The Evening Lamp OOC

By Blackbird888, in Star Wars: Force and Destiny Beginner Game

Oh I plan on having him act as he would, I was just trying to give anyone who might want to IC something before he announces our presence, time to do that.

Chadrik as of right now is in more of a follower mood since he is contemplating sadness and setback dice.

Bralane isn't going to be stupid loud, but nor does she like the idea of a 'slow stealthy' approach. Better to just find what what is here, whether it be for good or ill. If it is for ill... well that is why my staff is out.

Puppy!! Can I keep it!? PLEAAAASE!!

Edited by KungFuFerret

I think it belongs to someone, Mr. Ferret :) . But it's a good sign!

2 minutes ago, Absol197 said:

I think it belongs to someone, Mr. Ferret :) . But it's a good sign!

:( But...but but but....puppy....*sniffs*

Talk about a change in demeanor.

I know. But we can try to make friends with it, at least!

EDIT: Was that comment directed at me or KungFuFerret, Crow?

Edited by Absol197
Just now, Blackbird888 said:

Talk about a change in demeanor.

This isn't a change in my demeanor at all :D IRL I react exactly like that any time I see a dog. That's why I kept my enthusiastic response to OOC, and not IC :)

Knowledge check for the weird tree and the adorable puppy dog?

3 minutes ago, SebastianArrow said:

Knowledge check for the weird tree and the adorable puppy dog?

Xenology. They would have to be separate checks, though, one for each. Average for the tree, and hard for the animal, with setback on both.

Is that setback the one for my fear or an extra one?

Just now, SebastianArrow said:

Is that setback the one for my fear or an extra one?

Extra setback.

Knowledge (Xenology) Tree Wisdom

4eA+2eD+2eS : 4 failures, 5 advantage [4eA=A, A, A/A, A] [2eD=F, F] [2eS=F, F]
a-a.png a-a.png a-a-a.png a-a.png d-f.png d-f.png s-f.png s-f.png

Apple Tree?

I'm going to use at least two of the advantage to get two boost dice on my next check. That leaves three left. Ideas anyone?

3 minutes ago, SebastianArrow said:

That leaves three left. Ideas anyone?

Heh. Leaves.

Knowledge (Xenology) Adorable Puppy Wisdom

4eA+2eB+3eD+2eS : 2 failures, 5 advantage [4eA=S/A, A, A/A, A/A] [2eB=-, -] [3eD=F, -, F/F] [2eS=-, Th]
a-s-a.png a-a.png a-a-a.png a-a-a.png b--.png b--.png d-f.png d--.png d-f-f.png s--.png s-th.png

I'm pretty sure this is a poodle.

I have yet to succeed on a roll. But I have loads of advantage. Maybe use the five (plus the three) to get the dog to trust us implicitly. Dog cooperation is always helpful.

I would definitely say pumping those advantage to having the animal be friendly to us is a good use of it.

@SebastianArrow , I'll let you work out what you want to do with the advantage. 5 per check is basically triumph level effects, so feel free to think of, and narrate, something good. Seeing as you only failed without threat or anything, you simple don't recognize the tree or the creature.

You may not recognize the creature, but from its physiology and behavior, maybe the 5 Advantage can be spent to get a fairly strong understanding of how it'll react? Basically, knowing if it's strongly territorial, or if we need to be wary of anything? I mean, yes, animals on different planets are clearly going to be different, but there are certain behavioral patterns that will be mostly constant in macro-life everywhere.

Animal handling is Survival, no? Maybe rather than identifying the critter, Chadrik can do as Absol suggests, saying he doesn't know what it is, but that he suspects it will probably respond to galactic-standard companion-animal commands, like sit, stay, etc. That would be both a partially narrative-based Advantage use (to make it recognize Basic commands), and enough to justify a Boost to whomever tries to give it a command (with or without a Survival check, depending on what our GM decides).

Does anyone have an in-character reason their character might be good with animals? Zik lived in a rural village with people who primarily herded animals, but he himself was not a herder, so he's familiar with domestic creatures if not well versed in handling them. Not sure about the rest of y'all's backgrounds. Any farmers in the mix?

Edited by SavageBob
Description Dendrology (Xeno) check to ID tree
Results 1eA+1eP+2eD+2eS : 0 successes [1eA=S] [1eP=A/A] [2eD=F, Th] [2eS=-, Th]
a-s.png p-a-a.png d-f.png d-th.png s--.png s-th.png

It's a mystery.

9 minutes ago, SavageBob said:

Does anyone have an in-character reason their character might be good with animals?

I suspect Kai would startle it, so he's just keeping still from his perch.

I didn't ever put any background into it, but I assume Kamoa is a common person when it comes to domesticated animals. Like most people, we're all familiar with dogs, but few of us would be considered trained or skilled in dealing with them. Kamoa's had a few pets in his life, but nothing to the point of being a Dog Whisperer or anything. Definitely nothing that would translate to dice skill in it.

But, never underestimate the power of food for a dog :D

Good point; comfort dealing with animals should be common for some of our urbanite characters, as well!

I think @SebastianArrow has the reins; I'll wait until he narrates his failure to identify the animal before I have Zik do anything, since we currently have no IC reason to know he couldn't ID it, or what he wants to do with the Advantage.

(And y'all should narrate your failures at checks! Zik has some buffs for folks who fail checks, but if there's no IC way for him to know about it, I can't justify using them. Unless y'all are cool with me narrating things like, "Zik notices Chadrik regard the animal and then look away disappointed," but that's kind of meta-gamey.)

Edited by SavageBob

Hey BB888...wow, I didn't notice how Star Warsy that abbreviation of your handle is until just now :)

If anyone decides to directly roll to interact with the dog, could the food be a boost die for that? It is 100 credits worth of tasty noms. :P

Maybe. I want to see what @SebastianArrow comes up with before I decide how it needs to be handled.