1 hour ago, clontroper5 said:Although, EA hasn't even made very many games after what 4 years? They literally have 2... Both of which have add mediocre results considering the effort gone into them
And that mobile game.
1 hour ago, clontroper5 said:Although, EA hasn't even made very many games after what 4 years? They literally have 2... Both of which have add mediocre results considering the effort gone into them
And that mobile game.
4 minutes ago, TallGiraffe said:And that mobile game.
So like 2.1 games
Al though I think the mobile has been a relative success compared to battlefront
2 hours ago, TallGiraffe said:And that mobile game.
Disney actually makes the mobile titles, EA's contract is for consoles and PC only.
1 hour ago, Piratical Moustache said:Disney actually makes the mobile titles, EA's contract is for consoles and PC only.
Isn't Galaxy of heroes EA and Capital Games?
19 minutes ago, BlueSquadronPilot said:Isn't Galaxy of heroes EA and Capital Games?
Admittedly going off of hazy memory here, but I believe that a Game Informer article said that EA didn't have the license for mobile games when the deal was announced years ago. It's quite possible that part of the contract changed or I might be misremembering entirely.
So I was wrong, EA can make mobile games, it wasn't explicitly stated in the announcement however.
EA’s deal with Disney also included mobile and social titles, though that wasn’t explicitly stated in the 2013 announcement. Zynga’s new role in the Star Wars franchise doesn’t impact EA’s relationship with Disney, according to a company spokesperson.
“Our relationship with Disney and Lucasfilm continues to be very strong,” EA tells GameDaily. “We have a lot going on now with continued updates for Battlefront 2 and Galaxy of Heroes, and there’s even more coming from our partnership, like Jedi: Fallen Order and other projects that we are excited about in the future.”
Link to the article:
Edited by Piratical Moustache
I tried that Star Wars VR x-wing game that was really cool, but I don’t think they ever made it a full game. Again, not sure why you can’t make a new x-wing vs TIE fighter game with VR support and it not be a huge success.
Fifa a mediocre result?
1 hour ago, Bakura83 said:I tried that Star Wars VR x-wing game that was really cool, but I don’t think they ever made it a full game. Again, not sure why you can’t make a new x-wing vs TIE fighter game with VR support and it not be a huge success.
VR isn’t ubiquitous enough yet.
So we’re still in this limbo age of “No VR, but Joysticks are also basically dead.”
So flight sims are risks...
... even before you get into the MS Flight Simulator debacle.
2 hours ago, Drasnighta said:... even before you get into the MS Flight Simulator debacle.
They are still making those? Wow. Some of my earliest gaming memories are flight games w/joysticks. There were some fantastic WW1 dogfight games back in the day...
Surely though you could make an X vs TIE game that supports VR OR just flat screen? Or even better if you have a VR set you can play on that while your friend plays alongside you with the TV?
Remember couches? And having your friends play games with you on the same console...Instead of with strangers aggressively commentating on your sexuality, your mom, and/or your mom’s sexuality?
Maybe in a few years. I really miss the space battles in the original battlefront.
22 minutes ago, Bakura83 said:They are still making those? Wow. Some of my earliest gaming memories are flight games w/joysticks. There were some fantastic WW1 dogfight games back in the day...
Surely though you could make an X vs TIE game that supports VR OR just flat screen? Or even better if you have a VR set you can play on that while your friend plays alongside you with the TV?
Remember couches? And having your friends play games with you on the same console...Instead of with strangers aggressively commentating on your sexuality, your mom, and/or your mom’s sexuality?
Maybe in a few years. I really miss the space battles in the original battlefront.
You’re after connecting with Nostalgia.
Theres no new market for nostalgia, by design.
I have never had the gaming experience you describe. I didn’t have a console, or really, friends...
and connectivity is everything these days... It’s completely backwards retro to design otherwise.
And the debacle was the assumption it was used to train people for 9/11... So it’s really taboo to do anything even remotely realistic in handling anymore.
We’re old.
I have a vague memory of idiots making the connection at the time, I had no idea it had actually affected people still making Flight Sim games.
Friends are ok, I’d recommend trying some. I installed the wife upgrade pack to one of them recently, was very expensive but worth it so far.
I do feel old.
Radically changing subjects to something I didn’t say at the time I felt your pain regarding the tumble you took with US border control. They have been a major pain in the rear to me recently. Imagine my face when I found out becoming just a UK citizen required a $2500 exit tax to ol’ Uncle Sam. I’m still fuming about that one.
FFG has worn me down - I’m going to a keyforge launch in the hope that it will be them to release an Armada article. Seems like a fair trade to me. Getting new ships for my new Armada players has been a nightmare over here. No stock anywhere.
Edited by Bakura83It used to be less than $1000 (US) to renounce citizenship there.
But it was put up... I want to say right near the end of Obama's Reign, or was scheduled to go up then, but didn't become enforceable until later, to $2500.
You can get away with it for some Citizenships. Canadian most famously. But as long as you remain a US Citizen, even as a Dual Citizen, you still need to file US taxes (even if they're nothing but a Big Fat $0 on every page...)
Which is inconvenient.
17 hours ago, clontroper5 said:Although, EA hasn't even made very many games after what 4 years? They literally have 2... Both of which have add mediocre results considering the effort gone into them
Fair enough, but the point still stands. EA has like 10,000 employees. Rockstar has like 2500. CDPR has less than 1000.
When Rockstar or CDPR work on a project, it's all hands on deck. They both have their own IPs that they want to keep producing because they don't have to fork over a huge percentage to some other company. CDPR and Rockstar would likely be unable to keep their own schedule while also producing SW games on top of that. Sure Rockstar could set stuff aside and do a SW game, but that would delay the next Red Dead or GTA by the 3-4 years it would take for them to pump out a killer SW game. Same for CDPR.
Open a second studio! Yeah, easier said than done. It costs a ton of money to do that. It would nearly double CDPRs overhead. And now you have to hire all new people for this new studio, so quality and management becomes a huge concern. And what happens when that SW game is complete, and Disney isn't signing off on any more, and then you need to shut that place down and lay off all that staff. Or what do you do when the license deal comes to an end and they pick someone else to lead up their games and you have an extra studio doing nothing?
EA has the staff and facilities to dedicate people to SW games. Lackluster re-themed SW games, but still SW games. Heck, EA could do like they always do, buy some decent studio that produces good games, gut the good staff, cut some corners and run the studio into the ground just to produce shovelware SW titles.
CDPR has developed 3 games and 2 mobile-style spinoffs in 6 years. EA has produced like 12 Battlefield, 4 mass effect, 3 dragon age, a bunch of need for speed, and countless sports titles in that same amount of time along with literally dozens of other games. I doubt either CDPR or Disney want a CDPR/Disney team up. CDPR wouldn't be able to meet Disney's demand and it would likely hurt both companies.
1 hour ago, kmanweiss said:Fair enough, but the point still stands. EA has like 10,000 employees. Rockstar has like 2500. CDPR has less than 1000.
When Rockstar or CDPR work on a project, it's all hands on deck. They both have their own IPs that they want to keep producing because they don't have to fork over a huge percentage to some other company. CDPR and Rockstar would likely be unable to keep their own schedule while also producing SW games on top of that. Sure Rockstar could set stuff aside and do a SW game, but that would delay the next Red Dead or GTA by the 3-4 years it would take for them to pump out a killer SW game. Same for CDPR.
Open a second studio! Yeah, easier said than done. It costs a ton of money to do that. It would nearly double CDPRs overhead. And now you have to hire all new people for this new studio, so quality and management becomes a huge concern. And what happens when that SW game is complete, and Disney isn't signing off on any more, and then you need to shut that place down and lay off all that staff. Or what do you do when the license deal comes to an end and they pick someone else to lead up their games and you have an extra studio doing nothing?
EA has the staff and facilities to dedicate people to SW games. Lackluster re-themed SW games, but still SW games. Heck, EA could do like they always do, buy some decent studio that produces good games, gut the good staff, cut some corners and run the studio into the ground just to produce shovelware SW titles.
CDPR has developed 3 games and 2 mobile-style spinoffs in 6 years. EA has produced like 12 Battlefield, 4 mass effect, 3 dragon age, a bunch of need for speed, and countless sports titles in that same amount of time along with literally dozens of other games. I doubt either CDPR or Disney want a CDPR/Disney team up. CDPR wouldn't be able to meet Disney's demand and it would likely hurt both companies.
This is true, E.a Does have resources...
I think my dream would be a more open I.P. not this stupid exclusive rights crap.... EA is a prime example of a dispassionate corporation. I want a smaller studio or company that would actually care aboyt the game itself, nor just money, to have a chance to make one.
Let's start a crowdfunding campaign to make @Cubanboy EA's CEO.
1 hour ago, ovinomanc3r said:Let's start a crowdfunding campaign to make @Cubanboy EA's CEO.
I’m not sure that’s how that works...
What I miss are the old submarine sims - red storm rising, silent service 2. Where did those kinds of games go?
2 minutes ago, LTD said:I’m not sure that’s how that works...
What I miss are the old submarine sims - red storm rising, silent service 2. Where did those kinds of games go?
If we get enough money we may buy 51% of EA. Then we put him as CEO. That's the hard part. The other is just money.?
19 minutes ago, ovinomanc3r said:If we get enough money we may buy 51% of EA. Then we put him as CEO. That's the hard part. The other is just money.?
Cubanboy can have any job he wants if my vote counts. Heck have him direct the next Star Wars film
As Long as it subverts expectations and is really all about family.
Edited by Bakura837 minutes ago, Bakura83 said:Cubanboy can have any job he wants if my vote counts. Heck have him direct the next Star Wars film
As Long as it subverts expectations and is really all about family.
As long as I get space ships blowing up other spaceships! (Not a weird space chase though... We have had enough space chases...)
1 minute ago, clontroper5 said:As long as I get space ships blowing up other spaceships! (Not a weird space chase though... We have had enough space chases...)
I don’t need that much control. I trust CB. If he said he was basically just making a new Caravan of Courage spin-off I’d still trust him.
Kinda random but that made me think of, Oregon trail in space!
Aldiran trial! You have Mynocks...
You have died of asteroid impact...
Really? Nobody wrote into this topic for four days? Let's give it some boost!
Do you think we'll get our next SSD article before Halloween or wil we have to wait till the Black Friday craziness when every seller goes mad?
Edited by NorellWhat offensive holidays you Americans have. Outrageous.