Proposed, possible Halfling characteristics and career selections... Any thoughts? Adjustments and balance recommendations welcome (thx Bertolac and NeoSamurai). They'd probably fall somewhere between 1 and 2 hammers during rolls for race selection.
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Strength: 2
Toughness: 2
Agility: 3
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Intelligence: 2
Willpower: 2
Fellowship: 3
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Wounds: 7 + toughness
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A halfling begins play with 20 character points.
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Child of the Moot: During character creation, a halfling may receive free training in one of the following skills: Charm, Coordination, Guile or Stealth
Inconspicuous: A halfling gains a fortune die to all Stealth or Skullduggery checks in urban areas where inattentive big folks, big items, and obscuring architecture may be about.
Natural Trickster: A halfling character spends 1 less advance on career changes with the Rogue keyword. (an alternative to this is under discussion)
Night Vision: Two fewer misfortune dice are added to a halfling's dice pool for any effects from darkness or lack of sufficient light.
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Halfling Careers: (a recommended alternative here is just to allow halflings access to all careers that are open to humans and at least 1 other race)
Agitator
Barber-Surgeon
Bounty Hunter
Burgher
Commoner
Dilletante
Gambler
Hunter
Mercenary
Messenger
Rat Catcher
Scout
Smuggler
Soldier
Student
Thief
Watchman