I tried running the AT-ST and the SC2-M with a built-in +1 BLOCK. It was definitely too much for the AT-ST -- just about any two-die attack that didn't involve the red die was cast aside. It was also tough with the SC2-M, when you could use Defensible to make it +2 BLOCK.
Plus, since all of these massive vehicles are Imperial, they can also tack on another BLOCK with Zillo Technique. I didn't test them with Zillo, but I can't imagine it being fun to play against.
What I haven't tested is this new change, where the vehicles start with a BLOCK TOKEN. I figured it would give the player the opportunity to "Zillo" once without actually spending a Command card... especially when you roll 1 BLOCK 1 EVADE on the two AT-ST's black dice. With some of the new Leader command cards coming out, there's a good chance a player will be able to assign additional BLOCK TOKEN.
I understand why y'all would want Assault + a Beast Tamer once-per-round move on these massive vehicles. But I was concerned it might make these massive figures (that roll defense dice) too good at blocking 2-space-wide hallways from opponents. I was also afraid that these vehicles might suffer the same fate as E-Web Engineers: When you activate it, there are no targets in line-of-sight that you could Assault. That's why I went with the free, smaller attack.
But I like the idea of a hard-shooting walker w/ movement options. We could definitely try it out! Maybe something like this:
QuoteUnique Elite Skirmish Upgrade Card: Imperial Retrofitting
Cost: 0
Reduce the deployment cost for each AT-ST & General Weiss by 3, SC2-M Repulsor Tank by 2.
SC2-M Repulsor Tanks also gain: Health +2. Focus Fire now requires only one Special Action.
AT-ST & General Weiss also gains: Assault: You can perform multiple attacks during your activation.
Exhaust this card at the start of a AT-ST, General Weiss or SC2-M activation. That figure may gain 1 BLOCK TOKEN or may perform a move.
Let me know if you guys try this out and like it.
Edited by cnemmick