Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

9 minutes ago, jagsba said:

God, most of my tournaments are me hoping I don't lose early so I can learn from losing to a good player later

LLWWWW is so much less satisfying of a tournament experience than WWWWLL. The heartbreak of the latter can be painful, but the losses do tend to be the ones you beat yourself up about less. Or at least you beat yourself up for better reasons, anyway.

51 minutes ago, GreenDragoon said:

I'm not sure. The best games are often against the best players.

Depends what Bio and you meant by tryhards

I agree. But my brain gets real sad after about 3-5 games against really good players. I love them but my tournament stamina for that level of thinking seems to dry up after fewer than 6 games.

Don't take "exhausting" to mean bad. I had a game vs Alex Smittle once that was so tight and fun and back and forth, and despite losing in the end it was one of the greatest games I'd ever played of X-wing.

I also declined to play a side event after because my brain was fried from that.

14 minutes ago, Biophysical said:

I'm loosely referring to people that actively think about the game and think about/practice their list to optimize their results. Using this definition, I agree with you. Games against people like that are more fun.

That's how I understood your remark and why I wanted to point it out.

11 minutes ago, viedit said:

Without trying getting into semantics and inciting a war....there's a big difference between knowing you are good, and thinking you are good. Matchups vs the later probably have a higher chance of being salty.

Definitely, but I meant the former. Those you know are better than yourself - and there are plenty for me, both online and locally.

7 minutes ago, jagsba said:

God, most of my tournaments are me hoping I don't lose early so I can learn from losing to a good player later

Haha, I know that feeling! Hoping to get the cool matchups - not because of the list but because of the players. Though I have to say that our local(national) playerbase is so small that I get these games very frequently

28 minutes ago, DoubleDown11 said:

LLWWWW is so much less satisfying of a tournament experience than WWWWLL. The heartbreak of the latter can be painful, but the losses do tend to be the ones you beat yourself up about less. Or at least you beat yourself up for better reasons, anyway.

I agree completely. You end up playing a lot of salty or not completely engaged people in a LLWWWW run. Most of the people in a WWWWLL run will have been really good.

Edited by Biophysical

@Boom Owl Hi Chris

1 hour ago, DoubleDown11 said:

LLWWWW is so much less satisfying of a tournament experience than WWWWLL. The heartbreak of the latter can be painful, but the losses do tend to be the ones you beat yourself up about less. Or at least you beat yourself up for better reasons, anyway.

You know what's worse? LWWWWL. You feel bad for messing up, and then when you crawl up to the top 10 and feel like a god, you think "Just one more game. Don't mess this up. No mistakes." And then you make a mistake and miss the cut. It's the biggest oof I've experienced in tourneys, especially since both system opens I attended I went 4-2, so the appeal of the cut is heavily fueled by not knowing what it's like.

2 hours ago, Kieransi said:

I flew Palpatine along with Maarek a little last fall.

Surefirest way I ever saw to lift the rolling focuses on defense curse. He just rolled blanks instead.

So familiar. There is nothing my ships live doing more with a focus and access to a force token than roll blanks.

9 minutes ago, millertime059 said:

So familiar. There is nothing my ships live doing more with a focus and access to a force token than roll blanks.

Found the alt of the 2nd place Denver System Open winner. Not taking away from how well Andy played, but rolling 6 blank greens in a row is rough.

5 minutes ago, Scott Pilgrim2 said:

Found the alt of the 2nd place Denver System Open winner. Not taking away from how well Andy played, but rolling 6 blank greens in a row is rough.

losing that FOTP in one shot looked like it felt really bad. Like that shot should deal a lot of damage, but not that much.

1 minute ago, Do I need a Username said:

losing that FOTP in one shot looked like it felt really bad. Like that shot should deal a lot of damage, but not that much.

I winced. Dice happen, but that FOTP lives like 98% of the time.

Edited by Scott Pilgrim2
1 minute ago, Scott Pilgrim2 said:

I winced.

Credit where credit is due though, Mitchel took it very well and didn't appear to get externally angry about it. Actually, I saw very little extreme rage overall at Denver, even when things went very wrong for them. (That includes the bottom tables, except someone who started yelling about rebels getting all the nice things after someone had to remind him how calculate works.)

2 hours ago, Biophysical said:

I'm loosely referring to people that actively think about the game and think about/practice their list to optimize their results. Using this definition, I agree with you. Games against people like that are more fun.

Yeah that's kind of where I'm coming from. "Good" isn't necessarily a metric of W/L or trophies on a shelf. It's the ability to self reflect and understand why you lost a game instead of defaulting to getting diced or other external factors. People that understand they have some agency in why they lost tend to be better sports about losing.

3 minutes ago, Do I need a Username said:

someone who started yelling about rebels getting all the nice things after someone had to remind him how calculate works

1f914.png

4 hours ago, Brunas said:

They buffed palpatine between editions and no one noticed! panic!

To be fair, I've played a lot of Palp in 2.0 extended and I've been trying to convince people that he is super good. A big factor is there hasn't been a single non hyperspace event in the southeast US since 2.0 released, so we just don't play extended often and focus almost entirely on hyperspace. May 25th can't come soon enough 😎

4 minutes ago, SnooSnarry said:

To be fair, I've played a lot of Palp in 2.0 extended and I've been trying to convince people that he is super good. A big factor is there hasn't been a single non hyperspace event in the southeast US since 2.0 released, so we just don't play extended often and focus almost entirely on hyperspace. May 25th can't come soon enough 😎

I would think that Palp's overall power is an ebb and flows with ship count, no? If average meta ship count is pushing past 3.5 his ability really gets reduced? The closer we push to 3 ships per list his power goes up?

4 minutes ago, viedit said:

I would think that Palp's overall power is an ebb and flows with ship count, no? If average meta ship count is pushing past 3.5 his ability really gets reduced? The closer we push to 3 ships per list his power goes up?

This makes sense, but it's probably meta dependent too, since you're gonna see him in Lambda+Aces style builds mostly?

6 minutes ago, viedit said:

I would think that Palp's overall power is an ebb and flows with ship count, no? If average meta ship count is pushing past 3.5 his ability really gets reduced? The closer we push to 3 ships per list his power goes up?

He is clearly at his most powerful in a meta of 2-3 ship lists, but because he gained his full information part of his ability back when you are playing those higher ship count lists you'll know when you need to spend him. I personally like 2.0 Palp better than 1.0 nerfed Palp because of this. The fact that hes cheaper than his 1.0 self and he gets to go on the lambda, which I'd argue might be the best support ship in the game, is another reason I love to bring him.

5 minutes ago, SnooSnarry said:

He is clearly at his most powerful in a meta of 2-3 ship lists, but because he gained his full information part of his ability back when you are playing those higher ship count lists you'll know when you need to spend him. I personally like 2.0 Palp better than 1.0 nerfed Palp because of this. The fact that hes cheaper than his 1.0 self and he gets to go on the lambda, which I'd argue might be the best support ship in the game, is another reason I love to bring him.

I tried Juke Whisper/Rex with a Palp Shuttle. It was stupid good how an infinite range force point is on a carrier that can reinforce.

Edited by Scott Pilgrim2
Just now, Scott Pilgrim2 said:

I tried Juke Whisper/Rex with a Palp Shuttle. It was stupid.

Good stupid, or bad stupid?

3 minutes ago, Scott Pilgrim2 said:

I tried Juke Whisper/Rex with a Palp Shuttle. It was stupid good how an infinite range force point is on a carrier that can reinforce.

It's not even a game if your opponent chases after the shuttle, they just never kill it before they lose too much or all of their list.

I remember some of my *very* first 2.0 games and Redline lobbing 2 fully modded proton torps into a reinforced palp shuttle. It took 3 damage total. And laughed.

Edited by viedit
15 minutes ago, viedit said:

Good stupid, or bad stupid?

Good. Stupid in that I just made mistake after mistake and wasn't punished as much as I should have been.

1 hour ago, svelok said:

1f914.png

He wanted to spend a single calculate to change a focus AND use K2B4, after he had tried to deny his opponent the opportunity to take a strain token. Moral of the story is: if you want to cheat don't call a judge over.

Also, Late round hyperwhatever games where no one could qualify were super wholesome ****. It was fun to watch people having fun playing the game.

7 minutes ago, Do I need a Username said:

He wanted to spend a single calculate to change a focus AND use K2B4

Oh god...one of the players from a neighboring city tried to argue this and wouldn't listen to anyone, including Brent Wong, about how K2-B4 works. He thought anytime he spent a calculate he could also generate an evade. He told Brent that until a judge told him that ruling at an event he was going to keep reading the rules the way he thought they worked.

So here’s where the rubber meets the road, or the tea meets the ice, as it were: so Nuckols is an excellent pilot and a fine list builder (we all know) and he took this list to ‘take’ the Denver crown as it were:

Colonel Jendon + Emperor Palpatine
Darth Vader + Fire-Control System + Afterburners
Major Vynder + Trick Shot + Fire-Control System + Proton Torpedoes + Adv. Proton Torpedoes + Advanced SLAM + Os-1 Arsenal Loadout

I am neither of what he is, but the interesting enigma is: this looks like squads I’ve built for pint games and funzies...

That is simply marvelous.

I do love this game.

Thanks Andrew 🙂