2 hours ago, Vespid1311 said:The upgrade that I keep coming back to is Hull Upgrade.
You simultaneously extend your survivability and bolster your Half Point Threshold.
If you out-initiative the opponent, your shots should be enough to wipe most opponents straight up.
Plus it does synergise well with Ruthless. 25 hull is enough that I'm prepared to sacrifice the odd point of damage on my ships for a hit on an enemy - it's not something to over-use but you've only invested 5 points across the entire squad, so if it triggers twice in a game it's probably justified its cost. It's a very powerful effect (blank-to-hit automatically) so the fact that it's Empire-specific is rather nice, given that Crack Shot is a no-go.
I always consider Ruthless in the following way
- Am I turning 3 hits into 4?
-
Am I guaranteed damage if I trigger ruthless? (i.e. does the resulting number of hits exceed the maximum evades the target can generate)
- Goes double if one of the hits is a critical and the target is unshielded
-
Is the extra damage likely to net a kill?
- Goes double if the ship has not fired yet (and therefore won't fire if destroyed)
- Do I have a target for the Ruthless damage who is not going to be shot at by the enemy?
-
Is the defender a more valuable ship than one of my TIE/sk? (with 5 hull for only 30 points, they're pretty expendable if you can trade 1-for-1 for unique pilots)
- Can they repair damage if I don't finish them off this turn?
2 hours ago, Vespid1311 said:I don't know what you are talking about.... Black Five clearly got shot down by those rapidly approaching tangos.
Well, there were so many shots going back and forth, it's hard to keep track. We'll make sure they get a medal, anyway.