35 minutes ago, drjkel said:Takes 2 charges to trigger with reoccurring charges would have been great. I'm sad that dancing Poe won't dance as often now.
Same. I guess I'll just have to dial in stuff other than 1-banks.
35 minutes ago, drjkel said:Takes 2 charges to trigger with reoccurring charges would have been great. I'm sad that dancing Poe won't dance as often now.
Same. I guess I'll just have to dial in stuff other than 1-banks.
QuoteIt’s a good thing everyone likes Trajectory Simulator instead of Advanced Sensors.
@Biophysical. DON'T GIVE THEM IDEAS!
This is like when the krayts said 'why is no one bringing the ghost with engine upgrade?' And then ghost fenn happened.
2 hours ago, drjkel said:Takes 2 charges to trigger with reoccurring charges would have been great. I'm sad that dancing Poe won't dance as often now.
Guilty feet have got no rythm
3 hours ago, Biophysical said:
QuoteIt’s a good thing everyone likes Trajectory Simulator instead of Advanced Sensors.
Heh!
edit: I also use TrajSim on Redline. It breaks up swarms, it zones out regions on the board. But I have both protons and seismic on it, and seismic gives so much more room to maneuver for Redline! Dial in something that will put you on a vector pointing at an obstacle and take a TL+focus to fire the first proton torp. Then dial in a 4k, throw a seismic, and shoot the second proton torp.
Edited by GreenDragoonIf/when Traj Sim gets nerfed I'm throwing AS on Redline asap.
Just now, defkhan1 said:If/when Traj Sim gets nerfed I'm throwing AS on Redline asap.
Fun and interactive!
8 minutes ago, defkhan1 said:If/when Traj Sim gets nerfed I'm throwing AS on Redline asap.
This one time i bank boosted into a k turn torp shot from redline. It was much impressive, high degree of difficult.
Hyperspace when (no punishers, tugboats, phantoms please).
6 minutes ago, defkhan1 said:If/when Traj Sim gets nerfed I'm throwing AS on Redline asap.
Yes, me too.
The problem I have at the moment is that the 15pt on a bombslinging Redline turn into just 8. I don‘t want to increase the bid by that much, but all alternatives I consider combine to more than the 15pts, and I definitely don‘t want to reduce my bid!
The only idea I have is to remove my trainingwheels (coll detector) on whisper and change them into... other training wheels with more AS...
10 minutes ago, Tlfj200 said:Hyperspace when (no punishers, tugboats, phantoms please).
That seems super unlikely to me. Maybe upgrade cards...but I cant imagine them excluding specific ships or pilots from the format. Even if it might make the game more better.
Edited by Boom OwlBy the way, I just realized that for the first time I‘m playing a meta powerhouse because, for the first time since I stopped building my own lists, there is a good list with ship types I thoroughly enjoy.
And I will enjoy it as long as it lasts.
25 minutes ago, Boom Owl said:That seems super unlikely to me. Maybe upgrade cards...but I cant imagine them excluding specific ships or pilots from the format. Even if it might make the game more better.
I think they'll definitely leave out certain ships/pilots that are meta-defining in Extended that would be difficult for new players to get their hands on. They don't even have to be overpowered, if I was FFG I'd remove the defining ships like TIE Phantoms from Hyperspace as well as the ships that are due for the biggest buffs like Jumpmasters to prevent the format from getting warped by over-correction.
I don't think we'll see TIE Bombers, Punishers, or Phantoms in Hyperspace for the first go-around. I also wouldn't be surprised to see tugboats out for being too good with Jumpmasters and Kimos because they need the most help (I think?). From Rebels the attack shuttle would be an easy one to leave out in conjunction with some Rebel points decreases, with again the ships that need the most adjustment being left out of Hyperspace, perhaps E-wing and Auzituck.
The one thing I don't think will ever get removed are ships with I6 pilots, because those are so limited in each faction.
Edited by Micanthropyre31 minutes ago, Boom Owl said:That seems super unlikely to me. Maybe upgrade cards...but I cant imagine them excluding specific ships or pilots from the format. Even if it might make the game more better.
That’s just extended minus.
it seems far more likely it’s second edition ‘plus’ (to allow ship parity, and not have to reprint all resistance and firatvorder ASAP)
4 minutes ago, Tlfj200 said:it seems far more likely it’s second edition ‘plus’ (to allow ship parity, and not have to reprint all resistance and firatvorder ASAP)
Sounds great!
2 minutes ago, Boom Owl said:Sounds great!
It does.
Extended is not very fun.
6 minutes ago, Tlfj200 said:It does.
Extended is not very fun.
Fun Chart:
Not Fun |----First Edition -----------------------------------Extended---------------------------------------------------------------------------Second Edition---------| Fun
5 minutes ago, Brunas said:Fun Chart:
Not Fun |----First Edition -----------------------------------Extended---------------------------------------------------------------------------Second Edition---------| Tie Strikers
FTFY
I think if hyperspace adds full ship lineups to second edition I’d as give
imperials-interceptors, strikers, gunboat , decimator
rebels-hwk, z95,falcon, bwing
Scum-m3a, g1a, shadowcaster, and something else maybe
15 minutes ago, TheOz said:rebels-hwk, z95,falcon, bwing
You’re so generous
2 hours ago, defkhan1 said:If/when Traj Sim gets nerfed I'm throwing AS on Redline asap.
Why wait?
38 minutes ago, LagJanson said:You’re so generous
Lol well I I’m sure ffg can’t wait to let one of the two hwks into the mix and let’s be honest I’d rather deal with Jan then palob,
they don’t have a cheap spam ship so z95 fills that roll,
the falcon because theme( also 4 dice primary large base ships make me nervous and if they brought the ghost then they would have to bring in the shuttles and that sounds pretty nuts to begin with, Sabine, cheap coordinate)
and b wing because their cool and everybody now has alt art blues now
by all means I guess a wings would be awesome now that I think of it, maybe those over zs, or the hwk
8 minutes ago, TheOz said:Lol well I I’m sure ffg can’t wait to let one of the two hwks into the mix and let’s be honest I’d rather deal with Jan then palob,
they don’t have a cheap spam ship so z95 fills that roll,
the falcon because theme( also 4 dice primary large base ships make me nervous and if they brought the ghost then they would have to bring in the shuttles and that sounds pretty nuts to begin with, Sabine, cheap coordinate)
and b wing because their cool and everybody now has alt art blues now
by all means I guess a wings would be awesome now that I think of it, maybe those over zs, or the hwk
I mean, yeah, there's logic there. I'm just looking at the Strikers, and G1As (and actually, those Interceptors can be mean too) and the Rebels are basically falling further behind the curve. Well, unless somebody figures Rebels out anyway.
Edit: What world are we in? My statement would have seemed really, REALLY, weird just a few months ago.
Edited by LagJanson2 hours ago, GreenDragoon said:The problem I have at the moment is that the 15pt on a bombslinging Redline turn into just 8.
I'll bite. How are you getting 15 points of bombs onto redline?
7 minutes ago, LagJanson said:I mean, yeah, there's logic there. I'm just looking at the Strikers, and G1As (and actually, those Interceptors can be mean too) and the Rebels are basically falling further behind the curve. Well, unless somebody figures Rebels out anyway.
Edit: What world are we in? My statement would have seemed really, REALLY, weird just a few months ago.
Well Alex said they are probably gonna drop the price in big base ships so I think with a price reduction at least Han or lando should be good(I still believe in big base boost) the hwk is really good now and I doubt they will change that one, also I think z 95s are really good for their price too and can mini swarm really well and I think that helps rebels in a limited format, the b wing is the most fair out of all of those but I’d say if you replaced it with the arc then that might lift the power level enough