Star Wars: My Kind of Scum [PbP] Session Zero

By Aurin, in Star Wars: Edge of the Empire Beginner Game

I finished off Zhippy Ships

Now here is another Face:

Byrll Targa :

Byrll is a local Human boy, he grew up in the servitude of a Hutt where his mother was a servant and his father a guard. in his teens the boy got into Swoop Racing, it turned out he was rather gifted and won quite a lot. The Hutt paid for the swoop and won big on betting, so it worked well. Eventually he bought his freedom from slavery and formed his own small gang, they mostly run courier jobs and small smuggling on the moon, but they race hard as well.

All his custom work done by Fohe of Zhippy Ships to compete in the local underground swoop races. He is often found at her workshop, although nightclubs are fun too.

Unknown to others his parents where sold by the Hutt before Byrll could save enough to free them himself, he has not been able to discover their current owner or location which eats away at his conscience.

Race: Human

Location: Nar Shaddaa. Lives in a small apartment, has a "delivery" business, Red Stripes, in a major commerce district, hangs out at a nightclub, is often at Zhippy Ships, competes in local street races regularly.

Organization: Red Stripes Delivery's. He started the company, which is really just a gang of swoop racers who use their need for speed to make a living.

Threatens/Supports: Threatens other Swoop Gangs, also the local Law who try to crack down on the dangerous races. Supports local small business by providing courier services with no questions asked on the packages.

What can he do: Get from point A to point B fast, very fast. also knows the lower levels of Nar Shadda very well, so could be a source of information.

What do they need: Need deliveries for business, contracts for regular deliveries are gold. Would also like to know what happened to their parents

Face:

Jarik Steepfoot

A Drall of exceptional mechanical skill, the red furred creature worked for CEC for five decades before retiring and starting a spare parts business based out of a custom ship built for him as a retirement fund. For nearly ten years now the old Drall has flown his custom Recovery Vessel "Nights End" across the galaxy. Primarily he is recovering damaged vehicles and stripping them for parts, selling those parts to anyone with the money to pay. His crew is well trained and highly skilled, his knowledge of the CEC ship line ensures they get the most of those ships and always provide the best parts to the right buyer.

But his true motivation lies in supporting the Rebel cause, he supplies parts at a discount and also acts as a courier for their spies, occasionally smuggling supplies too. Their efforts can help bring relief to isolated groups, and the cover they have allows a lot of freedom of movement.

Onboard he has a lot of crew, one of which is Chan Zhi, the father of Fohe Zhi, who is unaware his daughter still lives.

Location: Nights End Recovery Vessel, traveling around the outer to mid rim salvaging ships for parts to sell.

Organisation: A private operator, they only have the one ship

They threaten/support: The status quo of the Empire by supporting Rebels.

What can this person do for people: Provide spare parts, transport to different locals for small groups, information on the Rebellion to members of the Rebellion.

What do they need : For the Empire to not know about their rebel dealings, knowledge of abandoned ships ripe for scrapping.

What makes you fear them: They can turn a fully functional YT-1300 into individual components in less than 6 hours.

Location

Nights End Recovery Vessel

A custom built ship made by CEC for Jarik upon his retirement. Its an incredibly well equipped vessel with a huge array of specialist tools, but also a very competent crew of sentients and droids.

Faces:

Jarik Steepfoot, the owner and chief mechanic

Chan Zhi, former pod racer and escaped Imperial prisoner, member of the Rebellion.

Why come here: Mechanics come to Jarik for rare ship parts, Rebels come to him for support and information

What is a common smell or sound here: The loud rattle and screatch of ships being disassembled. The quiet whisper of rebel secrets and the hopeful fall of the empire.

What actions do you receive bonus dice to: Finding ship parts and mods. Trading rebel intelligence when your a know Rebel

What actions do you receive setback dice to: Convincing them your rebels when you are not. Getting information on the rebellion when your unknown.

Who belongs here? Parts buyers, known rebels.

Who doesn’t belong here: Imperials

Edited by Richardbuxton

Great ones, @Richardbuxton ! Does HM-6T6 know Jarik?

Of course! well, before his memory was wiped, but Jarik knows HM-6T6 well

Hello! I will (FINALLY) have some stuff for this by the end of Sunday. Hopefully you enjoy!

Looking forward to it!

Syala Dannr

A Zeltron of incredible skill behind the controls of a starfighter, Syala Dannr, crossed Lang’s path some years prior to the current setting. Born on Zeltros to a local lord and raised to take on the mantle of leadership, Syala felt the call of the skies and abandoned her fate as a noble to make a difference in the brewing conflict that was the Clone Wars. Only a teenager when she first started as a fighter pilot, her natural skill was such that she earned herself commendation after commendation – leading to many wondering how she was able to do what she did.

Active only in the last year of the conflict, she was relegated to a backwater when the Republic was reformatted into the Galactic Empire, as per their new rules around non-humans. Frustrated with her post, Syala did her best to perform, but was progressively more shocked and appalled by the new regime’s actions towards the planets they governed. Resigning her commission, the Zeltron wandered for a time, before coming across the fledgling Rebellion. Committing herself to the cause, she flies for them as one of their best, engaging the Empire when ordered (and often when not) to fight for a cause she believes in.

It was not until she was older that she discovered a lot of her natural talent came from a connection to the Force – one that only manifested while she was piloting, or in an unstable emotional state.

Race: Zeltron

Location: Unknown (last posting near Dantooine)

Organization: Rebel Alliance

Threatens/Supports: The Empire

What can she do: Pilot like there’s no tomorrow, train new pilots, prove she is the best

What do they need: An Imperial ship in her crosshairs, a shopping trip for less than regulation attire, someone to teach her to use the Force

Frontier town – Mroma

This was a quiet, unassuming town, found on the developing planet Rynkua. Populated mostly by farmers, mechanics and entrepreneurs, Mroma was thought to be a place destined for big things. As with most frontier towns, the place was the target of bandits and criminals looking to score easy credits off the simple folk who lived there – which is where Lang Shinqo comes in. The Mirialan took a position as Marshal, taking care of the ruffians who blew into town and making sure they did not come back for a second attempt at no good.

Mroma prospered for a time, but the great things the populace hoped for never came. Some time towards the Life Day celebrations of (x BBY – still need to know what year we are in) the town was attacked and destroyed. So ruthless and efficient was the assault, Mroma was effectively erased from the planet. The only known survivor was Lang, who has spent every single day since then hunting for the perpetrators.

What occurred that day, and why, remains a mystery to him, but he will not stop until he finds justice for the people killed.


Planet location: Estraan system

Faces: Various frontier folk, all of whom were killed as far as Lang knows

Why come here: To start a new life, get away from city planets and enjoy a calmer, less intense lifestyle

What is a common smell or sound here: Natural examples, from newly turned earth to the wet reminder of a day after rain, farming of animals and crops, the wind, people enjoying themselves and their work

What actions do you receive bonus dice to: n/a

What actions do you receive setback dice to: n/a

Who belongs here: Lang (who spends time every day regretting his failing)

Who doesn’t belong here: Criminals and anyone wanting to disrupt the peace of the now grave

@waywardgm - love the new character and location. Did Lang know Syala before he went off to the frontier? Perhaps when he was living a more metropolitan life? (maybe on the industrial planet of Arda II - located in the sector next to Estraan, I believe).

@Richardbuxton - really enjoyed Jarik, too! Maybe we rename the Sweet Dreams, since we already have a Sweet Dreams Cantina (above)?

Ha, good idea, I'll come up with something and edit it in.

@Aurin Either that, or in his time wandering the galaxy after the destruction of Mroma.

Captain Thero Treddeks

Something of a legend in the Imperial Navy, Captain Treddeks came to galactic fame as the man who put down a pirate incursion using nothing but a single Raider Corvette and a squadron of four TIE Interceptors. Tales are still told of his tactical prowess, a man whose strategies have, at times, rivaled those of the deadly Thrawn. Ever in the Chiss' shadow, and ever a humanity-first believer, Thero has made a number of friends and enemies within the Empire and without due to his ruthless ways of carrying out commands. Only in his mid-thirties, Thero continues to strive higher within the Imperial war machine, determined to command fleets as an Admiral, or perhaps even go further still and gain the title of Moff; along with the modest planetary holdings that go with it, of course.

Hidden from all but the highest elements of the ISB and Imperial Naval Command is the story of Captain Treddeks' youth. A vicious and relentless boy who grew up on the streets of Coruscant, Thero made himself known as a brutal gang enforcer and someone who would salt the earth in his wake after putting down threats to his turf. After realizing cartel life could only take him so far, the young man enrolled in the Naval Academy, distinguishing himself to his trainers as a man with nothing to lose and a penchant for the extreme. Channeling this rage and brutality took some time, but the result was worth it. Thero is a man who will stop at nothing to win, and always has backup plan on backup plan to ensure his victory.

Race: Human

Location: 325th Fleet - Star Destroyer Noble Fury

Organization: Galactic Empire

Threatens/Supports: The galaxy, the Rebel Alliance, Grand Admiral Thrawn, any aliens, The Empire's image at times

What can he do: Command military units, both fleets of ships and ground assaults

What do they need: A way to bump a certain Chiss off, a promotion to Admiral, a planet with laws he can set

@waywardgm - and now I have a great Imperial baddie to work in as well! Thero may work well with @The Shy Ion - Caizu has in her background that she betrayed an Imperial loyalist that she had a certain affinity towards... maybe Thero slots in well in this regard?

Renamed Jarik's ship "Nights End" referring to the new day they give to old ships by finding purpose in their parts.

@Aurin you are absolutely welcome to do so, if Caizu is keen she can have a very anti-alien dude who maybe super hates aliens (particularly Chiss) due to Thrawn and a spurned ex?

Updated for the Queen of Scepters.