Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

Yeah I save 8% (at least) by avoiding the sales tax, even if I'm paying full retail at Amazon. And of course we are voting on whether to raise it to 9% today....

and of course I value what you have to say, Dras.

Edited by SoonerTed

Well, went on the boat 5th of October, and FFG seemed to relate in the article that its not too far from LGSs...

So, being that it might update to "shipping now" later today, that would put it at 2 weeks.....

2-4 weeks surely isn't outrageous for it.

Is it FFG policy that local stores get it before Amazon? We saw that with Wave 4. I sure hope that was a one-off. The only day I shop in person for Christmas is Black Friday, since it's the only day where the discounts justify paying sales tax.

Impossible to say.

(Not FFG), but Asmodee - they're very big on simultaneous releases worldwide.

And, for recently, putting Brick-and-Mortar stores ahead of Online Only Re-sellers, of which Amazon is endemic of the worst...

Amazon isn't a re-seller. Amazon is a retailer. Quite the difference there. And Amazon is good for customers, as it keeps my price down. I can buy a *lot* more product, get free shipping , and not have to pay our ridiculously high local sales tax. Efficiency passed to the customer is a good thing.

I've never understood the Amazon hatred. Creative destruction is a good thing for the economy and the consumer.

Depends on your definition of reseller. Amazon gets plenty of product from distributors.

Depends on your definition of reseller. Amazon gets plenty of product from distributors.

Yes, you are correct. But all retailers are resellers using that definition, because when a retailer buys product from a distributor, it is exempt from sales tax.

I was thinking Dras meant something else, as in reselling a product that's being offloaded by an existing retailer through the amazon page. Definitions are everything, aren't they?

Edited by SoonerTed

Not sure if anyone noticed or I just never read anything about it, but the Pelta class cardboard template was the other version than the one listed. Shows black dice and red dice all around with blue black AA, personally might be the one I'll be running. If this was noticed please ignore lol as I am slow to keep updated with everything!

It was noticed, but nothing much was discussed... To be perfectly frank, 90% of the Pelta talk has been involving Sato, and what he means.... because its up in the air, from a rules perspective....

So its good to hear discussion here and there :)

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

I think the black dice pelta will actually cost more than the assumed blue dice variant.

Which would be an oddity... FFG has been very rigid in its Die point costs so far... Unless there was some other major change involved in the Upgrade Loadout...

Which would be an oddity... FFG has been very rigid in its Die point costs so far... Unless there was some other major change involved in the Upgrade Loadout...

It makes sense, as accuracy tends to be priced higher than high damage output. From the design of the game, that makes sense.

Completely agree the only thing that less me to think this is the case is the AA dice

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

VSD-I, Raider-I....

Or did you mean the other way around?

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

You narrowed your thoughts too much... "With black dice replacing blue"...

Honestly, the Vic1 is the only time that directly happens...

But when you equate the fact that Red > Blue > Black.... Then you see that rigidity of pointage throughout almost all variants of ships.

And it can relate to both Battery and Anti-Squadron Armaments...

Honestly, the only reason why the Combat Refit of the Interdictor is only three points more expensive, is the fact that the experimental slot must cost a bunch.

Edited by Drasnighta

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

VSD-I, Raider-I....

Or did you mean the other way around?

No, I actually forgot those ships lol :lol:

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

You narrowed your thoughts too much... "With black dice replacing blue"...

Honestly, the Vic1 is the only time that directly happens...

But when you equate the fact that Red > Blue > Black.... Then you see that rigidity of pointage throughout almost all variants of ships.

And it can relate to both Battery and Anti-Squadron Armaments...

Honestly, the only reason why the Combat Refit of the Interdictor is only three points more expensive, is the fact that the experimental slot must cost a bunch.

I was actually very surprise that they were only a 3 point cost difference, but realized one was for the XW and one was for being slightly more combat effective. That would be nice if we seen a 3 point cost difference between the pelta's :D

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

VSD-I, Raider-I....

Or did you mean the other way around?

No, I actually forgot those ships lol :lol:

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

You narrowed your thoughts too much... "With black dice replacing blue"...

Honestly, the Vic1 is the only time that directly happens...

But when you equate the fact that Red > Blue > Black.... Then you see that rigidity of pointage throughout almost all variants of ships.

And it can relate to both Battery and Anti-Squadron Armaments...

Honestly, the only reason why the Combat Refit of the Interdictor is only three points more expensive, is the fact that the experimental slot must cost a bunch.

I was actually very surprise that they were only a 3 point cost difference, but realized one was for the XW and one was for being slightly more combat effective. That would be nice if we seen a 3 point cost difference between the pelta's :D

When you consider "Slightly more combat effective" is an upgrade of multiple blue dice to Red dice, andi the addition of the second die to the Anti-Squadron Attack (which itself is huge)... You see the ExRetro must be worth a bunch, when in other ships and maths sequeces, its at least 2-3 points per red die that's been upgraded from a blue...

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

VSD-I, Raider-I....

Or did you mean the other way around?

No, I actually forgot those ships lol :lol:

For me... I'm Really, really looking forward to Fleet Command.

We all know where my problems lie - and they lie with the dice.

But, I'm good at maneuver. I'm good at Coordination. I'm good at strategy... So I am really hoping that Fleet Command will let me play to my strengths, and further make up for my lack of die rolling ability....

Fleet command is going to be the rebel equivalent of the experimental warfare for the Imperials and hopefully it does give us some dice control. We're lacking in that department.

The only ship that has a cheaper cost with black dice replacing blue is the ISD I. So hopefully the pelta is going to follow suit. since i think its going to cost probably 55 for the black dice and 62 for the blue variant.

You narrowed your thoughts too much... "With black dice replacing blue"...

Honestly, the Vic1 is the only time that directly happens...

But when you equate the fact that Red > Blue > Black.... Then you see that rigidity of pointage throughout almost all variants of ships.

And it can relate to both Battery and Anti-Squadron Armaments...

Honestly, the only reason why the Combat Refit of the Interdictor is only three points more expensive, is the fact that the experimental slot must cost a bunch.

I was actually very surprise that they were only a 3 point cost difference, but realized one was for the XW and one was for being slightly more combat effective. That would be nice if we seen a 3 point cost difference between the pelta's :D

When you consider "Slightly more combat effective" is an upgrade of multiple blue dice to Red dice, andi the addition of the second die to the Anti-Squadron Attack (which itself is huge)... You see the ExRetro must be worth a bunch, when in other ships and maths sequeces, its at least 2-3 points per red die that's been upgraded from a blue...

For me, as much as I hate them, red dice are better dice for ship to ship combat just because of that double hit potential. I have lost games because a AF2 rolls 2 red from its front and gets a nice meaty double double. And to add insult to injury its usually the last round and I've burned tokens thinking I'd be safe, evidently I am not. I do believe the blue-blue AA is very much of a huge upgrade. I used to run the AF2a exclusively because of that in wave 1. Those Exretros are very much worth it though, and very annoying.

Ooh, ooh, look at that...

Another DOOM: The Board Game article.....

And Surprise: X-Wing System Open briefing....

Personally, kinda glad that Armada doesn't have that system...

And Surprise: X-Wing System Open briefing....

Personally, kinda glad that Armada doesn't have that system...

Me either...This is a line from the article:

"If there were 321 or more total players on the initial day(s) of play,..." If that many showed up I'd just turn around and leave.....

<Wishes they made a universal sarcastic emoji....> :P

Come ooooooon article today!

I remember someone (Dras? yeah, it has to be Dras) analyzed the spoiler dates of previous releases and came to the conclusion that only monday and friday can be "armada days". As a result, I'd be content to see a new article this friday!

I remember someone (Dras? yeah, it has to be Dras) analyzed the spoiler dates of previous releases and came to the conclusion that only monday and friday can be "armada days". As a result, I'd be content to see a new article this friday!

He did do that, but I think the last 2 articles came on Tuesday + Wednesday...

Yeah even if they "usually" do it on certain days doesn't mean that they can't do it other days.

Oh, definitely... I listed trended history, and they promptly rubbed that in my face as a misconception...

So anything goes.

We're well in what time's we'd expect... Its just whenever it actually arrives...

Totally thought that dice article on the main page was for us at first glance.

As an Armada playing American, I'm hungry for some good news today. :mellow:

Edited by Eggzavier