This discussion (on page 6) over on the Steam forum raises an interesting question about moving the Reaper in the City. One person is claiming that the Reaper moves in the City according to the same rules as players, meaning that you can move the Reaper into a shop without having the exact die roll. The person making this claim cites a rule from the Reaper expansion, albeit he cites the rule incorrectly. He says, "The rules on the Grim Reaper say that it moves like a character except for passing through the Sentinel and it doesn't need to use the Boatman at the Tavern to cross the River from the Tavern space, and also the Grim Reaper cannot enter the Inner Region."
That's not quite accurate. The rule actually states, "[. . .] move the Grim Reaper according to the normal rules for moving a character, with the following exceptions [. . .]".
It would appear that the key word in the rule is "normal." Do the movement rules established in the City expansion count as "normal"? I would think not, seeing as they are exceptional rules that apply only in the City map. As such it would be necessary for the Reaper to move the exact die roll because that would constitute a normal movement.
However, because the normal movement in the City expansion is to allow characters to "enter a shop as long as they have sufficient movement to enter the shop," it would perhaps seem permissible to allow the Reaper to move in such a way as well. After all, that is what is normal in the City.
So which is it? Can you move the Reaper into a shop without using the full movement according to normal movement in the City? Or does the Reaper need to use all of his movement points according to normal movement for the rest of the game?
(For the record, the DE requires you to use all of the movement points. I'm only bringing this up because a number of you don't like references to the DE when discussing these matters. )
Edited by Osbo25