting lists available to Rebels (such as the Wedge, Airen, Dutch, Gray combo that chains swarm tactics for 2 double modded I6 torps guaranteed so long as the formation so much as sights an enemy ship). Besides, it's more of a nasty gimmick list than the really good area-denial FO lists such as Kylo + 2U:
Joust Me, Muthafucha!
Kylo Ren (76)
Heightened Perception (3)
Advanced Optics (4)
Proton Torpedoes (12)
Ship total: 95 Half Points: 48 Threshold: 3
"Null" (31)
Targeting Synchronizer (6)
Ship total: 37 Half Points: 19 Threshold: 2
"Quickdraw" (45)
Fanatical (2)
Pattern Analyzer (5)
Special Forces Gunner (10)
Fire-Control System (2)
Ship total: 64 Half Points: 32 Threshold: 3
(The bid is for when FFG gives Null the talent Swarm Tactics slot back because Squad Leader is far too expensive on him were he to have the talent so it should no longer be an issue. You can then swap QD for another torp silencer.)
40 minutes ago, player3010587 said:(The bid is for when FFG gives Null the
talentSwarm Tactics slot back because Squad Leader is far too expensive on him were he to have the talent so it should no longer be an issue.
Never gonna happen. His printed Initiative is 0, which means Squad Leader is only 2 points on him.
You can test this in the app by putting Primed Thrusters on him for 4.
While we're on the topic of listbuilding, how bad of an idea is this for a relatively casual event? My casual brother flies a bunch of Jonus, Vader, and Delta, but were he to drop Jonus to a Scimitar, he could trick out the defender to fit his flight style better (not only that, but Jonus requires a minimum of 1 friendly missile carrier, preferably at least 2. He's way overcosted solo). Defenders are pretty dandy point fortresses, Vader is a good dps midgame beast, and any near-naked bomber with a bomb has great area control so long as you don't mind moving first with your I6.
Onyx Squadron Ace (76)
Trick Shot (2)
Collision Detector (6)
Ship total: 84 Half Points: 42 Threshold: 4
Darth Vader (65)
Hate (3)
Afterburners (6)
Ship total: 74 Half Points: 37 Threshold: 3
Scimitar Squadron Pilot (30)
Barrage Rockets (7)
Proton Bombs (5)
Ship total: 42 Half Points: 21 Threshold: 3
Total: 200
The forum also got its certificate back, so that's good.
43 minutes ago, player3010587 said:he could trick out the defender
(65) Darth Vader [TIE Advanced x1] (3) Hate (2) Fire-Control System. Points: 70
(82) Rexler Brath [TIE/D Defender] (2) Predator. Points: 84
(38) Major Rhymer [TIE/sa Bomber] (3) Seismic Charges (5) Cluster Missiles. Points: 46
Total points: 200
I seem to like making strange choices. Have run APT Rhymer with Juke Rex and Echo, that was pretty good, but single mod on 5 dice is not great. More just threatening and basically saying kill me 1st. I like the more measured threat you have with the Barrage.
Not a lot stops any kind of Rex in a depleted end game.
14 minutes ago, Cuz05 said:(65) Darth Vader [TIE Advanced x1] (3) Hate (2) Fire-Control System. Points: 70
(82) Rexler Brath [TIE/D Defender] (2) Predator. Points: 84
(38) Major Rhymer [TIE/sa Bomber] (3) Seismic Charges (5) Cluster Missiles. Points: 46
Total points: 200
I seem to like making strange choices. Have run APT Rhymer with Juke Rex and Echo, that was pretty good, but single mod on 5 dice is not great. More just threatening and basically saying kill me 1st. I like the more measured threat you have with the Barrage.
Not a lot stops any kind of Rex in a depleted end game.
Oh, I agree that Rex is better than an Onyx: the only time I choose the latter is if I really want Lone Wolf for an annoying immortal diversion/Juke for raw dps but can't fit Rex in. But given that the specific person fielding Vader, Defender Bomber is a tad over-cautious with rocks and likes to get as many 4 red attacks with the defender as possible, the combo of Trickshot and Collision detector addresses both problems with one swing. Even not spending a single charge with Collision Detector forces your opponent to make difficult decisions.
But Vader really likes Afterburners. If I had to take only one upgrade for Vader, it would be Afterburners.
Edited by player3010587Why were you all so desperate to ***** in the forums that you went in despite the certificate problems?
3 minutes ago, Kaptin Krunch said:Why were you all so desperate to ***** in the forums that you went in despite the certificate problems?
Dear Captain of Crunchatizations, we are vile mortals of filth that have little closure or life outside this trivial game of ours.
1 hour ago, Kaptin Krunch said:Why were you all so desperate to ***** in the forums that you went in despite the certificate problems?
Certificate expiration just equates into an additional click or two. It's not a herculean effort.
The real question is why we come here at all.
![]()
2 hours ago, Kaptin Krunch said:Why were you all so desperate to ***** in the forums that you went in despite the certificate problems?
I used to go out into the galaxy for adventures and loot, but then I took an arrow to the knee, so I’m stuck at my computer all day.
1 hour ago, gennataos said:Certificate expiration just equates into an additional click or two. It's not a herculean effort.
The real question is why we come here at all.
*Bane voice* not when it’s mo-bile.
What Wave will the FO Interceptor, FO Bomber, and FO Striker be in again? 👀



12 hours ago, theBitterFig said:I'm not sold on Special Forces Gunner on most SFs (stapled to Quickdraw). It does work to get a 3-dice ship, but non-Gunner generics and Backdraft work fine. Rear arcs and high time-on-target are quite useful, and while SFG still lets you do rear-arc stuff, there's a benefit to never having to worry about placement and just leaving it rear for the whole game. I'd consider Advanced Optics on a Zeta, or Fanatical on an Omega or Backdraft. Trick Shot Backdraft could be spicy, but Fanatical is probably better.
Part of me would rather go 3x SFs and the same Kylo (I just really enjoy the ship). Optics Zetas or Fanatical Omegas. Probably Fanatical Omegas, since that'll allow more defensive token use. It would cut down on the bid, however.
How about this? This list got me in the top 10 at a 33 people HS Trial. People have been sleeping on Heavy Weapon Turret. You can joust with the Zetas, flank and about with Kylo, and after the joust, run past, lock and rotate the turret to fire missiles backwards.
TIE/vn Silencer - •Kylo Ren - 76
•Kylo Ren - Tormented Apprentice (76)
TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)
TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)
TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)
Total: 196/200
View in the X-Wing Squad Builder
22 hours ago, gennataos said:Playing primarily ace lists, the only game wherein I ever felt Tavson was a problem (aside from triple ups) was the first time I played against Kylo/Tavson. The cute trick gets you once. Since then, I've played against plenty of upsilons, they're lucky to get a single (bad) shot off then maybe be a coordinate ship until it dies....which is generally when I decide it dies based on target priority. The double upsilon/Kylo lists that do well must be feasting on all the jousting stuff out there, then just dying to aces in cuts.
I'm still mad about that first Tavson/Kylo game.
10 hours ago, AgentoftheEmpire said:How about this? This list got me in the top 10 at a 33 people HS Trial. People have been sleeping on Heavy Weapon Turret. You can joust with the Zetas, flank and about with Kylo, and after the joust, run past, lock and rotate the turret to fire missiles backwards.
TIE/vn Silencer - •Kylo Ren - 76
•Kylo Ren - Tormented Apprentice (76)TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)TIE/sf Fighter - Zeta Squadron Survivor - 40
Zeta Squadron Survivor - (34)
Concussion Missiles (6)Total: 196/200
View in the X-Wing Squad Builder
Nicely done.

I did poorly with Conc Missiles the one game I tried with them, but the game would be boring if everyone was good with the same stuff. Also probably hurt that I was flying it with an Upsilon instead of a Kylo. XP