It's FRIDAY!!!!! Who will we see spoiled today??

By FSD, in Star Wars: Imperial Assault

Goodness. Chess? IA isn't chess either.

The campaign isn't timeless. Once you know what's coming and how the missions lay out, you aren't going to keep playing over and over.

And I really want them to release things like Death Star troopers and more officers for campaign flavor (and to look great next to my minis). I don't even care if they have the exact same stats as existing units. The skirmish meta doesn't interest me at all. Just give me the minis and more missions.

Edited by jscott991
44 minutes ago, jscott991 said:

I'm not a huge Risk fan, but it has a lot more replayability than IA's campaign.

Risk and the others you mention are games you pick up and play at any time. IA isn't like that all. Not even its skirmish mode. You might play Rebellion for years and years without a new expansion, but IA, without new campaign content, would likely become shelf filler very fast.

i disagree here. I would be able to play core box without any other. The problem is that there are others... The same would be with Rebllion. You can play without expansion, but if there is one, you would need it to play....

1 hour ago, AleksDj said:

i disagree here. I would be able to play core box without any other. The problem is that there are others... The same would be with Rebllion. You can play without expansion, but if there is one, you would need it to play....

If you can honestly replay campaign missions over and over, then I tip my hat to you. As we're going through these now, I can't really even picture playing them a second time.

I like new content. With each wave the game has gotten better. When that changes I might feel differently, but until then bring on the new shinies!

-ryanjamal

5 hours ago, jscott991 said:

If you can honestly replay campaign missions over and over, then I tip my hat to you. As we're going through these now, I can't really even picture playing them a second time.

It's actually not that bad/hard to create your own mission triggers, just make sure to tell your Rebels, along the lines of "Guys, we've played this mission before so you guys already know what's gonna happen. Therefore I'm gonna change it up so you guys NO LONGER knows what'll happen"

Some examples of change: bring out rRGs rather than rStorm+rIO; door have 2block vs. 1block, suddenly summon traps on specific tiles, bring out AT-ST in round 3 as mission trigger rather than round 4, Han Solo suddenly pops in to help Rebels, mission now ends at round 8 rather than round 6...

Basically you'll be making your own story. Give it a try (as long as everyone's cool with it)

Eventually you'll reach the point where literally (pretty much) no mission is unbalanced because you know exactly WHY it was unbalanced. Take "A New Threat" for example

SPOILERS AHEAD!! (I can't find the spoilers tag anymore?)

Problem: map's too big + too many uncertainties regarding terminals. Fix: give Rebels a free low-threat ally (ex. rRebel Trooper) + ignore actual terminal color and just use the best attribute test for that hero

"Fly Solo"'s problem: Han dies too quickly once revealed. Fix: (just for this mission) give back "True Cunning", give him +4 HP (12->16HP), ignore the "suffer 4 dmg" mission trigger

Anyway I'll stop now, there's plenty of posts on "how to fix mission X" already

Edited by ricope

If you think you know all of the hidden information from one play of a mission, you are often mistaken. If you think you know/remember all deployment points after one play, you are often mistaken. If you claim the mission plays similarly the second time, you're often mistaken.

Due to hidden imperial options, different heroes, different imperial class, different items and agenda cards and threat level for a side mission, different decisions, different dice rolls, having made strategy mistakes previously, and having different imperial groups and rebel allies available, almost all missions are good for quite a few plays, and even the worst offenders at least a couple of plays.

And how well do you remember a mission you have played a hundred missions ago?

1 hour ago, a1bert said:

If you think you know all of the hidden information from one play of a mission, you are often mistaken. If you think you know/remember all deployment points after one play, you are often mistaken. If you claim the mission plays similarly the second time, you're often mistaken.

Due to hidden imperial options, different heroes, different imperial class, different items and agenda cards and threat level for a side mission, different decisions, different dice rolls, having made strategy mistakes previously, and having different imperial groups and rebel allies available, almost all missions are good for quite a few plays, and even the worst offenders at least a couple of plays.

And how well do you remember a mission you have played a hundred missions ago?

That was my point. How do you play ah lcg? Or some other game thats similar? There are 50+ missions, 16 heroes, 8 imperial decks... so much variaty. Only thing you lose is a surprise, but only after couple of plays but thats not an issue

12 minutes ago, AleksDj said:

That was my point. How do you play ah lcg? Or some other game thats similar? There are 50+ missions, 16 heroes, 8 imperial decks... so much variaty. Only thing you lose is a surprise, but only after couple of plays but thats not an issue

SPOILER ALERT

It is an issue for some key fabular scenarios. You cannot help heroes knowing that there will be e-web behind the doors in the Aftermath. And that knowledge will certainly change their behavior, when they can plan for it.

The same is true (for lesser extent) for other campaing missions.

I think there are small problems (the Aftermath) when running campaign for a second time, and more problems every next time. It comes from the perspective of a person who play a lot with my child and wife (5 times base campaign alone), and also sometimes with friends (only as an Imperial Player).

Last time when we played base campaign (5th time!) I announced to my players that I will change reserve groups for other units with similar point cost. And I put heavy stormtrooper instead of e-web.

12 hours ago, jscott991 said:

If you can honestly replay campaign missions over and over, then I tip my hat to you. As we're going through these now, I can't really even picture playing them a second time.

I guess it depends on what you get out of the campaign. If you're in it for the story/an RPG-lite experience then I agree that you probably wouldn't get a whole lot out of playing a campaign more than twice (since there are usually a few branching paths and you'll get new missions). However if you enjoy the tactical part of the game system then, as a1bert pointed out, each mission plays hugely differently based on your heroes/IP deck/items/XP build/threat level/etc.

Personally one of my favourite parts of the game is trying to figure out how to best build a given hero/imperial class against whatever my opponent picked for a hero/class. And with 17 heroes and however many class decks (not to mention different item selections and hero combinations that affect things) it really doesn't look like that's going to get stale anytime soon.

I think it's like a video game, something like Shadow of Mordor. Does that game have replayability value, even though you know the story (or what poor excuse that game had for one) after playing it once? Personally, I'd say yes, the gameplay is fun and the real story is in the Nemesis system (not class deck!) and how combat evolves around you in real events rather than the mediocre scripted plot. That's the true strength of the game... at least in my opinion.

But of course, I cannot fault someone who did enjoy those sections, and sees the game as being somewhat "used" once they've seen them. To each their own.

1 hour ago, ManateeX said:

I guess it depends on what you get out of the campaign. If you're in it for the story/an RPG-lite experience then I agree that you probably wouldn't get a whole lot out of playing a campaign more than twice (since there are usually a few branching paths and you'll get new missions).

Considering you can save yourself 20 hours of of your life by spending 2 minutes just reading all the missions, I doubt anyone plays it primarily for that reason. As you said the missions play pretty differently with different characters, different choices etc. no one could seriously say playing once and they've gotten everything out of it unless they're getting pretty much nothing out of it.

For me it's the interactions between the players that gives it replay value. I could not see myself replaying a mission with the same group, playing the same heroes. In our minds, what happened the first time we played it is what was supposed to happen. It would be like watching a re-run of a TV show, but without the convenience that comes with just sitting down and turning on the TV. Also this time there might be a stupid alternate ending that makes no sense.

With new heroes and new players, it might be more like watching a reboot of a TV show. Or replaying a video game. Worth doing if you are really into that story or that gameplay, but it's unlikely you could get five people to gather around a table week after week who feel that way.

4 hours ago, Jarema said:

2 hours ago, subtrendy said:

I think it's like a video game, something like Shadow of Mordor. Does that game have replayability value, even though you know the story (or what poor excuse that game had for one) after playing it once? Personally, I'd say yes, the gameplay is fun and the real story is in the Nemesis system (not class deck!) and how combat evolves around you in real events rather than the mediocre scripted plot. That's the true strength of the game... at least in my opinion.

But of course, I cannot fault someone who did enjoy those sections, and sees the game as being somewhat "used" once they've seen them. To each their own.

Great example! You would play your favorite game hundred times even thou you already know what to expect

I fall somewhere in the middle on this - you can definitely replay campaigns, but there's a limited to how many times you can do that before it loses an edge. It's closer to watching a great film over and over, as opposed to playing the same game or listening to the same album over and over.

Anyway.... back on topic... doesn't look good for any news today. I've also noticed the droids wave as being listed for release on 18 May on one UK retail website, not sure how accurate that date is, seems a little later than I'd hoped. Makes me worried for a small box at the start of June....

14 minutes ago, ellhaynes said:

I fall somewhere in the middle on this - you can definitely replay campaigns, but there's a limited to how many times you can do that before it loses an edge. It's closer to watching a great film over and over, as opposed to playing the same game or listening to the same album over and over.

Anyway.... back on topic... doesn't look good for any news today. I've also noticed the droids wave as being listed for release on 18 May on one UK retail website, not sure how accurate that date is, seems a little later than I'd hoped. Makes me worried for a small box at the start of June....

Only got into the game about 4 months ago. Is the release date usually later outside the US? A May 18 in the UK may mean a mid April release in the US, which would still make a late June/early July small box plausible.

There's usually about a 2 week delay I think, but what I'm not sure about is whether the 18th May date already accounts for this, or is actually the US date. I've seen it happen both ways.

I also distinctly remember buying the Bespin box in Europe the first weekend of June last year, but don't remember it being quite so close to the preceding wave.

19 minutes ago, ellhaynes said:

Anyway.... back on topic... doesn't look good for any news today. I've also noticed the droids wave as being listed for release on 18 May on one UK retail website, not sure how accurate that date is, seems a little later than I'd hoped. Makes me worried for a small box at the start of June....

Thursdays are typically reserved for announcements of products in stores (you'll notice two today, actually), so I'm not surprised. If we don't get anything by tomorrow, though, I might be a little worried- as the title of this thread says, Fridays are when we typically get IA stuff.

And yeah, last year, Wave 4 (released after Wave 5, actually) was released on Feb 18th- so we're clearly already long past that. But to be honest, the blister waves have never really followed as organized of a release schedule as the boxed ones. Though I am a little surprised that it's projected to arrive that late. Still, with tabletop games, these kinds of predictions are hardly ever reliable.

FFG does not give official release dates. Whatever you get from other sources is an estimate. Until the store has tracking number, they are just guessing. You can make your own guess from the information in the Upcoming page and be about as accurate. (May 18th sounds like a good estimate for 7-10 weeks after going to the boat.)

Depending on the store, there used to be about 1 week difference in Europe, now stores in Europe apparently do not get stuff directly from FFG warehouse but through Asmodee distribution, so it can be a few weeks longer, or not.

Edited by a1bert
12 hours ago, subtrendy said:

Thursdays are typically reserved for announcements of products in stores (you'll notice two today, actually), so I'm not surprised. If we don't get anything by tomorrow, though, I might be a little worried- as the title of this thread says, Fridays are when we typically get IA stuff.

And yeah, last year, Wave 4 (released after Wave 5, actually) was released on Feb 18th- so we're clearly already long past that. But to be honest, the blister waves have never really followed as organized of a release schedule as the boxed ones. Though I am a little surprised that it's projected to arrive that late. Still, with tabletop games, these kinds of predictions are hardly ever reliable.

Wave 4 was delayed somewhat from when it was supposed to be released, so not a good example. We know that the latest wave is on the boat already, so will likely be in stores in just over a month from now. And the previous small boxes were announced in March, and while that's not a guarantee, it does increase the chances we'll get an announcement today or next week.

Today is the day. I can feel it.

Ooh..something fo the weekend sir? :)

Pics are floating around online of the minis for the next wave. There seems to be some issue with the size of 0-0-0's waist and legs being a bit too big.

1 minute ago, Hawkman2000 said:

Pics are floating around online of the minis for the next wave. There seems to be some issue with the size of 0-0-0's waist and legs being a bit too big.

Do you have a link to these pix?

Looks good to me! Well there's our spoiler for the week guys, hope it was worth the wait ;)