To start with, I am confused with one interaction: the Bane spiders action list was 1. spot the closest hero, 2. attack the hero within 3 spaces with the lowest Strength. These 2 interactions conflicted, so should the spider 1. spot the closest hero, and then 2. completely ignore that hero and attack the hero within 3 spaces with the lowest Strength, or does the spot the closest hero action mean to spot and then attack? It seems that this action list should be reversed.
second question, once the monsters have started their activation, I have not found a way to click on the monster icon to find out how they spend surges or other information. You have to click through their activation to then be able to see their information, but then you miss what they do when they activate. If I've missed a way to see that information I would appreciate the info. EDIT (found answer online)
lastly, we are playing kindred fire, and have missed both of the relics. I am going to try to be discrete, but unfortunately there will be some minor hint/spoilers. The first red door we came to, we figured would react like red doors in the base game, we would need a key. I didn't realize, until after the quest ended, that we could click on it to interact without being next to the door to see what requirements would be needed. I wish the app had indicated that we SHOULD interact with the door to have a better understanding of what we needed to do. The second time we were frustrated was that we skipped the second relic opportunity because we simply went the wrong way, and once the lieutenant was revealed, the timer started and we HAD to defeat and therefore finish the quest before we lost. We didn't have a chance to explore the rest of the dungeon. Using the information we gained from the first quest and missed relic we figured we needed to explore any locked doors, but this time it was completely the opposite.
I get the idea that we are exploring, and have no idea what is in the dungeon, or where things might pop up, but the problem is that once the primary objective is complete, the quest completely ends. There is no chance to explore the rest of the dungeon.
I am enjoying the app, so is my party, but the problem is we don't feel like we are learning from our mistakes when it comes to exploring. Had the second mission been laid out in the other direction, we could have just as easily accidentally explored into the end of the quest that way as well. I just wish the app played a little more like a video game where each quest is based off of what you learned from the previous quest. As it is, I honestly feel like I need to "cheat" and look on the forums to make sure I don't miss anything, or just blindly wander around until I find something hidden or the end of the quest. I don't have the feeling of a cunning explorer, looking for secret passageways and hidden treasure, I feel like I'm just busting down doors and seeing what happens next. There's no cleverness to our approach.
Now, the other thing is that I could have missed important key text in the flavor text that gave us hints as to where to go, or where to look, but if that's the case, the other 2 players missed that as well.
Edited by backupsidekick