Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, TheOz said:

Well Alex said they are probably gonna drop the price in big base ships so I think with a price reduction at least Han or lando should be good(I still believe in big base boost) the hwk is really good now and I doubt they will change that one, also I think z 95s are really good for their price too and can mini swarm really well and I think that helps rebels in a limited format, the b wing is the most fair out of all of those but I’d say if you replaced it with the arc then that might lift the power level enough

Yeah, you're right anyway that it's not worth thinking about yet since points change everything. Instinctive reactions need to be dialed back.

2 hours ago, Boom Owl said:

This one time i bank boosted into a k turn torp shot from redline. It was much impressive, high degree of difficult.

TBF, Redline is impressive in taking advanced sensors boost-in-shoots lessons from 1st edition Corran, Kylo, and Brobots. I've tried the boost and shoot from the Grand Inky, but his turn-around maneuvers just don't cover the ground needed to justify that over the Supernatural way of token stacking.

What decent ship/pilot from each faction is "untouchable" and will exist in every format probably?

Fenn Rau, Luke, Vader?

6 minutes ago, LagJanson said:

Yeah, you're right anyway that it's not worth thinking about yet since points change everything. Instinctive reactions need to be dialed back.

6 minutes ago, LagJanson said:

Yeah, you're right anyway that it's not worth thinking about yet since points change everything. Instinctive reactions need to be dialed back.

Also this is all out of my *** because who knows how many ships they will add, 4 just sounds like a safe number, and I went for base and gameplay variety id like to see just to make list building interesting

and as another note, my local store has been second edition format only and rebels are a lot better in the limited field, our tournament last month was 50 percent rebel ( I was the only one playing scum) it was basically Luke and stuff or tie swarm

22 minutes ago, jagsba said:

I'll bite. How are you getting 15 points of bombs onto redline?

3 TrajSim, 5Protons, 3 Seismic, 4 AblativePlating

All of that is replaced by AS. I didn‘t mean 15pt bombs, but 15pt bomb build

Edited by GreenDragoon
4 for
2 minutes ago, GreenDragoon said:

3 TrajSim, 5Protons, 3 Seismic, 3 AblativePlating

All of that is replaced by AS. I didn‘t mean 15pt bombs, but 15pt bomb build

you only need to drop traj and 5 more points. you can keep either seismic and abalative, or proton on redline. It's okay to just drop bombs out the back like god intended.

19 minutes ago, Boom Owl said:

What decent ship/pilot from each faction is "untouchable" and will exist in every format probably?

Fenn Rau, Luke, Vader?

Luke, Vader, Han, Han, Han, Fett, Poe, Kylo?

10 minutes ago, Q10fanatic said:

Luke, Vader, Han, Han, Han, Fett, Poe, Kylo?

Obi Wan, Dooku, Yoda, Maul, Jar Jar?

3 hours ago, jagsba said:

you only need to drop traj and 5 more points. you can keep either seismic and abalative, or proton on redline. It's okay to just drop bombs out the back like god intended.

Protons maybe, or switching to a mine. But I am more of the opinion that points can be spent better than for a protonbomb on redline without trajsim.

somehow just not for this squad

3 hours ago, Boom Owl said:

What decent ship/pilot from each faction is "untouchable" and will exist in every format probably?

Fenn Rau, Luke, Vader?

Vader has more fans than any other character so he's the Empire's untouchable ship.

Luke and is also likely untouchable.

I think Boba Fett is the most untouchable Scum ship. He has tons of fans and is the only scum ship to appear in the OT.

Han is touchable purely because he exists as in multiple versions in multiple factions.

Probably Anakin and maybe Kenobi from Prequels. Poe and Kylo from Sequels.

Seperatists are unlikely to have "untouchable" characters.

3 hours ago, Boom Owl said:

Obi Wan, Dooku, Yoda, Maul, Jar Jar?

Jar Jar, Wicket, Ponda Baba?

18 minutes ago, Kieransi said:

Seperatists are unlikely to have "untouchable" characters.

I don’t know about that. Maul is very popular and they used his ship to announce the Seperatist faction.

Grevious is another candidate. He’s got a personal Starfighter from the movies and I’ve been seeing a desire for it to be in the game.

Maaaybe Dooku, though his ship is rather odd.

On 10/24/2018 at 1:27 PM, GreenDragoon said:

That's interesting. Does Dion know it's an insult? In their recent podcast about league night he seemed to be using it in earnest when talking about a variant.

I genuinely meant creative. No insult. ?

6 minutes ago, Musical Xeno said:

I genuinely meant creative. No insult. ?

Too wholesome for this world

12 hours ago, LagJanson said:

I mean, yeah, there's logic there. I'm just looking at the Strikers, and G1As (and actually, those Interceptors can be mean too) and the Rebels are basically falling further behind the curve. Well, unless somebody figures Rebels out anyway.

G1A platform is made exclusively for 4-Lom, so plural here is unjustified ;)

On the topic of trying "new" stuff with Rebels, this is what I've found out thus far:

  • Something like Lando/Luke looks cool on paper, then you put it on the table and it doesn't do enough damage and burns to the ground too quick. I have zero faith in in the large freighters and/or low ship counts for Rebels.
  • Most people seem to be going with torp alphas for Rebel lists because it's the obvious stuff, just like most of the Imp/Scum stuff has been fairly obvious stuff. I think a torp carrier or two is good, but relying too heavily into them is a mistake. If you can't get the torps off or the dice crap out on you for those torp shots, you're boned.
  • Leaning into the "Good Rebel Stuff", the below list has been doing pretty good with more testing to follow.
    • It brings a lot of red dice to the table which don't really rely on each other and creates some target priority confusion
    • Arvel hasn't triggered a ton, partially due to me not being that great with him and partially, as my opponents tell me, he creates area denial which they are avoiding
    • Okay, yeah, I get it...Sabine is great
    • Blount is no slouch at 30pts
    • No one ever shoots that BSE early, so his 3-die attack stays in the game until the end
    • It bleeds MOV
    • It spreads damage
    • I've not played against any meta lists yet, so it might totally suck

Rebel Salad Shooter

Wedge Antilles (52)
Servomotor S-foils (0)

Lieutenant Blount (30)

Sabine Wren (38)

Arvel Crynyd (36)
Intimidation (3)

Blue Squadron Escort (41)
Servomotor S-foils (0)

Total: 200

View in Yet Another Squad Builder 2.0

1 hour ago, gennataos said:

Arvel Crynyd (36)
Intimidation (3)

Arvel seems super nifty until you realize he's a bad Quadjumper that costs 11 points more

1 minute ago, Makaze said:

Arvel seems super nifty until you realize he's a bad Quadjumper that costs 11 points more

Why do you say that? I don't see the comparison.

Oh, I get it, because he's 2-die attack and reduces agility? Sure.

1 minute ago, gennataos said:

Why do you say that? I don't see the comparison.

Intimidation to reduce agility by 1.

Quads tractoring ships.

10 minutes ago, Makaze said:

Arvel seems super nifty until you realize he's a bad Quadjumper that costs 11 points more

So, this is the kind of stuff I just don't understand. The topic was trying to find out what might work with Rebels. It's not if Rebels are any good or how they stack up to other factions. You're also pulling out one item out of context with the rest of the post and/or list, which is Rebel-centric. I'm also not sure why anyone would be thankful for this being pointed out.

Soooo, I guess...okay?

5 minutes ago, gennataos said:

So, this is the kind of stuff I just don't understand. The topic was trying to find out what might work with Rebels. It's not if Rebels are any good or how they stack up to other factions. You're also pulling out one item out of context with the rest of the post and/or list, which is Rebel-centric. I'm also not sure why anyone would be thankful for this being pointed out.

Soooo, I guess...okay?

The problem is rebels have to go up against the other two (and soon four) factions, so the comparisons are valid. It doesn't "work" if there are numerous border line strictly better alternatives

1 hour ago, gennataos said:
    • Arvel hasn't triggered a ton, partially due to me not being that great with him and partially, as my opponents tell me, he creates area denial which they are avoiding

With your salad, that could actually just be strong enough anyways. In conjunction with Wedge, you can cast a pretty big wide net of "Don't Go There" and your opponent could run out of places to go. Focused fire will be tricky, but you have the advantage of possibly forcing errors.

13 minutes ago, catachanninja said:

The problem is rebels have to go up against the other two (and soon four) factions, so the comparisons are valid. It doesn't "work" if there are numerous border line strictly better alternatives

I get that. It was really just intended as a jumping off point for discussion on things Rebels might do differently than we've seen thus far.

Edited by gennataos
24 minutes ago, gennataos said:

So, this is the kind of stuff I just don't understand. The topic was trying to find out what might work with Rebels. It's not if Rebels are any good or how they stack up to other factions. You're also pulling out one item out of context with the rest of the post and/or list, which is Rebel-centric. I'm also not sure why anyone would be thankful for this being pointed out.

Soooo, I guess...okay?

It's more an expression of my bitterness than anything. I read Arvel's ability when the conversion kits were spoiled and loved the change. Instantly thought of intimidation and was looking forward to trying him out. But having tried it twice now the only feeling I get is that I wish he was a tugboat and costing 40% more certainly doesn't help with that.

Beyond that though I feel like he's the weak link in that list. Wedge is, while not the Rebel savior, solid for the cost, same with Blount, Sabine is amazing, and the U-Wing is I think one of the underexplored Rebel ships that ends up being more flexible doing more work than initially appears. It seems like there should be something else, something better, you could slot in for 39 points. The sad fact that I cant think of anything is a symptom of where the Rebels are at the moment