I want the good doctor. But I feel she would need to be the first dual faction card.
It's FRIDAY!!!!! Who will we see spoiled today??
21 hours ago, TylerTT said:I want the good doctor. But I feel she would need to be the first dual faction card.
Well, her or a certain agent...
A wave of two-faction characters would be great, but who would you choose for the rebel/scum factions?
26 minutes ago, mulletcheese said:A wave of two-faction characters would be great, but who would you choose for the rebel/scum factions?
Saw Gerrara could work. Make him Scum/Rebels for his skirmish card with only Rebels for his campaign card. In fact, the way I see it, any dual faction card that is part Rebel will probably need a separate campaign card that adheres to a single faction. Otherwise, I see their incorporation as kinda messy.
Unless their acquisition missions simply let whoever the victor was earn them. That'd be kinda neat, actually.
Other candidates-
Ketsu Onyo
Boushh Leia
Sana Starros
Probably a ton of characters from the upcoming Solo movie
Comics spoiler
I could also see Doctor Aphra being the game's first tri-faction character
The one character who could be an Imperial or a Rebel is Agent Kallus - pretty obvious choice. Han Solo could obviously also get a version where he can be Mercenary or Rebel.
When do we get the announcement for what's coming next?
54 minutes ago, Fightwookies said:When do we get the announcement for what's coming next?
Soon ™
Or maybe never. Or maybe a long, long time from now.
Hopefully soon though.
Edited by subtrendy22 hours ago, Fightwookies said:When do we get the announcement for what's coming next?
Tomorrow.
(I don't actually know, I just want the chance to be right)
10 hours ago, Fightwookies said:When do we get the announcement for what's coming next?
I asked this because it occurred to me that HotE was announced at worlds basically when the droid wave was released. Would be cool if we get a new wave announcement soon after HotE is released.
They tend to announce new stuff about a month after the last thing was released. In any case given they work on these games years ahead of schedule and will be releasing an app for imperial assalt I highly doubt we will se the end of this Star Wars cash cow.
They might not want to announce anything right now seeing as the new The Last Jedi trailer just launched; any SW related announcement this week will likely drown in trailer Fever ![]()
FWIW Crait looks like rich pickings for an IA location. If what I read is to believed in terms of back story, it was a former rebellion base, so fits in with the current IA timeline. The boards should be different enough from the Hoth white pieces. Canto Bight could be worked in somewhere as well.
I still favour a campaign about assisting Bothans stealing the SD2 plans.
59 minutes ago, Gallanteer said:FWIW Crait looks like rich pickings for an IA location. If what I read is to believed in terms of back story, it was a former rebellion base, so fits in with the current IA timeline. The boards should be different enough from the Hoth white pieces. Canto Bight could be worked in somewhere as well.
I still favour a campaign about assisting Bothans stealing the SD2 plans.
Great ideas!
I also want underground/Cave tiles, underwater tiles, shore/river tiles, steep mountain path tiles (i.e. Eadu). A Crait sett would look magnificent!
1 hour ago, Gallanteer said:I still favour a campaign about assisting Bothans stealing the SD2 plans.
That'd be cool, but considering the stories surrounding the Death Star II plans are legends (for example Shadows of the Empire) I wonder if FFG would have the go to do such campaign. SO far, they have done a good job in inserting campaigns during canon time-line but without actually messing with it. A death star II plan campaign could eventually contradict canon stories if Disney ever feel the need to tell such story in the future. But that'd be cool! And it would also give them an opportunity to release Dash Rendar, Xixor or Guri!
10 minutes ago, IanSolo_FFG said:That'd be cool, but considering the stories surrounding the Death Star II plans are legends (for example Shadows of the Empire) I wonder if FFG would have the go to do such campaign. SO far, they have done a good job in inserting campaigns during canon time-line but without actually messing with it. A death star II plan campaign could eventually contradict canon stories if Disney ever feel the need to tell such story in the future. But that'd be cool! And it would also give them an opportunity to release Dash Rendar, Xixor or Guri!
From what I can tell, IA seems to be in the canon timeline (or, at least close to it) with bold allusions to Legends. That's why we have characters like Hera and the Grand Inquisitor clearly spelled out, but still have allusions to legends stuff with the HKs and Carnor Jax Royal Guard Champion.
11 minutes ago, IanSolo_FFG said:That'd be cool, but considering the stories surrounding the Death Star II plans are legends (for example Shadows of the Empire) I wonder if FFG would have the go to do such campaign. SO far, they have done a good job in inserting campaigns during canon time-line but without actually messing with it. A death star II plan campaign could eventually contradict canon stories if Disney ever feel the need to tell such story in the future. But that'd be cool! And it would also give them an opportunity to release Dash Rendar, Xixor or Guri!
It's possible Disney won't give permission to set stories at important times for the same reason they declared all the books and stuff to not be canon. For all we know the next film after Han and Episode 9 will be about the Bothans...
13 minutes ago, neosmagus said:It's possible Disney won't give permission to set stories at important times for the same reason they declared all the books and stuff to not be canon. For all we know the next film after Han and Episode 9 will be about the Bothans...
By all accounts Obi Wan after Ep9.
I actually doubt they'll do another film about stealing more DS plans - too much like R1. However, it would work nicely in IA. Doesn't have to go near legends. If all you do is take Mon Mothma's line from ROTJ as a guide, the galaxy far, far away is your oyster.
Edited by Gallanteer2 minutes ago, subtrendy2 said:From what I can tell, IA seems to be in the canon timeline (or, at least close to it) with bold allusions to Legends. That's why we have characters like Hera and the Grand Inquisitor clearly spelled out, but still have allusions to legends stuff with the HKs and
Carnor JaxRoyal Guard Champion.
Yes I that's what I think too regarding IA being in the canon timeline. For instance,
in RtH you are not allowed to bring Han's side mission to win him as an ally because of time period (which I think was great). There's even a threat mission if I recall about Chewie asking the heroes help to visit a pair of bounty hunters that might have information on Han's location. That is pretty cool! It clearly set the campaign between ESB and RotJ without actually messing with canon stuff! With the campaign we are obviously telling an all new story but we know exactly when that story is taking place!
The generic legend characters (FFG wisely did not put a name on the RGC) are probably easier to include without creating contradictions with canon. Even the HKs were built to be generic (HK's assassin droid). So they are not referring to a particular HK unit (KOTOR HK-47 for instance).
If they would like to explore the DS2 plans scenario, maybe they could mention that the Alliance HQ detains many information about the possible location of the plans. They could send the heroes investigate one of them which would in the end not be the correct one.
Although, one campaign that I'd like to see, now that with HotE we are deviating from the OT time line, would be a campaign centered on the purge of Jedi (skirmish players might not want more Force user characters though). The Empire could be after a few Jedi in hiding while the heroes would be sent to foil the Empire's plans. If we're ever to get Yoda, that could be time to include him. Even though he's not part of the Core, the Grand Inquisitor could be a nice ally to earn for the Empire in order to add flavor to such a campaign.
4 minutes ago, Gallanteer said:By all accounts Obi Wan after Ep9.
I actually doubt they'll do another film about stealing more DS plans - too much like R1. However, it would work nicely in IA. Doesn't have to go near legends. If all you do is take Mon Mothma's line from ROTJ as a guide, the galaxy far, far away is your oyster.
Rogue Two, where a rag tag team of misfits joined by K2-S2, and Chirrut Imwe, who miraculously survived his injuries, infiltrate Coruscant, to steal information about the second Death Star.
44 minutes ago, IanSolo_FFG said:If they would like to explore the DS2 plans scenario, maybe they could mention that the Alliance HQ detains many information about the possible location of the plans. They could send the heroes investigate one of them which would in the end not be the correct one.
Spoilers for Threat Missions-
I like that idea. Alternatively, we could have something like the The Hard Way threat mission, in which we're going after information along the chain of the DSII plans, but not actually getting the plans themselves, much like how this threat mission details the heroes getting information that could lead to Han, but not necessarily finding out exactly where he is, much less rescuing him. That way, it would at least feel like the Rebels accomplished
something if they win. A "your princess is in another castle" ending could be frustrating to some players.
QuoteEven though he's not part of the Core, the Grand Inquisitor could be a nice ally to earn for the Empire in order to add flavor to such a campaign.
That would be great. Maybe something like "deploy a single unit with threat cost equal to or less than 9. That unit is 'The Hunter'". That way, players could still choose stuff from the core set, but the GI would be a tempting choice.
Or, we could get other Inquisitors for this set (Fifth Brother and Seventh Sister) and we could choose which Inquisitor to spawn, with the GI being an option.
27 minutes ago, subtrendy2 said:Spoilers for Threat Missions-
I like that idea. Alternatively, we could have something like the The Hard Way threat mission, in which we're going after information along the chain of the DSII plans, but not actually getting the plans themselves, much like how this threat mission details the heroes getting information that could lead to Han, but not necessarily finding out exactly where he is, much less rescuing him. That way, it would at least feel like the Rebels accomplished
something if they win. A "your princess is in another castle" ending could be frustrating to some players.
Great idea! I have been trying to create a mission based on the Gall imperial moon level of the Shadows of the Empire video game (play testing at the moment)
Even though a Rebel win against Boba Fett will not rescue Han Solo, they will learn Fett's final destination : Jabba's palace. Hoping the rebel players feel like they are the ones who setup the first half of RotJ
27 minutes ago, subtrendy2 said:That would be great. Maybe something like "deploy a single unit with threat cost equal to or less than 9. That unit is 'The Hunter'". That way, players could still choose stuff from the core set, but the GI would be a tempting choice.
Or, we could get other Inquisitors for this set (Fifth Brother and Seventh Sister) and we could choose which Inquisitor to spawn, with the GI being an option.
Interesting idea. I agree that ultimately, the more choice players have, the better. You don't want to force people to buy more expansions to play an expansion. At least, it has been FFG way to go since day one of IA-expansion-era.
Edited by IanSolo_FFG
2 hours ago, IanSolo_FFG said:Great idea! I have been trying to create a mission based on the Gall imperial moon level of the Shadows of the Empire video game (play testing at the moment)
Even though a Rebel win against Boba Fett will not rescue Han Solo, they will learn Fett's final destination : Jabba's palace. Hoping the rebel players feel like they are the ones who setup the first half of RotJ
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Interesting idea. I agree that ultimately, the more choice players have, the better. You don't want to force people to buy more expansions to play an expansion. At least, it has been FFG way to go since day one of IA-expansion-era.
True. I think it's a good model that makes this rather daunting game somewhat approachable.
But there's definitely a side of me that wants a more controversial release that requires all expansions. Those Hoth, Bespin, and Coruscant tiles are all really cool, but they get relatively little play outside of their own campaigns. I'd love for a campaign that utilizes all components, set across basically any planet we're now able to recreate, as well as mixing and matching tiles on the same map (Twin Shadows has some great tiles that could gel well with Jabba's Realm) . Definitely unlikely, but maybe the final box could do this as a love letter to the fans (or maybe through an app?)
3 minutes ago, subtrendy2 said:True. I think it's a good model that makes this rather daunting game somewhat approachable.
But there's definitely a side of me that wants a more controversial release that requires all expansions. Those Hoth, Bespin, and Coruscant tiles are all really cool, but they get relatively little play outside of their own campaigns. I'd love for a campaign that utilizes all components, set across basically any planet we're now able to recreate, as well as mixing and matching tiles on the same map (Twin Shadows has some great tiles that could gel well with Jabba's Realm) . Definitely unlikely, but maybe the final box could do this as a love letter to the fans (or maybe through an app?)
How about the introduction of "scenario expansions". There would be no new cards, no new plastic units, no new tiles, just new scenario sheets or books that use whatever exists at the moment of the release. I'd pay for the opportunity to play new stories mixing all the expansions. How about a campaign that has Jabba putting a bounty on your head for whatever reason that could be identified following the first mission of the campaign. During the next missions, you could be ambushed by bounty hunters like Dengar on Taris or Bossk on a remote frozen planet!
In a sense, the app might be just that, but it would be too restrictive for people who don't want to invest much in the expansions. I know people pointed out that in descent you can activate via options the materials that you own, but I would be surprised if it triggers optimal use of such material. Saying to the app that you own Boba Fett will (that's what I expect) create chances that Fett might show up as part of the open groups, but I doubt it will generate a story where he is the actual bad guy to beat in the final mission. This will probably be reserved to core villains.
15 minutes ago, subtrendy2 said:True. I think it's a good model that makes this rather daunting game somewhat approachable.
But there's definitely a side of me that wants a more controversial release that requires all expansions. Those Hoth, Bespin, and Coruscant tiles are all really cool, but they get relatively little play outside of their own campaigns. I'd love for a campaign that utilizes all components, set across basically any planet we're now able to recreate, as well as mixing and matching tiles on the same map (Twin Shadows has some great tiles that could gel well with Jabba's Realm) . Definitely unlikely, but maybe the final box could do this as a love letter to the fans (or maybe through an app?)
It's a different sort of game for sure, but that essentially what they did for Arkham Horror. The final expansion set, Miskatonic Horror, was basically an "expansion expansion"; it contained extra cards for a lot of the other expansions' mechanics, and even some content that could only be used if you were combining two other expansions with one another. If you bought it after only owning the base game you would get a few new event cards but it wouldn't even come close to giving you good value for the price. If, however, you were all-in with expansions already then it was great fun and did a fantastic job in bringing all of the other content together.
Edited by ManateeXThere's been a lot of talk about scenario booklets before, and I think it's a great idea.
I think maybe a single generic Deployment Group (like Death Troopers) could be an extra incentive to buy, but I agree they could keep production costs down pretty well by not overdoing it with components. I'd pay 20-25 bucks for a campaign with just 1-3 plastic figures.
@manatee_x- Yeah, that'd be great! I think IA could definitely benefit from "bringing all of the other content together"- we have some fantastic components, but some of it feels so boxed into itself. I've played about 3 full campaigns since the release of The Bespin Gambit and 4 since Twin Shadows, and while I've included all of my components in all of my campaigns, I've almost never seen tiles from TBG or TS get play.