Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

4 hours ago, Boom Owl said:

A few more general tips on "not jousting":

  • Make sure your eyes are not closed and you are awake.
  • Know how many shots each of your ships can typically defend against without being deleted.
  • Once you know that #, don't trust that # unless you choose to for a specific reason.
  • That defines what "safe places" look like, though just because you can trade doesn't mean you should.
  • In general move to safe places on the board where you defend against fewer shots.
  • Depending on your list, start making this possible Round 0.
  • Where you go Round 1-2 matters even if no shots happen at all because most of the time you are slow rolling into a full joust without realizing it.
  • Don't be a hero, play like a coward until you have more control over the board.
  • Don't be to much of a coward, move aggressively to spots you know will give you more safe space to operate in next turn(s).
  • If you play even a little to cowardly you might be safe this turn but actually just guaranteed only dangerous spot on the board next turn.
  • Bring a durable semi-mobile closer or a bunch of less durable mobile closers.
  • Bring a bunch of durable mid-high init things.
  • At minimum "remember" your opponent has Leia, this doesnt just mean "block", also includes approaching from angles that make the Talon or K-Turn less useful.
  • Engage from Range 3 against things with Ion Turrets or Vet Gunner, unless you know its safe to go for an init kill.
  • Attack from Multiple Angles, elaborating on this...pick the ship or ships that you think is most durable and least useful to you in the game, have that be the thing in the most danger if something has to be.
  • If something has to get Ioned, put it in a lane where the 1 forward still lets you roll red dice.
  • Know exactly how much damage your list is capable of dishing out against specific statlines ( 6HP 2 Agility, 7 HP 1 Agility ). Know how that changes depending on range.
  • Get all your guns on the same target over consecutive rounds, while being "mostly" out of arc, unless you have a cowards list that can choose to not play the game for 75 minutes plink a few half pts and hide.
  • Regardless of your list, play for MOV and use the full 75 minutes.

Is it possible to learn this power?

30 minutes ago, Q10fanatic said:

Is it possible to learn this power?

Not from the forums. But the Krayt thread is a path to many powers some consider to be... unnatural.

2 hours ago, GreenDragoon said:

Not from the forums. But the Krayt thread is a path to many powers some consider to be... unnatural.

It's certainly not a secret the reddits will tell you

On 3/7/2019 at 7:28 AM, Darth Seridur said:

We briefly chat about this on the next 186th podcast episode. I think its main strength is that no one initially knows what the **** it quite does. Also, the player who ran it, is a proper jank-master type who can win with crazy stuff.

It finally landed! Good episode, great insights. I feel you on my heart belonging to one faction, but I'll bow out to a different one if my preferred faction just isn't working. I'll just be a little sad about it.

16 minutes ago, gennataos said:

It finally landed! Good episode, great insights. I feel you on my heart belonging to one faction, but I'll bow out to a different one if my preferred faction just isn't working. I'll just be a little sad about it.

Thank you very much! I was ever so slightly anxious about how it was going to be received. But so far so good.

Yeah, i am struggling at the moment as to what to play for my remaining Hyperspace Trials.

I lack motivation/ determination to repeat a win with Imperials. And i have subsequently practiced playing Rebels but just don't like them.

At least if I continue to play Imperials i will still enjoy it, though in a slightly diminished capacity to before. That feels like perhaps the correct answer.

21 minutes ago, Darth Seridur said:

Thank you very much! I was ever so slightly anxious about how it was going to be received. But so far so good.

Yeah, i am struggling at the moment as to what to play for my remaining Hyperspace Trials.

I lack motivation/ determination to repeat a win with Imperials. And i have subsequently practiced playing Rebels but just don't like them.

At least if I continue to play Imperials i will still enjoy it, though in a slightly diminished capacity to before. That feels like perhaps the correct answer.

Hah, I wouldn't mind being in the same situation, "Well, I already won one Trial, so I guess I don't need to really try anymore." I'm not even sure when/if I'll be able to make one! :(

But, yeah, makes sense. I'd say if you don't enjoy Rebels, just don't play them. Why spend all day being bored/frustrated/disengaged? At this point, if you're going to other Trials more for the social aspect than trying to win, just take some janky versions of stuff you actually enjoy that you don't really feel is optimal, but might be fun to try out.

Edited by gennataos
3 minutes ago, gennataos said:

At this point, if you're going to other Trials more for the social aspect than trying to win, just take some janky versions of stuff you actually enjoy that you don't really feel is optimal, but might be fun to try out.

I agree with you, except pretty sure tons of Ys tomorrow. So want to play something that gives me a fighting chance vs them. I just hate those sorts of lists.

1 minute ago, Darth Seridur said:

I agree with you, except pretty sure tons of Ys tomorrow. So want to play something that gives me a fighting chance vs them. I just hate those sorts of lists.

Clearly you mean rebels are fun and engaging.

1 minute ago, Darth Seridur said:

I agree with you, except pretty sure tons of Ys tomorrow. So want to play something that gives me a fighting chance vs them. I just hate those sorts of lists.

Then punish them for bringing those Y-Wings! Crush their hopes and dreams!

MistyFlimsyAracari-small.gif

4 hours ago, Boom Owl said:

MistyFlimsyAracari-small.gif

Yeah, he's great for devouring Y-wing swarms and such, but have you gone to an HST to face 3 consecutive games where your repeated double mods from Kylo and Quickdraw more often bounce off than do any damage even at range 1? And anything an A-wing rolls will go through into your silencer behind a rock?

Summon Wave 3 and all of its ways to use tricks to kill a-wings that set down the results they need! Bring an end to Yahtzee! Buzzdroid those crits in! Dooku at least 1 blank on their loaded dice! Maul those double-taps in! Strain their asses down with Cody! Slug the damage with Wolffe and some 7th gunner! Laugh at 2 die attacks when you have access to evade and force, with fewer repercussions for that purple evade with Sidious! Bring out Jag, and his deathray of synchronized targeting Juke concussion Torrents! Out-swarm and Out-Gun! Even the playing field on variance with protection from Gas clouds, which they cannot afford to run into, but your chunk often can! 1 more week until Hyperspace's liberation into a deeper and more complex game!

Edited by player3010587
1 minute ago, player3010587 said:

Yeah, he's great for devouring Y-wing swarms and such, but have you gone to an HST to face 3 consecutive games where your repeated double mods from Kylo and Quickdraw more often bounce off than do any damage even at range 1? And anything an A-wing rolls will go through into your silencer behind a rock?

Summon Wave 3 and all of its ways to use tricks to kill a-wings that set down the results they need! Bring an end to Yahtzee! Buzzdroid those crits in! Dooku at least 1 blank on their loaded dice! Maul those double-taps in! Strain their asses down with Cody! Slug the damage with Wolffe and some 7th gunner! Laugh at 2 die attacks when you have access to evade and force, with fewer repercussions for that purple evade with Sidious! Out-swarm and Out-Gun! 1 more week until Hyperspace's liberation into a deeper and more complex game!

No pressure.

I, for one, welcome our new Hyperspace overlords.

16 minutes ago, player3010587 said:

Yeah, he's great for devouring Y-wing swarms and such, but have you gone to an HST to face 3 consecutive games where your repeated double mods from Kylo and Quickdraw more often bounce off than do any damage even at range 1? And anything an A-wing rolls will go through into your silencer behind a rock?

I legit have had zero problems running Kylo and various other wingmen the past three weeks. Its everything I could ever ask for from an ace. Near perfect and extremely fun without supernatural.

I couldnt really be happier than I am right now with X-Wing and FO.

And im not some kinda Ace Fighter Pilot of legend or anything. Just an average player who can win some games with Force Charges, Double Reposition, lots of HP, and High Init making it easier.

Edited by Boom Owl

I flew my 2nd and 3rd 2.0 game to help prep a local for tomorrow's HS Trial. It was fun to be able to play with the intent to win, so fun.

I used Dale Cromwell's TIE salad (Howl, Scourge, Mauler and Duchess all with Crackshot and Maarek with FCS and Marksmanship) against his @Tlfj200 Special. I murderized him the first time out and he won with a 2 hull Vader the next match. Seeing as he's got pretty iron price red squadron template, I'm happy that I'm not too rusty and can still play this game decently.

My actual question: are there any video of that TIE salad being flown out there? It was my first attempt at anything resembling a swarm, and though I did ok at keeping Howl in R1 even while not in formation, I could not help but think there were things I could have done better. It was a surprisingly (to me) fun list to use.

34 minutes ago, player3010587 said:

Yeah, he's great for devouring Y-wing swarms and such, but have you gone to an HST to face 3 consecutive games where your repeated double mods from Kylo and Quickdraw more often bounce off than do any damage even at range 1? And anything an A-wing rolls will go through into your silencer behind a rock?

Summon Wave 3 and all of its ways to use tricks to kill a-wings that set down the results they need! Bring an end to Yahtzee! Buzzdroid those crits in! Dooku at least 1 blank on their loaded dice! Maul those double-taps in! Strain their asses down with Cody! Slug the damage with Wolffe and some 7th gunner! Laugh at 2 die attacks when you have access to evade and force, with fewer repercussions for that purple evade with Sidious! Bring out Jag, and his deathray of synchronized targeting Juke concussion Torrents! Out-swarm and Out-Gun! Even the playing field on variance with protection from Gas clouds, which they cannot afford to run into, but your chunk often can! 1 more week until Hyperspace's liberation into a deeper and more complex game!

Tldr: muh dice

1 minute ago, drjkel said:

I used Dale Cromwell's TIE salad (Howl, Scourge, Mauler and Duchess all with Crackshot and Maarek with FCS and Marksmanship) against his @Tlfj200 Special.

As much as I enjoy the idea of a[nother] squad named after me, I can’t actually take credit.

it was a mix of counting to 200 and group effort (as was ODJ, just counting to not-100).

7 minutes ago, drjkel said:

My actual question: are there any video of that TIE salad being flown out there? It was my first attempt at anything resembling a swarm, and though I did ok at keeping Howl in R1 even while not in formation, I could not help but think there were things I could have done better. It was a surprisingly (to me) fun list to use.

Gold squadron has a few videos from the top 50 in their catalogue

4 minutes ago, jagsba said:

Gold squadron has a few videos from the top 50 in their catalogue

Not Dale’s all 5s Imperial Salad.

i don’t think that’s anywhere.

4 minutes ago, Tlfj200 said:

Not Dale’s all 5s Imperial Salad.

i don’t think that’s anywhere.

wrong TIE salad, my B

1 hour ago, Tlfj200 said:

As much as I enjoy the idea of a[nother] squad named after me, I can’t actually take credit.

it was a mix of counting to 200 and group effort (as was ODJ, just counting to not-100).

Named it that on purpose ;) Credit is all about who people believe is responsible, facts are not a factor.

2 minutes ago, drjkel said:

Named it that on purpose ;) Credit is all about who people believe is responsible, facts are not a factor.

Major Johnson Vader it is!

6 hours ago, Darth Seridur said:

I am struggling at the moment as to what to play....at least if I continue to play Imperials i will still enjoy it, though in a slightly diminished capacity to before. That feels like perhaps the correct answer.

Feel ya. Been there as most probably have at times.

6 hours ago, gennataos said:

....makes sense. I'd say if you don't enjoy Rebels, just don't play them. Why spend all day being bored/frustrated/disengaged? At this point, if you're going to other Trials more for the social aspect than trying to win, just take some janky versions of stuff you actually enjoy that you don't really feel is optimal, but might be fun to try out.

Good advice man, good advice. This is a game we use to burn our time with right? Without fun, it’s a waste as time is the only valuable commodity we have. Fly fun!

48 minutes ago, clanofwolves said:

Good advice man, good advice. This is a game we use to burn our time with right? Without fun, it’s a waste as time is the only valuable commodity we have. Fly fun!

Indeed!

And insist on no more than 2 Y Wings in a squad.

55 minutes ago, clanofwolves said:

Feel ya. Been there as most probably have at times.

Good advice man, good advice. This is a game we use to burn our time with right? Without fun, it’s a waste as time is the only valuable commodity we have. Fly fun!

No! Fun will not be tolerated while functionally worthless trinkets are at stake! Do you not understand that sparkly versions of dice you already own are out there, ripe for the picking? Do you not grasp the unending urge to collect templates, tokens, and cards that look different than the ones you currently possess?