I was never into RPG but I did like the setting of the Runebound 2nd Expansion based on Midnight.
I also never was interested in the modern Zombicide but the Dark Age setting of the above Games
I really liked & then I realized they were perfect to place in the Midnight World.
The following material allows the Game Zombicide-Black Plague(ZBP) to be converted to the Midnight Game World
of Aryth ,specifically the city of the dead Cambrial.
ZBP is set in the Earth's European Dark Ages but includes Elves & Dwarves so it's background is stretched to include these Fey Races
in an historic setting( Zombies & Necromancers already strain the suspension of disbelief but their doable ).Orcs are even mentioned
via an Orc Bow weapon.
However all the races plus the Dark Age setting really fall into place if there placed in the world of Midnight. A world were evil
has conquered & a few survivors struggle to stay alive & resist.
Cambrial once a major city in Southerland Erenland was seduced by the Sunulael a former Chief Acolyte of the Sorshel now rules
the city as a Night King and Chief Legate of the fallen God Izrador Shadow Faith. The Armies of Izador spared no life in taking
Cambrial leaving Sunulael and his followers a city of corpses & blood.
The new Night King fortified a section of the City to house his followers and slaves leaving most of the city to the Fell, the rising dead
suffering the Veil of Izrador *. The hungry dead made the city so dangerous even the Orcs who made up the bulk of the Shadow Army
retreated to the outskirts rather than plunder. Thus Cambrial remains a treasure house of goods, weapons and even scarce magic lore
from the deserted School of Wizardry.
The Legates control the Fell through Necromancy and send them forth to reinforce the Shadow Armies attacking the Elves of Erethor
Forest and the Dwarf Holds in the Kaladran Mts. The only regions of Aryth still holding out against the Shadow now that humanity
has been crushed.
Human resistance is however not dead groups of survivors still lurk Erenland aided by passive subversion of the enslaved human
populace and free outlaw bands . Unpillaged Cambrial with it's streets and armories filled with discarded weapons and it's untouched
granaries is a prize to tempt the free forces to dare slipping by the Orc Garrison forces & the shambling Fell of the city. A few brave
survivors are also still are to be found in the city itself dedicated to revenge by sabotage and killing the hated Fell and their Legate
* Veil of Izrador- When the Evil God Izrador was defeated and his essence were banished to Aryth it broke the connection been the Gods
and Aryth. Izrador was sealed out of the heavens but the Gods were sealed out of Aryth. Thus the souls of the dead were blocked from
ascension to the celestial kingdoms. Thus the souls returned to their bodies and the dark influence of Izrador caused them to rise up
with a terrible taste for flesh. The Necromancy of the Legates of the Shadow Faith allows them to control & direct these doomed
The following Terms are adjusted from BP to the Cambrial Setting:
All Undead are called Fell (subtypes)
Walker /Dead Eye Walker/VIP Zombie= Maelgral
Runner Zombie= Ungral
Wolfz and Crowz=Astirax*
* incorporeal creatures created by Izrador
as familiars for Legates. They can posses
animal bodies. Prolonged possession will
causes the animal to rot.
Ann-Sarcosan Nun Sister of Sorshel, Dal Colia Order formerly of the Badura (Temple) of Cambrial
Nelly- Dorn Tavern wench & bouncer
Silas-Wood Elf Warrior sent by Witch Queen to spy on the Shadow forces in Cambrial
Clovis-Dorn from House Sedrig in White Cliff Merchant trapped in Cambrial when the city fell.
Samson-Dwarf of Clan Kurgan mercenary trapped in Cambrial when city fell.
Baldric-Sarcosan Wizard former instructor at Cambrials School of Wizardry.
Karl- Sarcosan Channeler former combat engineer in Cambrial Ducal Forces
Morrigan Snow Elf- former bodyguard to the Elf Ambasor to Cambrial
Ariane- Sarcosan former member of the Thief 's Guild in Cambrial
Theo- Sarcosan Wildlander came to Cambrial to fight the Shadow
Glynda Battlestout- Dwarf Mercenary -escaped from Orc
captors on way to Sunulael Lab. in Cambrial
Julian- Sarcosan Thief seeking plunder in Cambrial
Sylvia Samedi- Sarcosan Sea Captain from Asmadar
trapped in Cambrial when it fell.
Tucker-Sarcosan Former Cambrial Abbot of Dal Pashua Order.
Arnaud- Sarcosan Cambrial minor noble
Lord Bazak- Dwarf of Clan Brendol-former Captain
of the Dukes Dwarf Guard
Genevieve-Dorn Shield Maiden House Baden-Agent
of the resistance
James- Sarcosan- Monk of the Del Pashva Order
Klom-Dworg & Giant Blood of Clan Kurgan
at Cambrials School of Wizardry.
Thundergut-Dwarf Clan Thedron outcast
Milo-Sarcosan -Apprenttice Wizard
Merieil- Wood Elf- former Arms Smith
Mizar-Sarcosan- Wizard -former instructor
at Cambrials School of Wizardry.
Antha -Sarcosan-Court astrologer in hiding
Rodney-Dorn- Red Cap- former chief executioner
Candence- Wildlander come to Cambrial to hunt Fell
Lady Grim- Dorn -Mercenary assigned to Bastion Garrison
Piper-Sarcosan-former tanner (hide stripper)
Dr. Stormcrow- Sarcosan -Physician researching
a counter to the Legates Necromancer Fell control.
Persephone-Sarcosan-former Arms Master at
Cambrials School of Wizardry.
Miss Ysabel-Dorn- Merchant bodyguard
Gaak- Rebel Orc
Azure-Snow Elf Warrior
Celia La Santa-Dorn rogue Healer/Wizard
Necromancers = Legates
Ostokar the Pale- Snow Elf
Queen Medea =Vylaria - Preceptor Sisterhood
of Tender Mercies
Black Currant-Oruk (uses Abomination stats)
Duke's Mistress-Sarcosan (Walker Stat NPC)
Dorn-human from Northern Erenland
Snow Elf-Elf from the Veradeen Northernmost forest of Erethor the elite of Elven warriors
Sarcosan-human from Southern Erenland
Wood Elf- Elf from the Caraheen Central forest of Erethor dominate Elves
Dworg- Orc/Dwarf Mix
Giant Blood-Human/Orc/Dworg -grown to massive size
Oruk= Troll ( Black Currant figure)
Edited by Old Dwarf