Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

27 minutes ago, Scott Pilgrim2 said:

With your salad, that could actually just be strong enough anyways. In conjunction with Wedge, you can cast a pretty big wide net of "Don't Go There" and your opponent could run out of places to go. Focused fire will be tricky, but you have the advantage of possibly forcing errors.

Focus fire with this list is pretty easy. It flies a lot like 5x did. Spread arcs, converge on target.

1 minute ago, Makaze said:

It's more an expression of my bitterness than anything. I read Arvel's ability when the conversion kits were spoiled and loved the change. Instantly thought of intimidation and was looking forward to trying him out. But having tried it twice now the only feeling I get is that I wish he was a tugboat and costing 40% more certainly doesn't help with that.

Beyond that though I feel like he's the weak link in that list. Wedge is, while not the Rebel savior, solid for the cost, same with Blount, Sabine is amazing, and the U-Wing is I think one of the underexplored Rebel ships that ends up being more flexible doing more work than initially appears. It seems like there should be something else, something better, you could slot in for 39 points. The sad fact that I cant think of anything is a symptom of where the Rebels are at the moment

Thanks, I appreciate the reply! That's an X-Wing in the list, not a U-Wing, although I have thought about moving stuff around for a U-Wing instead of the X-Wing. I don't disagree that Arvel isn't amazing, but he's not bad for the cost. Dumping him for a Phoenix and putting in a crew-ed up U-Wing in place of the X-Wing might be alright.

I find the U-Wing has a similar "issue" as the large base Rebel Ships in that you have so many slots that it is easy to overburden them. The title change alone is pretty amazing and I am trying to figure out how I want to build one.

18 minutes ago, Scott Pilgrim2 said:

I find the U-Wing has a similar "issue" as the large base Rebel Ships in that you have so many slots that it is easy to overburden them. The title change alone is pretty amazing and I am trying to figure out how I want to build one.

I’ve been going light on upgrades, selecting only a Uwing pilot with an ability related to list goals. Not got much past the thinking phase but Magva has hit the board once and does a neat job. Throw Jyn on Magva so Luke can get an evade token and can’t be subjected to massive rerolls? Sure!

Tricky bit is, I’m sure it still sucks. Had Biggs and built Luke heavy but I hate three ships... not enough arcs.

2 minutes ago, LagJanson said:

I’ve been going light on upgrades, selecting only a Uwing pilot with an ability related to list goals. Not got much past the thinking phase but Magva has hit the board once and does a neat job. Throw Jyn on Magva so Luke can get an evade token and can’t be subjected to massive rerolls? Sure!

Tricky bit is, I’m sure it still sucks. Had Biggs and built Luke heavy but I hate three ships... not enough arcs.

You are going to have a hard time making a 4 ship list with a Heavy Luke. You can for sure do Naked Luke/Biggs/Sabine with Magva+Jynn. Sabine is an excellent flanker and fairly self sufficient.

The U-Wing is probably the most efficient generic jouster the Rebels have. You can make Sabine, Super Luke, and 2 U's at 198 points. The U's just fly at your opponents and take forever to kill, while Sabine and Luke flank from other directions.

You even get coordinates in case you want to do some really silly nonsense with your two supernatural aces.

19 minutes ago, Scott Pilgrim2 said:

You are going to have a hard time making a 4 ship list with a Heavy Luke. You can for sure do Naked Luke/Biggs/Sabine with Magva+Jynn. Sabine is an excellent flanker and fairly self sufficient.

Oh, hey, I know it doesn’t fit. There’s a reason I’m not saying anything about it being good

1 hour ago, gennataos said:

I get that. It was really just intended as a jumping off point for discussion on things Rebels might do differently than we've seen thus far.

1 hour ago, Makaze said:

It's more an expression of my bitterness than anything. I read Arvel's ability when the conversion kits were spoiled and loved the change. Instantly thought of intimidation and was looking forward to trying him out. But having tried it twice now the only feeling I get is that I wish he was a tugboat and costing 40% more certainly doesn't help with that.

Beyond that though I feel like he's the weak link in that list. Wedge is, while not the Rebel savior, solid for the cost, same with Blount, Sabine is amazing, and the U-Wing is I think one of the underexplored Rebel ships that ends up being more flexible doing more work than initially appears. It seems like there should be something else, something better, you could slot in for 39 points. The sad fact that I cant think of anything is a symptom of where the Rebels are at the moment

The U-Wing is a ship that definitely does more work than it ap-

2 minutes ago, pheaver said:

The U-Wing is probably the most efficient generic jouster the Rebels have. You can make Sabine, Super Luke, and 2 U's at 198 points. The U's just fly at your opponents and take forever to kill, while Sabine and Luke flank from other directions.

You even get coordinates in case you want to do some really silly nonsense with your two supernatural aces.

dammit, what paul said.

Also, Rebels have selfless. Selfless is a good strategy. It's not particularly fun, but they should probably be using it. What rebels have isn't "the same ships other factions have but worse", it appears to be "slightly worse versions of other ships, with some weird formation-y tools to spread damage around". At least, if the large base turret option doesn't end up working out.

Not sure comparing Arvel with the quadjumper (generally viewed as undercosted) is helpful for analysis.

Anyone who want to play "XWing" in 1.0 played Imperials or Protectorates in Scum etc.

The people left playing Rebels wanted to play:

100pt Miranda (card combo list that was somewhat autopilot).

Ghost Fenn (ditto)

Dash (ignore concept of arcs and rocks)

Nymanda (very powerful jousting/kiting/bombing/regen list)

Theory: are the people who were left calling themselves "Rebel" players simply unused to playing XWing?

So it might take them longer to get up to speed with 2.0 list building/playing requirements?

21 minutes ago, pheaver said:

The U-Wing is probably the most efficient generic jouster the Rebels have. You can make Sabine, Super Luke, and 2 U's at 198 points. The U's just fly at your opponents and take forever to kill, while Sabine and Luke flank from other directions.

You even get coordinates in case you want to do some really silly nonsense with your two supernatural aces.

Man, I actually love this list. And I only have 1 U-wing and zero Ghosts.

1 hour ago, Darth Seridur said:

Anyone who want to play "XWing" in 1.0 played Imperials or Protectorates in Scum etc.

Anyone not playing x-wing the way I think you should x-wing isn't really playing x-wing and should feel bad.

alternatively, aNyOnE NoT PlAyInG X-WiNg tHe wAy i tHiNk yOu sHoUlD X-WiNg iSn't rEaLlY PlAyInG X-WiNg aNd sHoUlD FeEl bAd.

Edited by jagsba
45 minutes ago, jagsba said:

Anyone not playing x-wing the way I think you should x-wing isn't really playing x-wing and should feel bad.

My feelings exactly. ;)

1 hour ago, Darth Seridur said:

Anyone who want to play "XWing" in 1.0 played Imperials or Protectorates in Scum etc.

The people left playing Rebels wanted to play:

100pt Miranda (card combo list that was somewhat autopilot).

Ghost Fenn (ditto)

Dash (ignore concept of arcs and rocks)

Nymanda (very powerful jousting/kiting/bombing/regen list)

Theory: are the people who were left calling themselves "Rebel" players simply unused to playing XWing?

So it might take them longer to get up to speed with 2.0 list building/playing requirements?

Imperials were definitely x wing. X wing is all about leaving your ships in Arc and not taking damage. Why I fondly remember busting out my core set and taking zero damage using focus evade palp thrusters. That's x wing to me

Scum has so many types of x wing, nym, trip jumps, dengaroo. Wow, x wing! It was great

5 minutes ago, catachanninja said:

Imperials were definitely x wing. X wing is all about leaving your ships in Arc and not taking damage. Why I fondly remember busting out my core set and taking zero damage using focus evade palp thrusters. That's x wing to me

Scum has so many types of x wing, nym, trip jumps, dengaroo. Wow, x wing! It was great

I ARCHITECTED those dice results!

I seem to have triggered the Rebel players! ?

10 minutes ago, Darth Seridur said:

I seem to have triggered the Rebel players! ?

I wouldn't call pointing out an inexcusably stupid view point triggered

5 minutes ago, catachanninja said:

I wouldn't call pointing out an inexcusably stupid view point triggered

Watch Darth Seridur totally destroy triggered rebtard soy boy catachanninja!

Edited by jagsba
5 minutes ago, jagsba said:

Watch Darth Seridur total destroy triggered rebtard soy boy catachanninja!

Click bait is my actual trigger ;)

To add on to my comment, I'm not saying rebels were some kind of skillful unique niche of interactivity. All of first Ed was a dumpster fire for the last year or two and at this point it's silly and dishonest to claim otherwise

2 minutes ago, catachanninja said:

To add on to my comment, I'm not saying rebels were some kind of skillful unique niche of interactivity. All of first Ed was a dumpster fire for the last year or two and at this point it's silly and dishonest to claim otherwise

Hey, My PTL+ADv. Sensors Kylo took skill. I had to dial in a maneuver, and then I Totally went where that took me. As a skillfull imperial player, I take offense with this comment. Not only was Kylo skill (As already mentioned) but soontir also took skill! I had to either avoid their arc, or suffer no consequences! Then when I played scum, I came across the most skillful ship in the game: Jumpmaster 5000. It s a shame it got nerfed, because it took a lot of skill to play it in 1.0. Only lame-bels had no-skill lists.

12 minutes ago, catachanninja said:

To add on to my comment, I'm not saying rebels were some kind of skillful unique niche of interactivity. All of first Ed was a dumpster fire for the last year or two and at this point it's silly and dishonest to claim otherwise

Zach, I know. There was something serene about knowing that you could YOLO with Imperial aces as it was mathematically impossible to take damage.

But "we" won the propaganda war.

All the Xwing players know that double repositioning with perfect information was the height of skill. ;)

And the Krayts started the trend of referring to Rebel players as "glue eaters." ?

Sometimes the truth isn't as important as the perception!

25 minutes ago, jagsba said:

Watch Darth Seridur totally destroy triggered rebtard soy boy catachanninja!

Zach is my favourite Krayt. I wasnt being serious!

Who is Zach?

22 minutes ago, catachanninja said:

Click bait is my actual trigger ;)

To add on to my comment, I'm not saying rebels were some kind of skillful unique niche of interactivity. All of first Ed was a dumpster fire for the last year or two and at this point it's silly and dishonest to claim otherwise

Reapers were totally fair, upstanding, 2 player X-wing!

/s

3 minutes ago, catachanninja said:

Who is Zach?

American names are hard! Oops.

Edited by Darth Seridur

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Edited by Boom Owl