On 9/7/2020 at 7:53 PM, Ling27 said:Contemplating doing a hexgrid based campaign vs a "attack anywhere"based game. Thoughts on how to make a hexgrid based game work?
I've been playing around with a way to use hexes on a strategic map. I have not yet completed my concept, but here is the basic idea:
I replicated the Corellian Conflict map onto an 18 x 15 Hexmap.
Fleets moved at the speed of the slowest ship. So if you have a fleet of raiders and a Victory, your fleet moves at speed 2.
Interdictors have an interdiction range of 1, but must be stationary.
All fleets intending on moving can jump to Hyperspace with pre-planned, written down orders. I was also considering an orders transmission range to force some fleets into bad engagements.
Opposing fleets in the same hex, must battle.
The plan behind it was for the Empire to find the Rebel base before the Rebels can create enough of an underground movement to change the loyalty in the sector. Basically, play the Rebellion board game using Armada.
Attached "Hexmap" image