Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

Is IA even a bigger cash cow? I get that X-Wing is the flagship (ironically) but I don't know that IA is actually more popular.

Its Pure Conjecture.

Armada is a "better seller" than IA. (As shown on the previous distributor-announced statements).

But one could argue IA is inherently cheaper to produce, as there is less that goes into it.

Edited by Drasnighta

I looked, and there are 6 IA and X-Wing products that haven't been previewed:

IA: Alliance Rangers, Dewback Trooper, Jabba the Hutt

X-Wing: U-Wing, TIE Stalker, Quad-Jumper

If they are pushing both for Black Friday release, then these will all be posted over the next 3 weeks. We may see a CC article in between, but I wouldn't count on Wave 5 till after thanksgiving, (at the earliest.)

I looked, and there are 6 IA and X-Wing products that haven't been previewed:

IA: Alliance Rangers, Dewback Trooper, Jabba the Hutt

X-Wing: U-Wing, TIE Stalker, Quad-Jumper

If they are pushing both for Black Friday release, then these will all be posted over the next 3 weeks. We may see a CC article in between, but I wouldn't count on Wave 5 till after thanksgiving, (at the earliest.)

This is a given since we won't see any of it until 2017

I don't know much about Imperial Assault but I imagine less table space is needed then Armada as well. Accessibility for tournaments and matches seems to be the only downside of Armada as being marketable. As it is I don't have a table large enough at home so I play matches on the floor...yes i'm a scrub.

Perhaps this is part of their thinking? The people who do play Armada are willing to wait because they've already gone the extra mile of investing in a less accessible game?

I don't know much about Imperial Assault but I imagine less table space is needed then Armada as well. Accessibility for tournaments and matches seems to be the only downside of Armada as being marketable. As it is I don't have a table large enough at home so I play matches on the floor...yes i'm a scrub.

Perhaps this is part of their thinking? The people who do play Armada are willing to wait because they've already gone the extra mile of investing in a less accessible game?

Dangerous line of thought. I love this game more than any other I've ever played, but they can't keep doing this an expect to keep my interest.

I don't know much about Imperial Assault but I imagine less table space is needed then Armada as well. Accessibility for tournaments and matches seems to be the only downside of Armada as being marketable. As it is I don't have a table large enough at home so I play matches on the floor...yes i'm a scrub.

Perhaps this is part of their thinking? The people who do play Armada are willing to wait because they've already gone the extra mile of investing in a less accessible game?

This player almost lost interest before the summer...and is close to bloody annoyed once again.

I know there is a fine line to walk between transparency with fans/customers and admissions that you don't want to make public, so your competitors don't get to see your dirty laundry, but the way FFG does any community relations is pretty frustrating.

And I don't even want too much content. I'd just selfishly like some regularity in the communication.

Hold me, FFG.

Edit: A weekly devlog or blog would be amazing. I love the conversational value and feedback that you can get from having an indirect developer -> player evolving conversation over the life cycle of a game. I'd like to assume that some work on Armada is done weekly. Maybe I'm being too optimistic there though.

Edited by Eggzavier

I'm sorry guys, I missed the collective conclusions we came to: will there be one more CC article before we get started with wave 5 or not? Because I'd really like to see some new ships and squadrons rather than some new campaign rules right now...

Well, opinions differ on that one. I've barely thought about Wave 5, while I've been obsessed with Corellian Conflict.

Well lets see...

The Core Set was supposed to come out around the same time as IA but came out Q2 the following year.

Wave 1 was supposed to come out at the same time as the Core Set but was late by a month or two.

Wave 2 was said to come out somewhere between July and September but was pushed back to November last year.

Wave 3 was broken into Waves 3 and 4 both of which came out later than originally slated.

At this point I think it is just par the course for Armada to get delayed and shafted due to IA and X-wing being bigger cash cows.

I don't know why they seem to have decided to delay the Corellian Conflict to be released later or most likely alongside Wave 5, I would have figured it would have been easier to print than even IA.

Is IA even a bigger cash cow? I get that X-Wing is the flagship (ironically) but I don't know that IA is actually more popular.

Its Pure Conjecture.

Armada is a "better seller" than IA. (As shown on the previous distributor-announced statements).

But one could argue IA is inherently cheaper to produce, as there is less that goes into it.

There's a lot we don't know.

Animewarsdude's premises seem right about the delays, and IA does seem to get a lot more love (X-Wing is for certain the cash cow).

We don't really know about the "better seller". What does that mean? Was IA treated as a tabletop miniatures wargame by those who drew up the list that armada came 3rd in? Also, is IA inherently cheaper to produce? It might take more effort on the development side, who knows?

But let's go with the red-headed-step-child-who-actually-performs-better theory. It gives us grounds for righteous indignation, which is an amazing drug.

I know there is a fine line to walk between transparency with fans/customers and admissions that you don't want to make public, so your competitors don't get to see your dirty laundry, but the way FFG does any community relations is pretty frustrating.

And I don't even want too much content. I'd just selfishly like some regularity in the communication.

Hold me, FFG.

I don't think FFG is that kind of girl. She's the flirty one, who messes with you by cheating with other games' fans, just to keep you wanting more of what she's got, rather than letting you take her for granted.

Perhaps.

But its also impossible to predict "development costs".

Doublely so when they "mea culpa" points costs after the fact...

Wow- the panel modulation on the Upsilon is great! Really, really ugly model, but great paintjob. I hope that level of quality reaches our minis... the liberty and the interdictor are already improved on previous releases, so I'm hopeful.

I don't think they realize how content we would be even if they stretched the article information to the bare minimum. For instance we have 16 squadron cards in the Corellian Conflict and then another 16 between the two squadron packs. They could literally give us a weekly article discussing two ships each, four squadron cards, and we'd be happy!

That's 32 cards in total. That's two months of articles if done as above. That's not even covering the campaign in detail or the two ships and their cards which could be stretched out for as long as they want.

They could give us news and still have time to stall for another six months if they wanted to.

Edited by Forresto

Yes, but that's more work on their end.

Better for them to be brief.

One Article for each Wave Release, as standard.

Maybe another Conflict article detailing squadrons and/or objectives in detail. But that article could also be a release article, rather than just a preview.

I miss the Penguin.

They always seemed to have the inside skinny on when new stuff would release. We could use them right about now.

Would it really be that much more work though? If it is then i'll accept i'm wrong. I'm just saying they must have a marketing person responsible for Armada, even if they're in charge of multiple games.

That's kinda my whole point really is that they need to bring on community liaison personnel.

But, that's a big expense on their part and we all buy their games regardless of the web content that they publish, so....

They're not really in a rush to make those expenses.

That's kinda my whole point really is that they need to bring on community liaison personnel.

But, that's a big expense on their part and we all buy their games regardless of the web content that they publish, so....

They're not really in a rush to make those expenses.

Love your signature...could do with a CC/w5 update? :D

That's kinda my whole point really is that they need to bring on community liaison personnel.

But, that's a big expense on their part and we all buy their games regardless of the web content that they publish, so....

They're not really in a rush to make those expenses.

Love your signature...could do with a CC/w5 update? :D

As soon as I can count myself as a survivor! :angry:

Are you a survivor of the wait for Wave 1?

I didn't buy into Armada until after wave 1 was released.

I didn't want to mess around with only core sets like many of my friends were doing at the time.

But after wave 1 was released I went all in and have been since.

I think at the very least they could give us a loose framework of what to expect for the future, even if there are no hard dates given.

I think at the very least they could give us a loose framework of what to expect for the future, even if there are no hard dates given.

Honestly, with regards to community contact, theres a whole lot of "at the very least" they don't manage to make the line on.

If FFG spoils me the contents of CC/w5, I'll happily produce many articles (for free), including AARs using proxies/vassal.

I think at the very least they could give us a loose framework of what to expect for the future, even if there are no hard dates given.

You mean like:

"Wave 5. Expected Release, Quarter 4 of 2016" ?

I think at the very least they could give us a loose framework of what to expect for the future, even if there are no hard dates given.

You mean like:

"Wave 5. Expected Release, Quarter 4 of 2016" ?

What if FFG forgot to update the page? What if the plastic cocaine is on the ship? And they are trying to get us to spend out drug money on other plastic cocaine that they make? It's a conspiracy I tell you! Mark my words, I will sate my addiction, else we have GK lead a raiding party all the way to Minnesota in the dead of winter. And while we are there, we can have FFG add the BCC and G8 timing to the FAQ.

Since you, those were still frequently asked questions after the FAQ was released, therefore potentially qualifying them to be added.

Never give up! Never surrender, else your opponent gets 8 points!

I think at the very least they could give us a loose framework of what to expect for the future, even if there are no hard dates given.

You mean like:

"Wave 5. Expected Release, Quarter 4 of 2016" ?

I guess that what is desired is a more accurate prediction.

As you say, we do have a loose framework of what to expect for the future, complete with dates they never seem to meet, and notifications of what stage of drawing-board-to-store-shelves the product is in.