7 minutes ago, Biophysical said:The real problem is 1.0 was a horrible card game, because unlike a card game you got all your resources from turn 1 and you knew what the opponent had, so risk management and bluffing were largely absent because dials were the mechanism where those were dealt with and for a ton of lists dials barely mattered.
You know how awful and degenerate things were when double jamming Vermeil was consodered wholesome because it used an arc to completely bend people over a barrel.
In my humble opinion the list building aspect was not the problematic part of 1.0.
It was more about those years of bad design decisions and layers of broken stuff, which needed to be countered by other broken stuff.
Also, "dials didn't matter in 1.0" is a meme now, but a false one..

