Welcome to My Kind of Scum, a play by post Edge of the Empire game hosted here on the Fantasy Flight Games forums. I don’t have a ton of experience with the FFG mechanics, and I’ve never run (or played, for that matter) in a PbP, but I’ve gamed for a long, long time and decided to give it a try.
The plan is to run the Edge of the Empire beginner box adventure, Escape from Mos Shuuta as a test run, then we can all assess if we want to turn this into a longer running campaign. Given that this is my first go at GMing a PbP in an unfamiliar system, I greatly appreciate this set of veteran gamers being patient with me as I get up the learning curve, and fully expect you to be vocal on spots where I can do better.
Here is the rogue’s gallery:
WaywardGM - Lang Shinqo (Mirialan Colonist/Marshal), grizzled ex-lawman with a troubled past ( sheet )
Shy Ion - Caizu (Chiss Smuggler/Gambler/Force Sensitive Exile), charming con artist with ‘uncanny luck’ ( sheet )
Blackbird888 - Trokhed “Trok” Raggera (Dug Explorer/Driver), gruff pilot wanted by the Empire ( sheet )
Kymrel - Dro-Kar Zakk (Green Nikto Bounty Hunter/Gadgeteer), ruthless bounty hunter prone to violence ( sheet )
Richardbuxton - HM-6T6 "Sixty-Six" (Droid Technician/Mechanic), bulky CEC maintenance and repair droid ( sheet )
The Queen of Scepters, a run-down VCX-85R tramp freighter ( sheet )
All of the characters have been statted out with at least broadly speaking. Feel free to continue to iterate on your characters as we progress through the background generation process.
Session Zero
Before we jump into the PbP, I wanted us to participate in a Session Zero, inspired by the lovely work done by Michael Wilson over at Begging for XP (article here ), adapted for our purposes. The goal is to add more detail to background NPCs and locations in order to make the universe feel more alive and the players feel more connected to the setting.
I’ve copied the relevant blocks of text from Begging from XP here and edited to fit our needs. We are going to create a number of faces and locations.
Faces: These are the NPCs that the characters regularly interact with. The important thing to focus on when building them is what they can do, what they want, how they relate to other NPCs, and if they support or buck the status quo.
It is important to drive home the status quo thing, especially for driving the creation of more NPCs. If we create a crime-lord that is part of the established status quo, we then ask who is running counter to that. Likewise, if there is a Rebel agent in town (against the SQ), then who are they working against (or maybe someone is hunting them)? If we do this right, we should end up with a living setting in which action is already taking place without the characters.
Locations: These are the primary places that the campaign will take place at. If this were a TV show, these would be built as permanent sets because they would see a lot of use.
Locations should be tied to faces, and vice versa. When we create a place, we should ask who is there to meet. Likewise when we create a person, we should ask where we can find them. There doesn’t have to be a 1:1 relationship; one face could have multiple hangouts, or a single location can be home to many faces. In general, though, there should be at least a single pairing per location/face.
Running Session Zero
Below is the system that we’ll run through here. Everyone is meant to participate and share and evolve ideas of one another.
Step 1. Discuss the Overall Direction of the Game
The general gist of the game is the PCs will be a bunch of spacers on the Edge of the Empire, trying to make their lot in life. The players will find themselves in the employ of the Anjiliac Kajidic, headed by the majestic and generous Popara the Hutt. The crew will compete all manner of jobs (both independently and for the Hutt), including bounty hunting, smuggling, and good ol’ fashioned thievery.
But before the crew can stake out on their own, they must first get out under the thumb of the dastardly Teemo the Hutt, a notorious Hutt gangster who rules over Mos Shuuta, a backwater settlement on the desert planet of Tatooine.
Step 2. Share Obligation and Back Story
All of you have two obligations - one is related to your character’s background, the other is related to something between your character and Teemo the Hutt. As a first step, you should share your obligations with the group to the level of detail you find appropriate.
Step 3. Discuss Planets
The crew will be based on Nar Shaddaa, but will travel from the Smuggler’s Moon frequently. Other locations that will be recurring are Tatooine, Kwenn Station, Ryloth, and Bespin.
Step 4. Create NPCs and Locations
This is the meat of Session 0.
In turn each player creates one NPC and/or location. Ideally, they create an NPC with some details, and then a place to find them. If that’s not possible, or they don’t have any ideas, or they are tying their idea to an existing location or NPC, then no worries.
After everyone has had one turn, continue, but now after making an NPC or location, you should also make a connection between NPCs (or locations if it makes sense). This connection does not need to involve what you just created. Maybe you want two existing smuggler NPCs to hate each other, or maybe you want a forbidden love between Rebel and Imperial agents. You could also just see an NPC and make a friend or rival for them (making the new NPC and connection at once). The more conflict you create here, the better.
There are going to be more ideas thrown out there than just the individual NPCs and locations. Maybe the NPCs are part of an organization, or maybe the locations belong to a single city that needs some detailing. Let that all flow and write it all down.
For a Face, the different details include: (i) name, (ii) description, (iii) location, (iv) organization, (v) they threaten / support the status quo by (vi) what can this person do for people, (vii) what do they need, and (viii) what makes you fear them.
For a location, the different details include: (i) name, (ii) description, (iii) planet location, (iv) faces, (v) why come here, (vi) what is a common smell or sound here, (vii) what actions do you receive bonus dice to, (viii) what actions do you receive setback dice to, (ix) who belongs here? (bonus to social), and (x) who doesn’t belong here (setback to social).
We’ll continue this process until we feel like we’ve added enough interesting spots and NPCs (aiming at 2-4 good NPCs per PC at a minimum). Let’s check in where we are after a week and assess where we are.
Step 5. Tie Obligations to NPCs
While this is all going on, players should be thinking of – and talking about – which NPCs play into their Obligations. This may change as the session moves on, but it should be settled before the end of Step 4.
Step 6. Finalize Characters.
After having made the setting and connected the Obligations to people, now we finalize the characters. Once that’s set, we can kick off the PbP!
Edited by Aurin