Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

On 9/7/2020 at 7:53 PM, Ling27 said:

Contemplating doing a hexgrid based campaign vs a "attack anywhere"based game. Thoughts on how to make a hexgrid based game work?

I've been playing around with a way to use hexes on a strategic map. I have not yet completed my concept, but here is the basic idea:

I replicated the Corellian Conflict map onto an 18 x 15 Hexmap.
Fleets moved at the speed of the slowest ship. So if you have a fleet of raiders and a Victory, your fleet moves at speed 2.
Interdictors have an interdiction range of 1, but must be stationary.

All fleets intending on moving can jump to Hyperspace with pre-planned, written down orders. I was also considering an orders transmission range to force some fleets into bad engagements.

Opposing fleets in the same hex, must battle.

The plan behind it was for the Empire to find the Rebel base before the Rebels can create enough of an underground movement to change the loyalty in the sector. Basically, play the Rebellion board game using Armada.

HexMap1713cc.gif

Edited by Fraggle_Rock
Attached "Hexmap" image
On 8/7/2020 at 2:46 PM, eliteone said:

Predicting both the CW starters Preview articles in late October/Early November, and predicting the rules update article within five weeks.

Well, the second half of this prediction did not come true. Still time for the first half FFG.

We will be performing a beginner friendly Narrative Campaign at the Gamers Grotto in Bennington, VT starting on October 10th. I'll post the weekly missions as well. Rebel players will be using 100pt fleets vs imperial 200pt fleets, 2v1 setup on 3x3ft task force set up.

Will the clone wars fleet starters be required for those of us that play rebel/empire only as far as upgrades are concerned or will the fleet starters have one wars era only upgrade cards? Or will those cards be included in this upgrade card pack that is coming out?

I don't think we've seen anything one way or the other as of yet

4 hours ago, ninclouse2000 said:

Will the clone wars fleet starters be required for those of us that play rebel/empire only as far as upgrades are concerned or will the fleet starters have one wars era only upgrade cards? Or will those cards be included in this upgrade card pack that is coming out?

If we assume something similar to X-wing 2.0 only old cards will be in the card sets. The new clone wars ships are highly likely to include at least some new cards without faction limitations. How many is harder to pin down and it's impossible to say if they are so good you really must have them.

4 hours ago, Green Knight said:

If we assume something similar to X-wing 2.0 only old cards will be in the card sets. The new clone wars ships are highly likely to include at least some new cards without faction limitations. How many is harder to pin down and it's impossible to say if they are so good you really must have them.

Thanks. Just trying to decide how badly I need to have all the upgrade cards. My brain wants the cards but my wallet doesn’t lol.

11 hours ago, ninclouse2000 said:

Will the clone wars fleet starters be required for those of us that play rebel/empire only as far as upgrades are concerned or will the fleet starters have one wars era only upgrade cards? Or will those cards be included in this upgrade card pack that is coming out?

I don't think we know which cards come with the starters, or how many.

It would be nice if some of the new upgrades like Reactive Gunnery are in the upgrade pack, but I don't think there's any indication from FFG either way whether they will be or not. I wouldn't count on it.

56 minutes ago, Bertie Wooster said:

I don't think we know which cards come with the starters, or how many.

It would be nice if some of the new upgrades like Reactive Gunnery are in the upgrade pack, but I don't think there's any indication from FFG either way whether they will be or not. I wouldn't count on it.

When FFG did the upgrade card pack for Legion when they released their Clone Wars Core set they did include the new upgrades from the starter in the card pack. That doesn't mean they will now but there is precedent for them being included. Future expansions we will be on our own though.

2 minutes ago, Thrindal said:

When FFG did the upgrade card pack for Legion when they released their Clone Wars Core set they did include the new upgrades from the starter in the card pack. That doesn't mean they will now but there is precedent for them being included. Future expansions we will be on our own though.

Huh, interesting. I'm curious, how feasible is it to buy stuff for just one single faction in Legion, if you want to play only one?

6 minutes ago, Bertie Wooster said:

Huh, interesting. I'm curious, how feasible is it to buy stuff for just one single faction in Legion, if you want to play only one?

Much easier than it has been for Armada historically. I play Rebel only in Legion and I have had no reason to purchase cross faction.

My guess is we are headed in that direction with Armada but Legion started that way, Armada has a lot more product behind it at this point. The Card Pack is probably a way to try and level the playing field going forward.

Edited by Thrindal

Sorry to bring it up again, but we are starting our Narrative Campaign next Saturday! You can find my post about it over in the organized play section.

On 10/3/2020 at 12:38 PM, Thrindal said:

When FFG did the upgrade card pack for Legion when they released their Clone Wars Core set they did include the new upgrades from the starter in the card pack. That doesn't mean they will now but there is precedent for them being included. Future expansions we will be on our own though.

Wow that's really cool.

On 10/3/2020 at 6:38 PM, Thrindal said:

When FFG did the upgrade card pack for Legion when they released their Clone Wars Core set they did include the new upgrades from the starter in the card pack. That doesn't mean they will now but there is precedent for them being included. Future expansions we will be on our own though.

Just take a look at https://starwars-armada.fandom.com/wiki/Upgrade_Card_Collection

9 hours ago, eliteone said:

Oh interesting - rumours have it FFG is cancelling Pryce, Bail, and Strategic Advisor.

These three cards seem to be the only existing upgrade cards missing in the UCC. And if they change the activation system it makes sense to get rid of them. Another educated guess though.

11 hours ago, eliteone said:

Oh interesting - rumours have it FFG is cancelling Pryce, Bail, and Strategic Advisor.

I won't miss them if this is true.

1 hour ago, Green Knight said:

I won't miss them if this is true.

Inclined to agree. The 'activation game' is one that I have always played, because you have to. The thought of being able to take a VSD because I want a VSD rather than choosing an ISD solely to get the Strategic advisor is really pleasing. Might well see fewer large base ships, which would be good for the game.

SAdv = Too often (but not always) takes up a slot on your Large base. This removes variety.

Pryce = Last/First... let's play the game by removing your opponent's ability to do anything. It was intended to solve the activation race, but in a way made it worse.

Bail = Less of a problem, but still a problem.

While I won't miss them, I'm not sure whatever new pass mechanic is introduced will "solve" the activation race and last/first.

5 hours ago, Triangular said:

These three cards seem to be the only existing upgrade cards missing in the UCC. And if they change the activation system it makes sense to get rid of them. Another educated guess though.

About these. Any other cards have their cost changed? Besides Cmdr. Leia?

28 minutes ago, Rimsen said:

About these. Any other cards have their cost changed? Besides Cmdr. Leia?

Tarkin has a very similar effect to Leia. And has widely been considered overpriced since day 1.

2 hours ago, Rimsen said:

About these. Any other cards have their cost changed? Besides Cmdr. Leia?

Yeah, Tarkin will be about the same like Leia. There will come a nerf to some very popular cards like Brunson, Leading Shots, APT, ACM, Ordnance Experts, Engine Techs, ECM and Gunnery Team.

I would have prefered if they tried to make bad cards better ...

50 minutes ago, Triangular said:

I would have prefered if they tried to make bad cards better ...

Most people have that opinion, but from a games design perspective, Nerfs are better. They're easier to test to (as you're only looking at existing compatabilities rather than generating new ones), but CRITICALLY, it conserves the idea that no choice is still a legitimate choice.. As in, Choosing nothing.

Inherently, When all cards are boosted to be equally powerful with a level that is arguably super efficient (that is why its being nerfed in the first place, right?), that de-legitimises the choice to take nothing ,as you're always looking at taking an efficient card for that piece.

Nerfing, bringing them down, making things lesser, again, from a design perspective is better and easier, as it maintains the choice of no choice.

I love using Tarkin, but he is only really worth the cost if you have more ships, which is harder if you have Tarkin. I think 10pts off will do well for him personally.

Only other card I really want lower in price, Enhanced Armament. Its so useful, but for 10pts its hard to justify. 8 or 7 pts, far easier.

3 minutes ago, Ling27 said:

Only other card I really want lower in price, Enhanced Armament. Its so useful, but for 10pts its hard to justify. 8 or 7 pts, far easier.

I mean a lot of the dice adds arent cheap. Spinal and QTC, adding at red range, are 9 and 10. QBT is 5 but requires speed shenanigans. Rapid reload is 8, so 10 is right in line I feel.