4 hours ago, Boom Owl said:A few more general tips on "not jousting":
- Make sure your eyes are not closed and you are awake.
- Know how many shots each of your ships can typically defend against without being deleted.
- Once you know that #, don't trust that # unless you choose to for a specific reason.
- That defines what "safe places" look like, though just because you can trade doesn't mean you should.
- In general move to safe places on the board where you defend against fewer shots.
- Depending on your list, start making this possible Round 0.
- Where you go Round 1-2 matters even if no shots happen at all because most of the time you are slow rolling into a full joust without realizing it.
- Don't be a hero, play like a coward until you have more control over the board.
- Don't be to much of a coward, move aggressively to spots you know will give you more safe space to operate in next turn(s).
- If you play even a little to cowardly you might be safe this turn but actually just guaranteed only dangerous spot on the board next turn.
- Bring a durable semi-mobile closer or a bunch of less durable mobile closers.
- Bring a bunch of durable mid-high init things.
- At minimum "remember" your opponent has Leia, this doesnt just mean "block", also includes approaching from angles that make the Talon or K-Turn less useful.
- Engage from Range 3 against things with Ion Turrets or Vet Gunner, unless you know its safe to go for an init kill.
- Attack from Multiple Angles, elaborating on this...pick the ship or ships that you think is most durable and least useful to you in the game, have that be the thing in the most danger if something has to be.
- If something has to get Ioned, put it in a lane where the 1 forward still lets you roll red dice.
- Know exactly how much damage your list is capable of dishing out against specific statlines ( 6HP 2 Agility, 7 HP 1 Agility ). Know how that changes depending on range.
- Get all your guns on the same target over consecutive rounds, while being "mostly" out of arc, unless you have a cowards list that can choose to not play the game for 75 minutes plink a few half pts and hide.
- Regardless of your list, play for MOV and use the full 75 minutes.
Is it possible to learn this power?