Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

9 minutes ago, clanofwolves said:

Having a Defender switch every third round seems good at 2 points. I think she is the starting point for Rebel builds (though I don't know from direct experience, just from indirect (4'-0" away).

Defender's pay more than two points for that ability. Pro tip: good Defender pilots don't use it more than every third round either.

Agreed, Vet Turret Gunner down [2] to 6 points helped too.

This must have been something they simply wanted spammed....

Gotta get those new sculpts moving and off the shelves.

3 minutes ago, viedit said:

Gotta get those new sculpts moving and off the shelves.

So how are they going to do it with the Silencer and RAC?

Seems players that like Kylo and Chiraneau already have them; Pro tip: the older silencer model is simply better.

And, is 0-0-0 worth $40.00?

27 minutes ago, Ablazoned said:

Given that the cheapest Leia carrier is 43 points, you could only fit 3 Bs or Xs anyway, right?

Oh I meant Extendo/wave 5 when we get the sheatheoapeode.

3 minutes ago, clanofwolves said:

And, is 0-0-0 worth $40.00?

It's that or:

  • Wait till whatever scum ship comes... (not an option for Imperial fanboys that don't buy out of faction
  • Trade with somebody that'll have two
  • Proxy locally and borrow for tournaments

Honestly, I'd never buy a ship for a card. Didn't for 1.0 and won't for 2.0 either. If you don't want another Decimator (repaints?) then hold off for a better opportunity.

9 minutes ago, LagJanson said:

It's that or:

  • Wait till whatever scum ship comes... (not an option for Imperial fanboys that don't buy out of faction
  • Trade with somebody that'll have two
  • Proxy locally and borrow for tournaments

Honestly, I'd never buy a ship for a card. Didn't for 1.0 and won't for 2.0 either. If you don't want another Decimator (repaints?) then hold off for a better opportunity.

I was being sarcastic actually (it's hard to put dripping sarcasm into a keyboard, haha). Yeah, I'm not in on 0-0-0 anyway. Heck, they'll have to sell the new Deci's for less than what UP's are going for on Amazon now, like $8+ to move them. And at least Ups are seeing play on the mats and Tavson is showing up to be quite solid at his cost.

The last time I saw a Deci was in a 1.0 game. FFG screwed the pooch on the idea to bring her back without any real changes (simply taping on a reinforce action just doesn't do it IMO).

Edited by clanofwolves
1 minute ago, clanofwolves said:

The last time I saw a Deci was in a 1.0 game. FFG screwed the pooch on the idea to bring her back without any real changes (simply taping on a reinforce action just doesn't do it IMO).

Taking no stance on the matter: is this something that could be fixed through points and slots? What would it take for people to be in on this?

6 minutes ago, clanofwolves said:

The last time I saw a Deci was in a 1.0 game. FFG screwed the pooch on the idea to bring her back without any real changes (simply taping on a reinforce action just doesn't do it IMO).

I've played it a few times in 2.0, actually. A few others have as well. Not my style, and clearly not to the taste of many of the others.

Apologies for missing the sarcasm. Too many people making similar complaints seriously...

4 minutes ago, PaulRuddSays said:

Taking no stance on the matter: is this something that could be fixed through points and slots? What would it take for people to be in on this?

For me? Points? They've killed the arc dodging mayhem (YAY!) but I'm not finding it doing enough damage before she burns down. I have to sacrifice too much of my list for the chance to put a Decimator on the map. I don't mind it being a smash and die type ship, but it's currently just a pile of hit points hidden behind a reinforce token.

Then again - it's a large base and I'd much rather toss a lot of fighters on the board so maybe I just haven't unlocked the ultra secret combo yet.

I find the truly competitive mindset in this game so weird. Like, there's basically nothing to win. There's plastic and alt arts and reputation. Similar to most competitive players (I expect), I care a lot more about the competition and winning more than the bits of plastic. Reputation is, of course, in with that mix.

Here's the rub, though. Ghost/Fenn, or equivalent, only gets you the bits of plastic. It doesn't get you the interesting games against good players also trying their hardest. It doesn't get you any kind of respect or reputation for winning with it, at least not among people I'm aware of. So what's the point unless you and the people whose opinions you value only care about the number in the win column?

You paid hundreds of dollars and maybe some vacation time to spend a weekend playing an unfun game in an effort to win effectively nothing. God help you if you didn't even do that well, what a miserable time that must be.

So yeah, try to win, and try hard, but if you're not having fun first, I humbly suggest you reconsider some things.

But what if I really want an Alt art?

Eh, who am I kidding I've always flown bad lists :P

7 minutes ago, Biophysical said:

I find the truly competitive mindset in this game so weird. Like, there's basically nothing to win. There's plastic and alt arts and reputation. Similar to most competitive players (I expect), I care a lot more about the competition and winning more than the bits of plastic. Reputation is, of course, in with that mix.

Here's the rub, though. Ghost/Fenn, or equivalent, only gets you the bits of plastic. It doesn't get you the interesting games against good players also trying their hardest. It doesn't get you any kind of respect or reputation for winning with it, at least not among people I'm aware of. So what's the point unless you and the people whose opinions you value only care about the number in the win column?

You paid hundreds of dollars and maybe some vacation time to spend a weekend playing an unfun game in an effort to win effectively nothing. God help you if you didn't even do that well, what a miserable time that must be.

So yeah, try to win, and try hard, but if you're not having fun first, I humbly suggest you reconsider some things.

I agree with your statement but I find the Ghost/Fenn example wrong.

Playing Ghost/Fenn against a good player who knew the matchup and brought a competitive list is some of the best xwing I ever had: Fenn goes in 2 turns then it's a ps3 large base ship arcdodging while moving first and that was funny.

Playing against clueless players actually wasn't thought, but it wasn't common

12 minutes ago, Biophysical said:

I find the truly competitive mindset in this game so weird. Like, there's basically nothing to win. There's plastic and alt arts and reputation. Similar to most competitive players (I expect), I care a lot more about the competition and winning more than the bits of plastic. Reputation is, of course, in with that mix.

Here's the rub, though. Ghost/Fenn, or equivalent, only gets you the bits of plastic. It doesn't get you the interesting games against good players also trying their hardest. It doesn't get you any kind of respect or reputation for winning with it, at least not among people I'm aware of. So what's the point unless you and the people whose opinions you value only care about the number in the win column?

You paid hundreds of dollars and maybe some vacation time to spend a weekend playing an unfun game in an effort to win effectively nothing. God help you if you didn't even do that well, what a miserable time that must be.

So yeah, try to win, and try hard, but if you're not having fun first, I humbly suggest you reconsider some things.

Right, but the part about it is if you go to a tournament, and people have ghost/fenn, or quad wookies, etc, and you DON'T have an equivalent list, you basically just have a miserable time because you were never competitive.

And "flying dead" feels absolutely miserable.

Fortunately, so far, the difference in power gap between a "S tier" and "A tier", or A-to-B is much lower. So, you can more easily make some "sacrifices" at the margins for your preferred style without just auto-losing games in swiss (which just feels miserable).

22 minutes ago, LagJanson said:

For me? Points? They've killed the arc dodging mayhem (YAY!) but I'm not finding it doing enough damage before she burns down. I have to sacrifice too much of my list for the chance to put a Decimator on the map. I don't mind it being a smash and die type ship, but it's currently just a pile of hit points hidden behind a reinforce token.

Then again - it's a large base and I'd much rather toss a lot of fighters on the board so maybe I just haven't unlocked the ultra secret combo yet.

I haven't put a Deci on the table, but I think it is *close* to playable - it at least needs a few more points off. Compare RAC to Hera. Hera is 7 points cheaper. Is a bow tie, 2 more HP, no K turns, and 1 less red worth 7 points? If I could put on RAC+Tua for 80, I would give it at least a shot.

1 minute ago, Tlfj200 said:

Right, but the part about it is if you go to a tournament, and people have ghost/fenn, or quad wookies, etc, and you DON'T have an equivalent list, you basically just have a miserable time because you were never competitive.

And "flying dead" feels absolutely miserable.

Fortunately, so far, the difference in power gap between a "S tier" and "A tier", or A-to-B is much lower. So, you can more easily make some "sacrifices" at the margins for your preferred style without just auto-losing games in swiss (which just feels miserable).

This is the best part about 2.0 - I feel way less wrong than in 1.0

1 minute ago, Tlfj200 said:

Right, but the part about it is if you go to a tournament, and people have ghost/fenn, or quad wookies, etc, and you DON'T have an equivalent list, you basically just have a miserable time because you were never competitive.

I guess I never felt that way. I felt like I always had a decent chance with the stuff I would bring. Not an advantage, and maybe a small disadvantage, but it was a game. I was generally going 4-2 or 5-1 at regionals or higher that I went to, and I had fun almost every time.

10 minutes ago, Biophysical said:

I find the truly competitive mindset in this game so weird. Like, there's basically nothing to win. There's plastic and alt arts and reputation. Similar to most competitive players (I expect), I care a lot more about the competition and winning more than the bits of plastic. Reputation is, of course, in with that mix.

Here's the rub, though. Ghost/Fenn, or equivalent, only gets you the bits of plastic. It doesn't get you the interesting games against good players also trying their hardest. It doesn't get you any kind of respect or reputation for winning with it, at least not among people I'm aware of. So what's the point unless you and the people whose opinions you value only care about the number in the win column?

You paid hundreds of dollars and maybe some vacation time to spend a weekend playing an unfun game in an effort to win effectively nothing. God help you if you didn't even do that well, what a miserable time that must be.

So yeah, try to win, and try hard, but if you're not having fun first, I humbly suggest you reconsider some things.

Oh boy, does this sum up my view of competitive X-Wing.

Just now, Biophysical said:

I guess I never felt that way. I felt like I always had a decent chance with the stuff I would bring. Not an advantage, and maybe a small disadvantage, but it was a game. I was generally going 4-2 or 5-1 at regionals or higher that I went to, and I had fun almost every time.

I never felt that way until ghost fenn, quad/triple wookies, etc.

That was also when I quite 1.0.

14 minutes ago, Scott Pilgrim2 said:

I haven't put a Deci on the table, but I think it is *close* to playable - it at least needs a few more points off. Compare RAC to Hera. Hera is 7 points cheaper. Is a bow tie, 2 more HP, no K turns, and 1 less red worth 7 points? If I could put on RAC+Tua for 80, I would give it at least a shot.

Maybe?

I think RAC was the only large based 1.0 turreted ship that actually wasn't broken. The quintessential "ship on a timer" was just that, and that made it fair? I think so. I think it needs some kind of 2.0 Luke Gunner treatment, but that treatment is ultimately bad for the game. I'm stuck.

Edited by clanofwolves
2 minutes ago, clanofwolves said:

Maybe?

I think RAC was the only large based 1.0 turreted ship that actually wasn't broken. The quintessential "ship on a timer" was just that, and that made it fair? I think so. I think it needs some kind of 2.0 Luke Gunner treatment, but that treatment is ultimately bad for the game. I'm stuck.

I think that RAC probably needs to not be flown like other big base turrents because of how his ability interacts with the reinforce mechanic. He is probably better used as a main piece to allow flankers to get into position.

24 minutes ago, Sunitsa said:

I agree with your statement but I find the Ghost/Fenn example wrong.

Playing Ghost/Fenn against a good player who knew the matchup and brought a competitive list is some of the best xwing I ever had: Fenn goes in 2 turns then it's a ps3 large base ship arcdodging while moving first and that was funny.

Playing against clueless players actually wasn't thought, but it wasn't common

You can have fun against something clearly broken.

One of my more interesting encounters in 1.0 was taking quad TIE Phantoms (ok, I lost a dial and had to throw Pure Sabacc in last moment) vs FSR2 at GenCon. Got a nice little box, got some really good shots in early, but ultimately lost and pretty badly at that. It drew out the competitiveness in me, and I enjoyed that game.

That doesn't mean every game vs that list is going to be fun, in fact it's probably quite the opposite.

1 minute ago, Tlfj200 said:

I never felt that way until ghost fenn, quad/triple wookies, etc.

That was also when I quite 1.0.

Silencers + Quickdraw got me through Ghost/Fenn. That squad was glorious. 12 hit points behind AGI 3 + Autothrusters, not including Quickdraw. The TLTs were a gentle rain.

4 minutes ago, Biophysical said:

Silencers + Quickdraw got me through Ghost/Fenn. That squad was glorious. 12 hit points behind AGI 3 + Autothrusters, not including Quickdraw. The TLTs were a gentle rain.

I mean... sure. But there was more out there than ghost fenn.

Like, im glad you had fun, but I was out until 2.0 was announced. That's just me.

15 minutes ago, Tlfj200 said:

Right, but the part about it is if you go to a tournament, and people have ghost/fenn, or quad wookies, etc, and you DON'T have an equivalent list, you basically just have a miserable time because you were never competitive.

And "flying dead" feels absolutely miserable.

Fortunately, so far, the difference in power gap between a "S tier" and "A tier", or A-to-B is much lower. So, you can more easily make some "sacrifices" at the margins for your preferred style without just auto-losing games in swiss (which just feels miserable).

I had the same feeling pre point changes... I really felt miserable playing against Redline, Whisper Vader, Boba or Palob

8 minutes ago, Sunitsa said:

I had the same feeling pre point changes... I really felt miserable playing against Redline, Whisper Vader, Boba or Palob

That's why you should play hyperspace ;)

12 minutes ago, Tlfj200 said:

I mean... sure. But there was more out there than ghost fenn.

Like, im glad you had fun, but I was out until 2.0 was announced. That's just me.

Yeah, I get it. I'm not judging anyone for checking out. I just think that there definitely were fun and interesting squads that had a solid chance against the whole mess of late 1.0 garbage.

Edited by Biophysical
1 hour ago, Biophysical said:

You paid hundreds of dollars and maybe some vacation time to spend a weekend playing an unfun game in an effort to win effectively nothing. God help you if you didn't even do that well, what a miserable time that must be. 

I saw this at worlds last year. Guy flew in from Mexico I believe, only had Ghost/Fenn in his case. Went nowhere near day 2 and played Hangar Bay. Since he only had his one list, everyone was just straight scooping before they even played him because they all had fun lists and didn't want to play against that any more. He seemed miserable I and felt bad for him, but at the same time he chose to bring that to the last 1.0 Worlds where no one even cared anymore.