Fanmade cards while we speculate

By Wintersong, in Legend of the Five Rings: The Card Game

I think enlightenment should be Dragon, also should cost 2 with minus 1 cost of you have monks in play

3 hours ago, Taki said:

I think enlightenment should be Dragon, also should cost 2 with minus 1 cost of you have monks in play

I think it should be neutral and cost 1 less if you control a monk so both Dragon and Phoenix have better use of it.

Togashi Rezu *

4 cost

3/3

1 glory

Monk Tattooed

Action: When this character is participating in a conflict, target a ring with Fate on it - Use the Ring effect as if you had claimed the ring as an attacker.

Following your advice I changed Enlightenment, I also added 3 Unicorn events:

https://imgur.com/a/M8I3xYW

Tell me what you think !

16 minutes ago, thorrk said:

Following your advice I changed Enlightenment, I also added 3 Unicorn events:

https://imgur.com/a/M8I3xYW

Tell me what you think !

Nice. I like the changes and the Unicorn cards look nice.

Strike without thought

0 cost Crane Event

Reaction: After dials are revealed in a duel, reveal the top card of your Conflict deck - Add the Fate cost of the card revealed to your dial total.

"My arm and sword are as one."

Poison the Wells

0 Cost Scorpion Event

Reaction: After one or more of your Shinobi characters wins a conflict, target a character in play of cost 2 or less - discard the chosen character.

"One drop in the well should do it."

Air Dragon (Neutral)

6 cost

6/6

3 glory

Creature

Cannot be dishonored

While you control the Air ring in your claimed pool, this character does not bow from Conflict resolution.

Air Dragon is way too good, especially in ¨phoenix

Whew yeah. All day every day, four conflicts a round. That alone would be good enough reason to play the holding that gives you a ring your pool.

Since you also claim the ring before bowing characters from resolution, Phoenix can toss air ring back in claimed pool, then claim it again for lols.

ADD: Basically it'd be an auto play in my air deck, even with the glory. I suspect Crane air decks would run it too.

Edited by Kaito Kikaze

Take you with me

1 cost Crab Event

Action: During a conflict, target a participating defending Crab character you control and an opposing participating character with equal or greater Mil skill - Discard both characters.

Honor is my Shield

0 cost Lion Event

Interrupt: When an opponent's action would cause an Honorable character you control to bow or leave play - discard the status token instead.

"You cannot defeat me with words."

Edited by BayushiFugu
17 minutes ago, BayushiFugu said:

Honor is my Shield

0 cost Lion Event

Interrupt: When an action would cause an Honorable character you control to leave play - discard the status token instead.

"You cannot defeat me with words."

This one actually exists - Stand your Ground :P

6 hours ago, AradonTemplar said:

This one actually exists - Stand your Ground :P

Fixed

Seeking One's Path

0 cost Dragon Event

Action: Reveal the top 4 cards of your Conflict deck and add any Kihos to your hand. Discard the rest.

"The first step kills your family."

Card of the day:

https://imgur.com/xCGLt6z

The perfect link between the 2 main Lion Theme!

42 minutes ago, thorrk said:

Card of the day:

https://imgur.com/xCGLt6z

The perfect link between the 2 main Lion Theme!

Yeah thus would be broke as all Fec.

How so ?

It's more potential honour gain from one card than any other card in the game, and comes without warning during a part of the game where honour gain is not expected. At least Way of the Chrysanthemum only capitalises on the opponent already giving you honour.

2 minutes ago, Tonbo Karasu said:

It's more potential honour gain from one card than any other card in the game, and comes without warning during a part of the game where honour gain is not expected. At least Way of the Chrysanthemum only capitalises on the opponent already giving you honour.

Its win more, there is no risk and only reward with it.

13 hours ago, thorrk said:

How so ?

Right now, there's absolutely nothing that gains you more than 2 honor at a time.

Only one Fate cost? Really?

If anything, to make this even remotely playable-but-not-busted, take a page from the Duty book and make it a Limit 1 copy in the deck

3 minutes ago, twinstarbmc said:

Right now, there's absolutely nothing that gains you more than 2 honor at a time.

Only one Fate cost? Really?

If anything, to make this even remotely playable-but-not-busted, take a page from the Duty book and make it a Limit 1 copy in the deck

While not a guaranteed more than 2 honor, Way of the Chrysanthemum can potentially get you 4-5 honor. But, that does cost 2 fate to play.

Way of the chrysanthemum is a horribly bad card so if you want to make honor remotely playable Way of the chrysanthemum should not be your reference. Winning by honor is infinitely more difficult than winning by dishonor this is why card that give honor should be more powerful.

Quote

Its win more, there is no risk and only reward with it.

The card has requirements, cost 1 fate and a card and does nothing on the game state so it better be good ^^.

Also people seems to forget that the best honor gain card now is yurt 2 honor for 0, not even a card required and unconditional.

Edited by thorrk
1 hour ago, thorrk said:

Way of the chrysanthemum is a horribly bad card so if you want to make honor remotely playable Way of the chrysanthemum should not be your reference. Winning by honor is infinitely more difficult than winning by dishonor this is why card that give honor should be more powerful.

The card has requirements, cost 1 fate and a card and does nothing on the game state so it better be good ^^.

Also people seems to forget that the best honor gain card now is yurt 2 honor for 0, not even a card required and unconditional.

The trade-off for Yurt is you also give your opponent 2 Honor as well as losing a dynasty slot for the turn.